RimWorld

RimWorld

Honorbound
72 Comments
Filipino Goku 12 Jul @ 7:12pm 
Hi there! I love the mod, so I must ask—will you be updating it to 1.6? Thank you for your hard work.
UltraEmailMan 12 Feb @ 6:06am 
@Psyckosama
Me when I lie
yeomeny 17 Jan @ 4:21pm 
@Chesse5552024 you can just use cherry picker or devmode on it, if you rewrite ideologies in devmode it wont break the game as much
Chesse5552024 26 Sep, 2024 @ 6:27am 
can remove the chairty thing or least simple
Chesse5552024 26 Sep, 2024 @ 6:22am 
i want simple one
Psyckosama 20 Sep, 2024 @ 9:23pm 
With mod options now being natively supported, would it be possible to create a version that does not require Hugslib?

It is VERY poorly optimized and I've heard of it costing as much as 1000 TSP.
This_Guy 20 Aug, 2024 @ 4:56pm 
He's a starman
Vesper  [author] 23 May, 2024 @ 2:00pm 
Yeah, I agree
Latex Santa 23 May, 2024 @ 3:51am 
@Vesper
Should probably remove the Violence thing. There are a lot of important quests out there that require violence. Also, defense in RimWorld means leveraging violence against others who would take what you have by force, or kill you for food, sport or ideological reasons.
Amber 9 May, 2024 @ 1:56pm 
There are a few bugs at the moment with the violence precepts. Abhorrent will give a negative mood debuff if attacking a hostile target and disapproved does not give a mood debuff when attacking an innocent.
Vesper  [author] 25 Apr, 2024 @ 3:26am 
Thanks for the great report! I've just fixed that bug now
Skorpior 24 Apr, 2024 @ 4:35pm 
I'm having a bit of a weird interaction with the Anomaly Distress Signal events, where because they're technically still owned by factions despite being no longer held by them, and thus, do not incur any diplomatic consequences, it counts as a raid against them. I've had my people be upset about having conducted a "raid", even though realistically, all we did was answer a call for help from that faction.

Here's the log, in case you wanna look through it. https://gist.github.com/HugsLibRecordKeeper/17b3b3fa719db204f4d69aa6f6bb1530
dr.kristian.west 15 Apr, 2024 @ 1:45pm 
Nice, thank you!
Vesper  [author] 14 Apr, 2024 @ 10:46am 
Updated for 1.5
Bosh 9 Apr, 2024 @ 8:23am 
1.5?
 MisterFossil  25 Jun, 2023 @ 11:13am 
Thank you! :p2cube:
Kasqha 25 Jun, 2023 @ 5:08am 
Been looking forward to this for a while, Thank you!
Aranador 2 May, 2023 @ 5:12am 
Grats on bringing Honour back to 1.4, and thank you.
Virstag 2 May, 2023 @ 3:15am 
I love the fact that being a good guy, a cliché in other games, is something that needs to be modded into RimWorld because it doesn't explicitly exist
Vesper  [author] 2 May, 2023 @ 2:08am 
Done
marcmywords 1 May, 2023 @ 9:31pm 
really looking forward to an update for this coooool mod!!
Purple Nebula 8 Apr, 2023 @ 11:21am 
Does this work fine by just changing the .XML or does it need to be properly updated? Anyone able to confirm?
Voymir Griffitz 23 Oct, 2022 @ 4:10am 
Very well then! :D Thanks! Keepin progress! ^^
Vesper  [author] 23 Oct, 2022 @ 4:04am 
Yep, making my way through all my mods
Voymir Griffitz 23 Oct, 2022 @ 3:59am 
Any 1.4?
Fernando 21 Oct, 2022 @ 6:59pm 
Will this get updated for 1.4? I really like this meme.
Winter 9 Sep, 2022 @ 8:59am 
As a temporary workaround to the issue Softis described, go to
Steam\steamapps\workshop\content\294100\2838817941\Patches

Open the MemePatches.xml with a program such as Notepad++.

Remove the following

<li Class="PatchOperationAdd">
<xpath>/Defs/MemeDef[defName="Honorbound_Honorbound"]/requireOne</xpath>
<value>
<li>
<li>VME_Violence_Disapproved</li>
<li>VME_Violence_Abhorrent</li>
</li>
</value>
</li>

Save! A game restart will be required for change to take effect.

