Age of Wonders III

Age of Wonders III

AI Unshackled - AI Cities and Tactics Extended
21 Comments
Dragon 3 Dec, 2022 @ 5:36pm 
Funi Time  [author] 3 Dec, 2022 @ 5:15pm 
Hmmm strange..
Just make sure you've opened your mod from the file menu first.
I can't think of any other reason it would be grayed out
Dragon 3 Dec, 2022 @ 4:44pm 
hmm it seems that my "Steam" button is grayed out =(
Funi Time  [author] 3 Dec, 2022 @ 3:35pm 
There's a dropdown menu in the Package Manager titled Steam.
Click on that and you'll get the option to upload to the workshop.

Think you'll need to assign a picture though, also an option in the package manager.

If you google AOW3 modding there's a really good guide which will help you figure out how to mod heaps of stuff in the game. The best way to learn is make mods dependent on some of your favourite mods and see how they did things. The tools are pretty good, but there's also a heap of things you can't do because of tool limitations.
Dragon 3 Dec, 2022 @ 1:50pm 
OMGoodness! Thank You! I never made a mod before and now I might make something based on this very helpful tip you gave here. Thank You!!! =D One question tho, how do I upload my patch I just created to steam? I know this should be easy, but I don't have allot of experience about this stuff.
Funi Time  [author] 3 Dec, 2022 @ 12:16am 
Once your done save it, then start the game, go back to user content and make sure your new mod is ticked to make sure it loads. All done.

If you're feeling generous, upload it to steam. Note that you'll have to let people know they'll need this mod for it to function, otherwise it won't work. To get around this, you'd need to copy all of my changes above, plus the changes you want to essentially rebuild it as a new mod.
Good luck! Though trust me it's not too difficult, just time consuming and tedious
Funi Time  [author] 3 Dec, 2022 @ 12:16am 
Once the rpk loads use the drop down box next to Category:, and select Settings from the drop down menu.
On the left hand side select entry no. 5, AoW Global Settings.
In the pane titled Main, you'll find all the entries changed by this mod. They'll be set with the same values I've set them because you loaded your new mod with dependency on my mod in the step before.
To make changes to the values, hit the Modify button at the top of the pane. Now you have access to change whatever you want.
For what you want to do you need to change the entries titled 'Domain Structure Min Distance' and 'Domain Structure Min Distance AI' to 0.
Funi Time  [author] 3 Dec, 2022 @ 12:10am 
Next select the Content dropdown, then Packages from the drop down menu.
This gives you a list of all your downloaded mods. Find this mod in the list an tick it.
Then hit Launch Mod Editor down the bottom.
Once open select the File dropdown, then Open Resource Pack from the drop down menu. Navigate to AOW3 folder in your Steam Apps Common folders, open Content, open Title, open Packs, open Title.rpk.
Funi Time  [author] 3 Dec, 2022 @ 12:03am 
No special software required, when you go to the launcher go to the user content tab. At the bottom of the tab you'll see a button 'Package Manager'. Open that.
Once open select the File dropdown, then New from the drop down menu.
Add a tile, Author name, Description if you want. Make sure the Priority in the bottom right is entered as 2, this way your mods changes will overwrite mine.
Dragon 2 Dec, 2022 @ 3:35am 
Would I need a special software to open that RPK? I never done these type of modding before.
Funi Time  [author] 1 Dec, 2022 @ 3:26pm 
@Dragon

Unfortunately not. This mod does the opposite of the "No Domain Structure Minimum Distance" and actually increases them slightly for the player, while reducing the AI's limit to that of the player as well.

They're kind of contradictory mods.

In saying that, it wouldn't be hard to patch.
You make a mod dependent on this mod, open the TITLE.RPK, and change the 'Domain Structure Min Distance' and 'Domain Structure Min Distance AI' values to 0. Set the new mod priority to 2 and you're good to go.
Dragon 29 Nov, 2022 @ 12:00pm 
will there be a compatible patch for the, "No Domain Structure Minimum Distance" mod?
Dunadd 22 Aug, 2022 @ 2:48pm 
I see - thanks for the info and for making this mod
Funi Time  [author] 21 Aug, 2022 @ 9:29pm 
@dmcf

This mod doesn't change any 'strategic AI' except for city building, and how many units are required by AI before a new city can be built. Almost all of the other changes are for Tactical combat.

Unfortunately there's no tools (at least that I could find) that allow changes to be made to the AI's strategic decision making i.e. makeup of armies, using 2 v 1 attacks, withdrawing or attacking depending on local strength.

I think the AI behaviour is hardcoded, or maybe through scripting which I have no experience in. It would take a greater modder than me to make those changes - I still have my fingers crossed, I'd love a proper AI overhaul also.
Dunadd 20 Aug, 2022 @ 4:28pm 
AI late game also tends to garrison cities with a atsck of tier IIIs and IVs without any ranged or ranged support units, which is kind of useless as a garrison
Dunadd 19 Aug, 2022 @ 9:41pm 
Certainly builds more cities, which is an improvement, but weirdly seems to not use its heroes or leader in battles where its attacking my leader and two heroes' armies in the field. It sends lots of tier II to IV units to attack them, but not its leader or heroes. And its leader and some of its heroes are level 15 and have some good equipment, even if mine are higher level and have even better items, Not sure if that's down to this mod or not though.
Klut 11 Aug, 2022 @ 9:30am 
Thank you very much!
Funi Time  [author] 11 Aug, 2022 @ 5:38am 
Here you go Klut

Kiss of Life - AI survival cheats (Klut's request)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847562415

Pretty open to suggestions on it.
When I was originally playing around with it I was going to apply it to independents as well, so you had to kill them outright to claim territory. To do that needs to be linked with main game settings though which makes it a bit less compatible.
Funi Time  [author] 11 Aug, 2022 @ 2:21am 
Hi Klut
There's a bunch of settings that I've never found in the modding tools. I think they're probably hard coded.

It is pretty easy to make an Avatar Skill that applies resurgence to all troops though. That could be applied to AI only or Player as well. But it would apply to all combat.

I actually tried it before when testing but it can feel a bit OP. I'll make it a separate mod so you can have a play with it.
Klut 10 Aug, 2022 @ 10:34pm 
I'm all about making the AI stronger so thank you very much for this! One idea that i have is to make a new settings on the map creator thingy where you can chose to have resurgence on heroes in auto combat. What about making an option for all units and heroes to have resurgence in auto combat? would that be possible? If so it might be better to make a seperate mod i guess
Funi Time  [author] 23 Jul, 2022 @ 5:23pm 
Not sure if anyone knows of the .RPK that has strategic AI behaviour in it.. assuming there is one?
Need to get the AI to actually hold some reserves in their cities. They tend to assign 1-3 units.