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While I really like the idea of this mod, it's pretty much useless. It only drains your politcial power constantly while not offering any change to the actual party system of MD.
It seems to me it's just a waste of political power, as I am not sure if lobbying for a party actually raises their popularity.
Um.... Not sure that Steam got the memo...
By the by, why does $12 wages have a positive Resource Gain Efficiency when all the others have negatives?
Though nothings changed on my end for some reason, including the tool tip for the approval rating box. Even after re-subscribing.
Maybe its assuming that non aligned countries are totalitarian? Also, it changes the entire government from legislative to autocratic, and you cant change it back. pretty strange
Sure
Can i use your mod in my own big addon for the MD?
all credits will be placed of course
(not planing to release in near future but anyway can`t do this without permission from mods authors that i used in my work)
sry for bad English xD i don`t use translator
It's by design, in the original mod, the liberal and conservative parties both start with 80 seats, which I didn't change when adapting it to the millennium dawn party system.
I may consider a system (and parliament rework) like that in the future, I chose a US-style system because it would allow people in the original mod to get whatever laws they want without being limited to the ~4 usual elections in most countries from 1936-1946
I would lower the amount of seats required to enact laws, however it's pretty easy to get seats in parliament, so I decided to keep it high because I felt it would be realistic if it took ~1.5 years to get better laws rather than ~6-8 months
That would obviously mean you can't enact laws, without the help of the other parties.
And that already exists in the mod, for the EU parliament.
Perhaps it'd be possible to copy that.
You'd have to spend PP and give small concessions to the other parties.
Depending on the party you'd try to win over your party would then lose popularity for the next election.
Say you have a Green/Non Aligned party and it tries to win over a right wing Populist/Nationalist Party.
That would be quite bad for their numbers in real life as well.
As a European it seems incredibly weird to need 90% of the votes to enact something like health care reforms.
I don't think even the US is that extreme. :D
That's what I had on my mind when I tried the mod out.
PS: You get a Rhineland militarisation event some time after the start of the game.
Perhaps a bit late in the 2000s
Idk if it's by design that the initial parliament doesn't represent the last election result.
In Germany you have the NPD with a 1/4 of the votes, which is wild.
Uh is the system essentially the US system?
Not sure if that is the best decision.
Lobbying doesn't exist in parliamentary systems like that with coalitions.
I think throughout the Legislative period the parliament should be a lot more static.
To mix it up seats could be won/lost through sporadic events when an MP changes the party. Could be fun with parties that didn't get over the threshold.
Will check it out in a few hours, thx
Seems like the code has something switched up.