(Remember to make a copy first before messing with xml's)
ComradeCorvus 7 Sep, 2022 @ 6:25pm 
I would at least recommend making an option in the settings to disable the requirement of the violence precepts, to somewhat solve the problem that @Softis is referring to.
Dark 9 Aug, 2022 @ 5:42pm 
Have you considered making this meme also unlock the Gladiator Duel ritual like Supremacist does? It seems like it would fit, to me.
Softis 4 Aug, 2022 @ 5:21pm 
I like this mod conceptually, but in practice it isn't working well. Fleeing enemies still shoot back (and get autotargetted as well) which leads to my soldiers all having a -30 mood penalty after a raid. Ouch.
Israelhexen 4 Aug, 2022 @ 7:27am 
Found it. It does indeed seem to be 9,728 bytes.
Israelhexen 4 Aug, 2022 @ 7:11am 
Where would that be?
Vesper  [author] 4 Aug, 2022 @ 6:58am 
If you find the dll assembly, is it 9,728 bytes?
Israelhexen 4 Aug, 2022 @ 6:25am 
Nope, that didn't help.
Vesper  [author] 4 Aug, 2022 @ 5:37am 
Hmm, it works perfectly fine for me, perhaps for some reason the mod hasn't updated for you? Try and unsubscribe then resubscribe
Israelhexen 4 Aug, 2022 @ 4:30am 
Got sick of waiting for something to spawn normally so I generated an ESCP Skyshard Impact quest with dev mode. Here's the hugslib log.

https://gist.github.com/HugsLibRecordKeeper/f0ad5014eca26f2e6474f15c50efaf09
Israelhexen 2 Aug, 2022 @ 11:11pm 
I will the next time I have one of those quests available. They haven't happened again yet.
Vesper  [author] 2 Aug, 2022 @ 2:55pm 
Could you send the logs using hugs lib?
Israelhexen 2 Aug, 2022 @ 12:11pm 
I'm still having this bug; today I was unable to enter a Thrumbo Hunt and an ESCP Skyshards impact site.
Vesper  [author] 28 Jul, 2022 @ 2:55am 
Alright, fixed, sorry that took so long, for some reason I'd been unsubscribed to the thread
Vesper  [author] 28 Jul, 2022 @ 2:16am 
Thanks for letting me know! I'll fix it!
Trefoil 28 Jul, 2022 @ 1:26am 
Dug around a bit in your dll with my third grade coding skill. This seems to be where the problem occurred but I don't know how to fix it:

public static void init() => new Harmony("Vesper.Honourbound.patch").PatchAll();

[HarmonyPrefix]
[HarmonyPatch(typeof (SettlementUtility), "Attack")]
public static void AttackPatch(Settlement settlement) => HarmonyPatches.lastAttackedFactionRelation = new FactionRelationKind?(((WorldObject) settlement).Faction.PlayerRelationKind);

[HarmonyPrefix]
[HarmonyPatch(typeof (CaravanArrivalAction_VisitSite), "Arrived")]
public static void ArrivedPatch(CaravanArrivalAction_VisitSite __instance) => HarmonyPatches.lastAttackedFactionRelation = new FactionRelationKind?(((WorldObject) ((object) __instance).GetFieldValue<Site>("site")).Faction.PlayerRelationKind);
}
}
Trefoil 28 Jul, 2022 @ 12:37am 
Nice mod, but apparently people (including me) are having problems when using Honorbound with VE mods. We somehow cannot enter mission sites generated by VE mods. This is another person's debug log: https://gist.github.com/HugsLibRecordKeeper/43d36fbfc7a81ff90b595d4d635b6af2
Honorbound is not the kind of mod that can be safely removed mid-playthrough, so I hope it gets fixed soon.
Steezy Wonder 27 Jul, 2022 @ 3:56pm 
Unfortunately same issue as above, even if the meme isn't active in any ideos.
DigiDragoon 27 Jul, 2022 @ 8:34am 
I am having the same issue as TwoDawn. Having this installed prevents me from accessing any missions on the world map. The caravan arrives and then just sits there. When I removed the mod and went back into the bugged save, everything started working normally.
TwoDawn 26 Jul, 2022 @ 9:30pm 
So it seems like this mod negatively affects entering the VFE vaults for some reason, as when i try entering the map it does not work and the only thing popping up is a single error line with Honorbound and ArrivedPatch and VisitSite all together

here's the full log if you want it for debugging
https://gist.github.com/f66f75f92c55ea8219f575735a0fd8da
Velvet 26 Jul, 2022 @ 4:22pm 
This is what I've wanted for a long while, I don't like that supremacist comes with built in approval of slavery and decreases your resting relations with other factions. A military society with a sense of honor was the very first thing I tried to make with ideology, in part because it fit the race I wanted to try playing around the time it first came out, so needless to say I'm grateful to see it made a reality.
Average Cat 26 Jul, 2022 @ 3:51pm 
This would've been nice to have had before concluding my peace campaign in a playthrough (which from what I said combined with this mod, you can sort of tell what it consisted of), nevertheless, it'll probably be something I'll use in my next playthrough.
Vesper  [author] 26 Jul, 2022 @ 4:41am 
The mod shouldn't have that effect on those memes, thanks for letting me know Tappy, I'll fix it now.

I didn't design the aspects of the mod nor come up with the idea, I just created it for a commission, but if you'd like to have charity optional you can personally change it in your install, which you'll find here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1658820710
(Depending on where your steam stuff is kept, by default it's here).
Once you've located the mod you can go Defs > MemeDefs > HonorboundMeme.xml and edit the file to remove
<li>
<li>Charity_Essential</li>
<li>Charity_Important</li>
<li>Charity_Worthwhile</li>
</li>
From the <requireOne> section.