Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. The lack of checkpoints / heart pons. I ended up dying somewhere near the end of the map and then had to redo the entire water section because of that. But when you don't die, you get a checkpoiint on several more spots. Guess it's intentional design?
2. The spinning disc mechanic eventually started making me dizzy (because I would die and then have to do whole sections of level again). The music only made the dizzy feeling worse.
3. Telling apart disc types (breakable, launchable) was sometimes a bit of trial and error, leading to more fails, with lack of heart pons leading to unpleasant dizzy experience.
It is cool to see some more use of time stop hat but I personally wouldn't mind if more of the discs spun slower.
Also, it's hard enough to be a Death Wish.
The only thing that helps with motion sickness is timestop hat but some parts need the other hats, so timestop cant be used at those points. Had to give up because of getting extremely sick from re-attempting the same dweller-mask guarded launch jump over and over.
dont give a tutorial about using timestop to aim launch jumps better if you're going to prevent us from doing it anyway
Otherwise this map is just a pain in the ass to play. not being able to tell apart wich disk does what, gets frustrating fast.
When u go "oh this one does not shoot me up, it just explodes on me, great" or "oh this disk is one i cannot stand on, great" not enough setup time to teach the player what each disk does and how to tell them apart.
By contrast the waves are taught to you in the first section of the map after the player figured the waves out they were made more difficult with cannons. why not do it with everything that is new?basically this map is die and try again until you know the whole thing in and out.
Would love to see an improved version of this.
But the problems come up with the difficulty, which is largely due leap of faith design, often when the camera ends up pointing away from where you have to go due to having course correct if you just slightly are shy of the perfect launch, or there being poor indication of where to launch in general, compounded with the fact the disc platforms crack if you stand on them for too long.
Lack of frequent checkpoints makes trying to figure out where to go more annoying, and whatever "Assist mode" the game had in mind when it turns on regen if you die too much, is not helping with orientation, and does not stop you from dying from full HP on the disc that revs for a long time, where you stand on it long enough that all 4 projectiles can hit you.
Gameplay-wise, most of the difficulty comes from the platforming being unintuitive.
also, the button allows you to get into the attic
Also you can still get to top room in spaceship by walljumping, pls add a secret or simply a collision there :0
I think i now have a phobia of a empty level that has a water floor on it now. Thank you lmao
It just results in a lot of pointless deaths when the platforming gets particularly challenging which considering that a proper death can actually set you back quite a bit it results in the level being a bit frustrating instead of fun.
I don't think any of the platforming itself needs to be changed, it's creative and engaging but more checkpoints and not losing health from void/water falling would greatly improve it imo.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH