Oxygen Not Included

Oxygen Not Included

Scan & Relay Satellites (DLC)
82 Comments
Sgt_Imalas  [author] 16 Jan @ 4:44am 
if the rocket is adjacent or on a satellite tile - potentially yes (I didnt test that case, it should work tho)
pvsonne 15 Jan @ 11:03pm 
Does this allow for remote workers to function inside rockets?
Aloha 27 Dec, 2024 @ 2:10pm 
This is so cool it totally changes Late Game !!!
Sgt_Imalas  [author] 26 Dec, 2024 @ 12:18pm 
1.3:
- added remote worker relay: remote workers on other asteroids can be relayed via satellite connection
- added a connection visualizer when clicking a satellite on the starmap (draws arrows to all connected satellites)
Bazil T Yat 18 Dec, 2024 @ 6:22am 
Legend! Thank you
Sgt_Imalas  [author] 17 Dec, 2024 @ 10:10am 
Updated to 1.2.11
Bazil T Yat 17 Dec, 2024 @ 9:42am 
Causes crash now even without the DLC =(
Sgt_Imalas  [author] 24 Nov, 2024 @ 6:56pm 
LogicSatellites folder
Sgt_Imalas  [author] 24 Nov, 2024 @ 6:56pm 
if it still wont update, you can grab the latest version here: https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/releases/tag/AllMods_21_11_24
Sgt_Imalas  [author] 24 Nov, 2024 @ 6:55pm 
shouldnt be.
try unsubbing, restarting, resubbing, restarting
Timb 24 Nov, 2024 @ 10:01am 
Hey SGT_Imalas,
thanks for your respons. I already forced an update.
Sadly it doesnt work. Maybe its a mod conflict?
I have no idea iam just a user :(
Sgt_Imalas  [author] 24 Nov, 2024 @ 7:47am 
use mod updater. its updated
Timb 24 Nov, 2024 @ 5:02am 
Crashes after last patch
Sgt_Imalas  [author] 19 Jul, 2024 @ 12:42am 
1.2.7
- updated for Frosty Planet release
LauraTons 18 Jul, 2024 @ 7:08pm 
Seems to cause game to fail to launch after dlc update
Soul 5 Mar, 2024 @ 6:03pm 
Working now. TYSM!! That was a quick response.
Sgt_Imalas  [author] 5 Mar, 2024 @ 2:50pm 
ah, another one that needs an update
Soul 5 Mar, 2024 @ 12:14pm 
I dont see a where to deploy sattelite from my space rocket while its in space. I just got this mod and the UI did get an update.
Sgt_Imalas  [author] 10 Dec, 2023 @ 9:31am 
v1.2.5:
removed some log spam
Oniwabanshu 9 Dec, 2023 @ 5:00pm 
I am getting spammed to oblivion with this message in the log:
[00:56:11.284] [INFO] [LogicSatellites]: Adding Satellite node at AxialI
870000+ entries when i finally noticed it.
Sgt_Imalas  [author] 5 Nov, 2023 @ 10:32am 
1.2.3
- fixed a missing extended range check in the mission control station workable, causing it to endlessly generate invalid tasks
Sgt_Imalas  [author] 18 Oct, 2023 @ 5:05am 
v1.2.2
- fixed satellites getting disabled when creating a connection from a satellite hex
- fixed removing one satellite from a hex disabling all other satellites on that hex
- fixed button states in deploy screen
Oniwabanshu 6 Sep, 2023 @ 7:10am 
I just deployed an empty rocket with a bunch of Automation Broadcaster and Receivers, i wish i had payed attention to this mod when it released, i forgot it existed. This totally should be in the dlc.
