Arma 3
Drongo's Defensive AI
84 Comments
Drongo  [author] 13 Aug, 2023 @ 4:18am 
I'm not sure, I haven't tried spearhead. There are methods in the readme to get non-vanilla bunkers working.
roflcake$ 5 Aug, 2023 @ 12:26am 
does this work with spearhead? thanks for all your work! the command enhancement i think has some issues with spearhead but it's still the best one around. awesome stuff.
RESQUART 25 May, 2023 @ 5:02am 
@Vostok918 Not only you my friend. Probably this mod or LAMBDA_Danger mod (this mod's dependency mod) causing the real problem.
RESQUART 25 May, 2023 @ 5:00am 
Extreme performance issue. I have Rtx 3060 laptop GPU with 12700-H processor plus 32 GB DDR4 Ram but this mod OR MAYBE LAMBS_Danger mod idk causes HEAVY performance issue... My FPS drops to 30s and 40s
Drongo  [author] 15 Apr, 2023 @ 3:51pm 
No, it doesn't.
tacticooldude1067 15 Apr, 2023 @ 3:15pm 
great work, does this not setup static weapons in the bunkers?
Drongo  [author] 16 Dec, 2022 @ 2:38am 
Unfortunately no, it is all random. Maybe you could hand place groups and bunkers with probability of presence and exclude them from DDAI.
4spooked 15 Dec, 2022 @ 9:38am 
Very nice mod, is there a way to make DDAI exclude certain defensive positions or make it more likely that AI are positioned at other defensive positions?
Drongo  [author] 5 Dec, 2022 @ 12:51pm 
I wouldn't have thought it could cause lag at all. Do you have other mods running?
Vostok918 29 Nov, 2022 @ 8:59am 
is it normal if i think this makes game lag af?
my computer can easily run an ai vs ai battle with 200 units, 400 groups on both sides if no mods are installed, but if i use this module framrate drops to 0.5 and 1 sec in game became 5 sec irl
i wonder if this mod do make game laggy or it's other thing's problem
elpizzysofresh 8 Nov, 2022 @ 1:38pm 
can you use this with alive or does it make things wonky?
Sandworm 27 Oct, 2022 @ 3:37pm 
So not for Zeus or to enhance established missions. How are people talking about using it in Antistasi? Are they opening then in Eden or is it an issue just to have then loaded?
Drongo  [author] 27 Oct, 2022 @ 12:42pm 
These modules are designed to be placed in 3den for hand-crafted missions. You can set a delay to them to allow stuff to spawn in and then start the scripts. But the module is also used for the location of the defence, so you would have to place modules at all desired towns.
Sandworm 27 Oct, 2022 @ 10:20am 
So this is relevent to this but also the rest of your mods.
Do these effect a mission that is running or only one that you make with these elements? I know you said it doesn't work well with dynamic stuff but if I add these to a Direct action or something would they do anything? Or would I have to go into zues or something and place AI nodes?
Drongo  [author] 26 Oct, 2022 @ 1:59pm 
I'm not sure how Antistasi works, but this mod doesn't work well with dynamically generated stuff.
Froggyluv 26 Oct, 2022 @ 8:21am 
Doesnt Antistasi state front and center "Do NOT use other AI mods with this mission!"?
Commissar Joseph 26 Oct, 2022 @ 4:11am 
does this work with antistasi maps?
mariosred 25 Oct, 2022 @ 1:41pm 
thanks mate!!
Drongo  [author] 25 Oct, 2022 @ 1:20pm 
666MPH by Bong Ra.
mariosred 25 Oct, 2022 @ 1:16pm 
whats the song called mate?
Drongo  [author] 22 Oct, 2022 @ 4:33am 
No idea what blckeagle missions are, but this mod requires the module to be present in a mission to work. You will probably have to edit your mission.
Dirk Verite 21 Oct, 2022 @ 7:35am 
can you just add the 2 mods (this one and lambs) to exile with blckeagle missions? Or do you need to remake the mission?
Drongo  [author] 17 Oct, 2022 @ 1:50pm 
@Roadhouse699
I designed it with hand-crafted missions in mind, but it isn't incompatible with DMP.

@飞龙岩山
It used the garrison scripts from LAMBS. You a free to edit the mod to change that part.
飞龙岩山 17 Oct, 2022 @ 5:46am 
Can have a version without Lambs dependence?
Roadhouse699 16 Oct, 2022 @ 8:27am 
Is this something that could work well alongside your map population mod?
I really like everything you do btw
Uhhh Kyle 9 Oct, 2022 @ 2:02am 
I love seeing all these awesome scripts drongo makes knowing that I'm far to lazy to use them to make missions for myself
VoidMello 6 Oct, 2022 @ 8:46pm 
compatible with soldier fsm?
Drongo  [author] 1 Oct, 2022 @ 3:37pm 
Both.
DragonBlade94 1 Oct, 2022 @ 12:26pm 
Is this client-side, server-side, or both?
Mommy Wine Time 29 Sep, 2022 @ 10:34am 
based drongo hitting us w the good shit again
Drongo  [author] 24 Sep, 2022 @ 4:39pm 
@xxc
Not sure.

@tduffylocks
There is a readme in the mod folder.

@Ender
Cheers.
aunt jemichael 24 Sep, 2022 @ 4:14pm 
dude this is amazing! it saves so much time when making missions. thank you for the awesome work
ColiGod 23 Sep, 2022 @ 7:51pm 
how to use
xxc 11 Sep, 2022 @ 3:41pm 
can i use it with vcom?
Drongo  [author] 8 Sep, 2022 @ 2:10pm 
@ren
Set's the side it applies to.

@Dude ride
Not really, this for more for hand-designed missions.
Dude ride 6 Sep, 2022 @ 5:03pm 
Would you recommend using this with Map Population?
♥︎ Ren :3 4 Sep, 2022 @ 7:34pm 
What does the "Side" menu in the attributes menu do?
Drongo  [author] 19 Aug, 2022 @ 12:22pm 
You have to place a module.
IronMedic 19 Aug, 2022 @ 8:03am 
does this work with duws-x? Or would i have to add the module in editor?
Dragoslav 16 Aug, 2022 @ 1:38am 
Would love to see those missions as well.
IWNL 1 Aug, 2022 @ 9:30pm 
YES please release
Drongo  [author] 1 Aug, 2022 @ 3:41pm 
I make very few SP missions these days, most are designed for my small coop group (4 guys). Most of them look like my MOSUL mission. We also play DMP DFC campaigns a lot. Usually the missions are PvE with players leading AI squads and a commander using DCE and my air/arty stuff. I can upload some of those if people are interested, but most would need some refinement for public release.

I started work on an SP company commander campaign, which is where this mod came from. Its very far from completion though.
Froggyluv 31 Jul, 2022 @ 3:03pm 
Just curious if you have any SP missions you designed yourself? Your attention to detail in tactically is amazing and I would love to see what kinda missions you play (or recommend) to be played with your modules
Pants 31 Jul, 2022 @ 2:36pm 
Thank you kindly!
Drongo  [author] 31 Jul, 2022 @ 2:27pm 
Server and all clients, as the modules create dependencies. However, if you de-pbo the mod, you can extract the scripts which will provide you with 90% of the functions and removes all dependencies. Message me or contact me on discord if you need help with that.
Pants 31 Jul, 2022 @ 2:16pm 
Is it needed by all the clients in MP or just server and Zeus?
DickLouden 30 Jul, 2022 @ 3:09pm 
Got it, thanks, I will check out the other mod.
Drongo  [author] 30 Jul, 2022 @ 12:48pm 
If you check my AI commander video from a few months back, you can see some convoy movement. Haven't hammered all the bugs out yet.

Any object that isKindOf"Structure" can be used as a bunker, sync it to the Defensive Area module and orient the front of the structure to the north. It must have AI positions though.
DickLouden 30 Jul, 2022 @ 11:13am 
@drongo, for the mounted infantry thing I wasn't asking about this mod in particular, I was just asking if it was an idea you had considered. Also would the Fox-holes from the recent foxhole mod count as fortifications for this mod?
Reticuli 29 Jul, 2022 @ 12:28pm 
FYI, bCombat breaks ACE, and VCOM 3.4 has grenade spamming when you panic, so if you're going to combine this with other AI, don't use bCombat and maybe you can get away with the minimalist dev version of VCOM.