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As for titles to other factions, it's definitely possible but not really in the scope of this, maybe I'll do something like that one day or someone else will.
- Updated to 1.6 Unstable
- Add the ability to export/load titles for other saves
- Add the ability to delete a title (if I only want 4 titles for my faction)
- This isn't directly related to your mod, but do you think it's possible to add the title system (and its abilities) to an NPC faction other than the Empire?
then,when i open Staff 's description,many redlog bug occur,i donot konw why,maybe your very good mod with yayo combat or Quality Factors mod dont Compatibility,hope some repair.
lasr thank your very good mod again,it make me feel Feuderalisn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459886756
Quick question: Can we have the empire titles (same earning system as vanilla) + custom ranks?
I have an idea for a mod that would complement this one, but I don't know anything about coding, and my idea might be complicated since no one has done it yet:
An internal quest system for our colony, allowing us to create competitions among our pawns: shooting contests, dueling contests, art contests, chess contests, or even cooking contests? Can the game automatically assign qualities to dishes, similar to how it does for art?
Is it possible to get an export function, or to let custom titles sets to persist across saves somehow?
Whenever he used it to "fire" on one of mine, the Grant Title-dialog would appear xD
Please make it so no pawn can spawn with this as weapon.
Might do something with it one day though
- Updated to support Rimworld 1.5, depreciated 1.4 like 1.3 was.
- Dropped 1.3 support from the workshop version, download an old version from the github if you still really need it.
Still thanks for the answer. : )
But anyway, It seems like something I'd have to do a complicated patch on a very important part of the game (pawn generator) to fix, and I'm focusing my time on making some other mods and
some time on Titular Royalty 2.0 which shares basically 0 code with this version, and as such I don't really have time to fix it.
However, the mod can be added mid game completely fine, you should be perfectly fine starting the game without the mod active and then activating it later.
Which is really bad for that start since one of the possible options to win it, is to call in reinforcements via permits.
- Allowed both thrones from EGI Holograms and Projectors to be used to satisfy the King title.