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https://www.youtube.com/watch?v=7SoiWwdrXiU
https://twitter.com/Devinity/status/1680243417522098178?s=20
the hardest part was to find how to display hud element related to it in lua
I will consider it, but not sure many people will get involved into that
After a few more runs I enjoy the hell out of the map. Solo almost feels easier considering I don't have to worry about reviving haha
About reviving teammate just use beastmode ;)
Really neat and challenging map other than that, though.
@Frost it isn't timed gameplay, but a kindof similar script i ve made. Zombies spawn up to a limit and as soon as you kill the number of zombs of your current round, it update the health of the enemies left
Have you ever applied for a game dev job? I think you'd def have a chance at landing something with your portfolio.
The description, for people reading it, specify to not rate if this type of hard challenge isn't your cup of tea. Or if it is, you can absolutly suggest improvement in the comment section.
It's just that i spent almost 3 month working hard to offer something different for free, and my work will vanish in the workshop because a few people down vote and the most doesnt take the time to up vote.
I just wonder if all this effort worth it, so this might be my last project.
The door is buyable from the outside as player once the stairs has been activated.
For the pauses or intermission between rounds i am not for it as the project is about beeing in a constant rush. For the sound issue, it isnt related to lua, but something wrong with my aliases and templates.
@Smellyporkchop I hear you, i might remove some gums but will make sure it doesnt affect the runs in the leaderboard.
Overall good work on this - maybe these types of 'challenge-timed-boss-balls to the wall' maps aren't for me. GG but probably won't be able to finish this one (Pt. 2)
Insta-kill working on the bosses is definitely a part that I enjoyed and helped make the timed gameplay more bareable. I definitely think offering a more round-based mode for this map could be really fun - even with the bosses and all. (Pt. 1)
Or the hidden claymores at spawn as other stuffs. Give it another try :D
Thank you all for your comments!
It's been 2 and an half months of work to create something unic:
the giant with my take on it. Not made to be beatable after a few tries, definitly possible though.
Good luck!