Psigh 31 Jul, 2023 @ 7:31am 
I'd like to add I'm also very foggy about what the distance should be and what the description on the mod page actually means, I thought two hexes away meant they could have two empty spaces between them to work, and I tried that, but nobody came to the control station, once I moved the satellite back just beyond the planetoid orbit then it worked, and I mean actually worked, animation and progress bar and boost effect, but once I started putting more around I started getting issues and I don't know how to fix them since I don't know what the problem is
Psigh 31 Jul, 2023 @ 7:26am 
hello, having an annoying issue where one of my dupes gets stuck "idling" with no animation and no progress bar at the mission control station when a rocket is flying near a satellite and has no boost. It doesn't happen every time, and I suspected the issue was I had too many satellites in range or the rocket was too far from one but it happens in all three instances: when the satellite is in the same hex as the rocket, when two satellites are in range and when only one is. There is no crash though, so if you need a log I'd like to learn how to get one. for now the situation is as follows: I have six satellites one hex away from my planetoid in each direction, and they are all one hex away from one another, my rocket is one empty hex away from the nearest satellite and there are three hexes of distance from the planetoid, the second nearest satellite is two hexes away
Sgt_Imalas  [author] 15 Jun, 2023 @ 1:54pm 
v1.2:
- Added Mission Control Station range increase to satellites (2 hexes range for satellite<->Rocket & Satellite<->Station, 5 hexes for Satellite<->Satellite)
Sgt_Imalas  [author] 30 Mar, 2023 @ 11:22am 
v1.1.2:
- updated for WhattaBlast
- satellite kits that somehow left the module now dissolve into their parts
Putko007 8 Jan, 2023 @ 12:30pm 
It works, thank you very much for your responsiveness !! :)
Sgt_Imalas  [author] 8 Jan, 2023 @ 12:06pm 
thx for the notification.
crash fixed in 1.1.1
Putko007 8 Jan, 2023 @ 8:03am 
Hello, when I want to deconstruct the module on the rocket, the game crash :(
Sgt_Imalas  [author] 7 Jan, 2023 @ 2:32am 
no. the base game has an entirely different rocket system
ShadowPaw 7 Jan, 2023 @ 1:55am 
Will this become compatible with the non-dlc version soon?
Sgt_Imalas  [author] 6 Jan, 2023 @ 3:20pm 
1.1:
- added categorisation "utility" for Rocketry Expanded integration
- fixed crash on satellite collection
- reworked satellite selection sidescreen
SlackTester711 2 Jan, 2023 @ 12:22pm 
yes, if you take a satellite in space and save the game it crashes
Sgt_Imalas  [author] 31 Dec, 2022 @ 5:28pm 
when does that happen, if you salvage the carried satellite?
SlackTester711 31 Dec, 2022 @ 11:08am 
Good afternoon, I always really liked your mods, but every time you put the satellite back on the rocket the game crashes
Sgt_Imalas  [author] 18 Dec, 2022 @ 12:31pm 
1.0.3:
- hid unfinished stuff
Sgt_Imalas  [author] 16 Dec, 2022 @ 3:56pm 
it is very bright (and can be eiter split up for solar panels) or focused down to heat/melt sth
really legendarier Sage 16 Dec, 2022 @ 2:58pm 
what does the concentrated laser do does it power stuff does it destroy stuff or will it just be used to teliport dupes like in starbound https://youtu.be/zxpfRR0gTIY
Sgt_Imalas  [author] 16 Dec, 2022 @ 8:00am 
(that system is also not implemented yet, same goes for the other satellite types)
Sgt_Imalas  [author] 16 Dec, 2022 @ 7:58am 
atm just ignore it, its part of a wip satellite system to capture solar power in orbit and beam it down in a concentrated laser
Sgt_Imalas  [author] 16 Dec, 2022 @ 7:57am 
oh lol, I forgot to disable the wip stuff
Dazz Aephiex 16 Dec, 2022 @ 7:27am 
What is the focusing lens in the utility building menu? It doesn't have strings, picture, or any function besides +5 decor, and it doesn't require a technology.
Sgt_Imalas  [author] 12 Dec, 2022 @ 10:29am 
1.0.2:
- Beta Branch (and hopefully Hot Shots ) Compatibility
Sgt_Imalas  [author] 22 Oct, 2022 @ 7:00pm 
1.0.1
- fixed mod compatibility with rocketry expanded
- Satellite name -> exploration satellite
- Satellites are now found in the research view
- build satellites can now be scrapped to get the parts back
- (hopefully) fixed a crash
Sgt_Imalas  [author] 22 Oct, 2022 @ 6:57pm 
working on it.
Docking is done.
really legendarier Sage 22 Oct, 2022 @ 6:13pm 
sgt_imalas
hows the space station mod going?
Sgt_Imalas  [author] 12 Oct, 2022 @ 12:11pm 
for now, if you disable the categories it should reappear, I'm currently working on an update to provide new, different satellite types, a fix will be shipped with that
Sgt_Imalas  [author] 12 Oct, 2022 @ 12:10pm 
atleast in theory, in practice I forgot to push that update...
Sgt_Imalas  [author] 12 Oct, 2022 @ 11:54am 
its under "deployables"