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- added remote worker relay: remote workers on other asteroids can be relayed via satellite connection
- added a connection visualizer when clicking a satellite on the starmap (draws arrows to all connected satellites)
try unsubbing, restarting, resubbing, restarting
thanks for your respons. I already forced an update.
Sadly it doesnt work. Maybe its a mod conflict?
I have no idea iam just a user :(
- updated for Frosty Planet release
removed some log spam
[00:56:11.284] [INFO] [LogicSatellites]: Adding Satellite node at AxialI
870000+ entries when i finally noticed it.
- fixed a missing extended range check in the mission control station workable, causing it to endlessly generate invalid tasks
- fixed satellites getting disabled when creating a connection from a satellite hex
- fixed removing one satellite from a hex disabling all other satellites on that hex
- fixed button states in deploy screen
- Added Mission Control Station range increase to satellites (2 hexes range for satellite<->Rocket & Satellite<->Station, 5 hexes for Satellite<->Satellite)
- updated for WhattaBlast
- satellite kits that somehow left the module now dissolve into their parts
crash fixed in 1.1.1
- added categorisation "utility" for Rocketry Expanded integration
- fixed crash on satellite collection
- reworked satellite selection sidescreen
- hid unfinished stuff
- Beta Branch (and hopefully Hot Shots ) Compatibility
- fixed mod compatibility with rocketry expanded
- Satellite name -> exploration satellite
- Satellites are now found in the research view
- build satellites can now be scrapped to get the parts back
- (hopefully) fixed a crash
Docking is done.
hows the space station mod going?