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v1.08 (DE v1.374b)
- fix player character controller do not apply current animation state to the new render [DE]
- fix missing rander config port to the new trigger animation set
- fix player character can not duck on ground
- fix player character sit on object and it not apply sit state and layer correctly
- fix player character render weird sprite when sit and try to walk
- fix character equip armor render not correctly with special character on folder path
I found out the issue that armor do not render correctly because of armor use something about special character in folder path so some armor disappear while running / walking should be fix
v1.07 (DE v1.364b)
- fix character duck animation issue
- fix not compatible with any Dragon Engine custom animation modded character
However. Idk if it's just me. However I noted several things that cause my character to bug out. For instance. Sitting down on CERTAIN furniture (like the toilet in the intro) causes my character to stand on it instead.
Another thing is after swapping from weapons or leaving sphere form my legs just.... break. Swapping between different idle positions.
Other then that (and you noted this), special affects don't apply and when you teleport, your character stands idle there for a bit. I noted other interactables you can engage in sometimes cause your character to just stand idly there why a duplicate character takes the animation spot (likely mod conflicts)
Again, I LOVE the mod! It's incredibly impressive and I hope great things from it! I'm giving it a 5* cause I know it deserves it! I can't wait to see how it is later on!
https://www.reddit.com/r/starbound/comments/12cq78j/animation_bug/
Not sure if it's mod conflict or this mod's issue, but it only happen for me with this mod installed.
it could also make an otherwise static npc show emotions, such as the speed increasing to stimulate laughing/hyperventilating, or decreasing/ outright stopping to show that a character is scared.
Dragon Engine Update v1.337b [Server Side Patch]
- adjust Dragon Engine Character Realtime Render system render layer for back part to lowest (this fix vanilla Api broken)
- adjust Dragon Engine shade area to entire screen
- adjust Dragon Engine Drawable Particle System to use sequence base render
- adjust Dragon Engine particle object render script
- add Dragon Engine Sound Effect Entity Trace System
Update Life Character Animation to v1.05
- adjust render layer for back part to lowest (this fix vanilla Api broken)