A Hat in Time

A Hat in Time

Creator DLC Immersion
30 Comments
ĒQPD Deputy Niners 27 Dec, 2024 @ 5:34pm 
Awesome mod. I struggled with it for a little bit but it's so visually amazing i just thought about it for a few days, came back to it, and really enjoyed pushing through to the end. One of the best mods for me so far!
✧Ханако 17 Jun, 2023 @ 5:53am 
разработчик молодец! Я был приятно удивлён:os_niko:тому, что использовал автор в этом уровне, получилось очень добротно. Короче респект +награда:KidHat:
K_U3508 12 Jun, 2023 @ 7:35am 
The water section needs more checkpoints, nonetheless, a good mod. Though, I wonder what will happen if HK actually become part of her game console. After dying for the 4th time at the water section, HK got some immunity thing which is from Chapter 5 where the people gives hearts to HK when battling Mustache Girl in the 3/4 part of her battle against HK since I recognize that aura. That helped me to finish the level due to that supposed bug. I made a video on it for proof so go check it out (https://youtu.be/hhoEXHbDviA)
IIIIIIIIIIIIIIIIIIII 28 Feb, 2023 @ 4:05pm 
Needs more checkpoints otherwise very enjoyable
Ender 26 Oct, 2022 @ 6:35pm 
This level is too hard due to the discs spinning way too fast and then breaking, leaving you to fall into the void. Also needs a bit more checkpoints. Didn't continue past the part between the second and third checkpoint because of these difficulties. Even with the Kirby Hat I couldn't make the last set of jumps from disc to bubble to disc to bubble.
scavfan 22 Oct, 2022 @ 8:52am 
I must say that this was an interesting idea mechanically and the level design is pretty good, but I ended up not enjoying it much because:

1. The lack of checkpoints / heart pons. I ended up dying somewhere near the end of the map and then had to redo the entire water section because of that. But when you don't die, you get a checkpoiint on several more spots. Guess it's intentional design?

2. The spinning disc mechanic eventually started making me dizzy (because I would die and then have to do whole sections of level again). The music only made the dizzy feeling worse.

3. Telling apart disc types (breakable, launchable) was sometimes a bit of trial and error, leading to more fails, with lack of heart pons leading to unpleasant dizzy experience.

It is cool to see some more use of time stop hat but I personally wouldn't mind if more of the discs spun slower.
Plastisheep 20 Oct, 2022 @ 12:01pm 
Should clarify the tune that you added is fine but overlayed onto a faster version of the spaceship theme it sounds terrible. The lullaby version sounds great.
Plastisheep 20 Oct, 2022 @ 11:49am 
I love the idea of the custom music but I'm sorry the water one is just... wrong. It violates music theory so bad its practically unlistenable. I love the level but please fix the music.
notriddle 16 Oct, 2022 @ 2:47pm 
This is awesome.

Also, it's hard enough to be a Death Wish.
ChallengerApproaching 30 Sep, 2022 @ 10:12am 
This was a blast to complete! Where can I listen to the music that was used during the water section?
Виктор Сергеич 21 Sep, 2022 @ 9:29pm 
That sooooo hard, but it was awesome at the end
BloodRedKit 20 Sep, 2022 @ 7:53am 
Do not play if you are prone to motion sickness, period.
The only thing that helps with motion sickness is timestop hat but some parts need the other hats, so timestop cant be used at those points. Had to give up because of getting extremely sick from re-attempting the same dweller-mask guarded launch jump over and over.

dont give a tutorial about using timestop to aim launch jumps better if you're going to prevent us from doing it anyway
Metric Guard 12 Sep, 2022 @ 2:02pm 
Cool level, but why the PECK is Hat Kid's fridge door missing???
Sir Rurouni-chan 10 Sep, 2022 @ 7:16pm 
I played until l what I thought was the end. What did I just play?
Poly Limefur 7 Sep, 2022 @ 2:54pm 
Am I insane or is the first jump actually not possible.
[ZfG] BlueBerry607 6 Sep, 2022 @ 7:35am 
I love the custom disk designs aswell as the platforms and the level looks amazing.
Otherwise this map is just a pain in the ass to play. not being able to tell apart wich disk does what, gets frustrating fast.
When u go "oh this one does not shoot me up, it just explodes on me, great" or "oh this disk is one i cannot stand on, great" not enough setup time to teach the player what each disk does and how to tell them apart.
By contrast the waves are taught to you in the first section of the map after the player figured the waves out they were made more difficult with cannons. why not do it with everything that is new?basically this map is die and try again until you know the whole thing in and out.
Would love to see an improved version of this.
Weegee 4 Sep, 2022 @ 7:02pm 
What a shame, amazing concept and cool ideas but absolutely wretched difficulty.
Meneluma 3 Sep, 2022 @ 4:54pm 
I think something that would be generally appreciated for positional orientation if the arrow changed color when facing a "valid" launch direction, hard to find a reference point of where you are in a mostly featureless void, if you had to course correct using double jumps and air dashes if you slightly overshot the direction.
Meneluma 3 Sep, 2022 @ 4:49pm 
Amazing concept, cool design ideas, nice use of visuals and music.

But the problems come up with the difficulty, which is largely due leap of faith design, often when the camera ends up pointing away from where you have to go due to having course correct if you just slightly are shy of the perfect launch, or there being poor indication of where to launch in general, compounded with the fact the disc platforms crack if you stand on them for too long.

Lack of frequent checkpoints makes trying to figure out where to go more annoying, and whatever "Assist mode" the game had in mind when it turns on regen if you die too much, is not helping with orientation, and does not stop you from dying from full HP on the disc that revs for a long time, where you stand on it long enough that all 4 projectiles can hit you.
Brolunite 30 Aug, 2022 @ 5:10pm 
Very nice concept with okay execution.
Gameplay-wise, most of the difficulty comes from the platforming being unintuitive.
jlintgod  [author] 30 Aug, 2022 @ 10:36am 
There is actually a secret in the attic, it's a springboard on the chandelier. :)
also, the button allows you to get into the attic
10 years in the joint 30 Aug, 2022 @ 4:23am 
So umm what does button hidden in mailroom do?

Also you can still get to top room in spaceship by walljumping, pls add a secret or simply a collision there :0
MoraBin 30 Aug, 2022 @ 4:20am 
amazing map!!!:steamthumbsup:
Bonk 31 Jul, 2022 @ 2:41pm 
nice map
jeremy. 30 Jul, 2022 @ 12:30pm 
The water background kind of made me nauseous, but it's a good level other than that
Minty 28 Jul, 2022 @ 8:56pm 
I gotta say it was really challenging, the thing that threw me off guard was when i hanged on the car my whole aspect ratio on my monitor changed and i had to play the level crunched. I dont know if it was the game, steam or my stupid monitor but it caught me off gaurd. good level 10/10.

I think i now have a phobia of a empty level that has a water floor on it now. Thank you lmao
Luminescence 28 Jul, 2022 @ 7:01pm 
when the homebrew wannabe traps you in
otachi 28 Jul, 2022 @ 3:38pm 
I really like the concept but I feel like it needs more checkpoints and additionally it would be nice if hat kid didn't lose health when falling into the void/water.

It just results in a lot of pointless deaths when the platforming gets particularly challenging which considering that a proper death can actually set you back quite a bit it results in the level being a bit frustrating instead of fun.

I don't think any of the platforming itself needs to be changed, it's creative and engaging but more checkpoints and not losing health from void/water falling would greatly improve it imo.
Zaplush Mr. World-Wide (.www) 25 Jul, 2022 @ 11:10am 
quite creative, this is really good!
Johnnyb 25 Jul, 2022 @ 7:17am 
Hat Kid: Gears for breakfest PLEASE, don't turn me into a marketable DLC PLEASE.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH