Garry's Mod

Garry's Mod

Primitive
472 Comments
cat the cookie 15 Mar @ 12:09pm 
Bro if this worked with tile build shit would be peak
Duck (cheppie) 14 Mar @ 9:36pm 
Thanks for making this, it help me make blocky headcrabs :D
MR. fish 22 Feb @ 5:12pm 
use physics properties
comes with gmod
user that plays games. 18 Feb @ 6:28am 
bummer, thanks dude :D
shadowscion  [author] 18 Feb @ 5:28am 
I'm not sure you can change that unfortunately. Custom physics are weird and I could never fix that problem.
user that plays games. 17 Feb @ 11:15pm 
guys how do i change the sound of my cube thingy, im trying to make a floor and i put a wooden texture on it so its a bit annoying when my material sounds like metal
Alex 4 Jan @ 9:47am 
(I mean constrained to a normal prop instead of a primitive prop)
Alex 4 Jan @ 9:44am 
Yes, they double each time you dupe, i tested up to 256 ropes. Also it doesn't do that if the primitive prop is constrained to a normal prop
shadowscion  [author] 4 Jan @ 9:17am 
What happen if dupe it again? Do they double again?
Alex 4 Jan @ 8:51am 
If you constrain 2 primitive props together their constraints get "cloned" (e.g if you have 1 rope it becomes 2 ropes) upon duping. It does that with the normal duplicator but also with adv dupe 2. I tested with no other addons enabled.
jaxsonmilanoski 3 Nov, 2024 @ 7:26pm 
uhh... does this addon work Only with Props included?
Sanders 20 Oct, 2024 @ 10:30pm 
can you make the ladder climbable?
cuh 12 Oct, 2024 @ 11:45pm 
shame, thanks for replying tho, i may or may not mess around with the github version and inform if i find anything useful in that regard
shadowscion  [author] 12 Oct, 2024 @ 4:20am 
serverside they don't even go to 32 because it's so crash prone, so I'm afraid not, sorry
cuh 11 Oct, 2024 @ 2:16pm 
Is there any chance of us getting an option to massively increase or downright remove the sanity checks from sphere and torus? (subdivide and segments)
Would be pretty awesome to have a non-sphere equivalent to makespherical wheels, but with the current fidelity limits theyre just too bumpy even at 32
TetsuGoji ||HM|| 27 Sep, 2024 @ 5:41pm 
I can make godzilla now :>
SHmeluga 29 Aug, 2024 @ 6:54pm 
Hi! Please add editable hq_hdome_thin and also add boat hulls editable like a wing
CobaltKnight27 8 Aug, 2024 @ 12:41pm 
I did some low quality tests, but primitive's entities don't seem to be significantly more expensive when it comes to the physics operations.
̣ 23 May, 2024 @ 7:53pm 
can you make the size limit larger pls.
CobaltKnight27 2 Apr, 2024 @ 11:06am 
This is a very impressive mod.
CobaltKnight27 2 Apr, 2024 @ 11:04am 
Thank you.
shadowscion  [author] 2 Apr, 2024 @ 10:40am 
I don't think the data can be lost without some sort of bug so if that happens let me know.

I don't know if it supports gmod save system. Duplicator tools work fine though and you should be able to send those to your friend.

There might be some slight overhead with the entity system, I have never really tested that.
CobaltKnight27 2 Apr, 2024 @ 4:49am 
Also amazing mod, with enough features this could replace most building prop mods
CobaltKnight27 2 Apr, 2024 @ 4:43am 
Do I need to worry about the data that morphs the shapes being lost?

Specifically, if I were to make a save, and then send it to another person with the same addons, could they open the save without losing any data from primitive prop shape?

And do these shapes cause/use any more processing power than regular props? (Outside of loading)
shadowscion  [author] 6 Mar, 2024 @ 5:06am 
Tbh I have no idea I have never used them lmao.
NightReaper 5 Mar, 2024 @ 8:20am 
How liberally can you use these? I imagine using them as much as you'd use normal props is probably overdoing it, so I'm guessing something akin to how much you'd use holograms maybe?
shadowscion  [author] 2 Mar, 2024 @ 2:03pm 
And that's why addons that replace default gmod assets or code are a bad idea.
daniel_wiseman 1 Mar, 2024 @ 5:48pm 
Primitive is good n all but if you use Primitive and Overhauled Building Props by Prince the Texture on any Primitive prop becomes weird
shadowscion  [author] 9 Dec, 2023 @ 6:38am 
It is supposed to fix the error messages that had to do with wiremod compatibility
80Hg 9 Dec, 2023 @ 6:29am 
What did this new update add/change?
Jackass 5 Dec, 2023 @ 10:51am 
so maybe add an option for servers to have experimental features like extra segments
Jackass 5 Dec, 2023 @ 10:51am 
I meant if the tube object is really big, say around 400 size, the edges look very choppy
shadowscion  [author] 5 Dec, 2023 @ 10:23am 
I don't think that's a good idea. Particularly on rounded objects the vertex counts increase quickly and you can easily crash the game.
Jackass 5 Dec, 2023 @ 9:33am 
do you think you could increase the max segments limit from 32 to at least 64?
[Sk$Bh]Trick or treat KID! 5 Nov, 2023 @ 1:47am 
[wiremod_git] Warning: Use of variadic parameter with ExtPP is not recommended and deprecated. Instead use ...<name> (which passes a table) or the `args` variable (at line 80) @entities/gmod_wire_expression2/core/custom/primitive.lua
Sanders 21 Sep, 2023 @ 8:29pm 
well thats odd but ok.
shadowscion  [author] 21 Sep, 2023 @ 2:40pm 
that's just how the scaling works

afaik source doesn't like objects inside of other objects so if i did what you asked some sides would have to be differently sized than the others... that gets weird when you start toggling sides
Sanders 21 Sep, 2023 @ 1:01pm 
for the magic_cube can you add an option to remove the caved inward edges?
aversion 31 Aug, 2023 @ 2:45pm 
oh my god you did the thing I was wanting to do AGAIN

*clapping* good on you my man this is some hot mad greatness
arnejohnny.forsberg 19 Jul, 2023 @ 12:14pm 
how does it work
abovereal 11 Jul, 2023 @ 6:00pm 
Could you possibly make this work with the Waterizer Stool 1.1.I don't know if that's possible or not but I thought I'd ask. Thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=140687545
ApertureGamingRobot 30 Jun, 2023 @ 1:49am 
very nice addon, though i wish i could make the props larger than 1000 units :steamthumbsup:
PASHTET 27 Apr, 2023 @ 10:08am 
i found it:mineface:
⋆.˚✮.⋆Diamond Eyes⋆.✮ 4 Apr, 2023 @ 7:37am 
Good
ULTOR 16 Mar, 2023 @ 1:01am 
what to do if hovering over a prop doesn't show primitive in the context menu:isaac:
Mesozoic 11 Mar, 2023 @ 7:34pm 
or hammer units?
shadowscion  [author] 18 Feb, 2023 @ 8:05am 
uhh

'source units'
agentgollem 18 Feb, 2023 @ 5:53am 
hey, was just wondering what's the unit for the size for an object, I was resizing an object and I saw that inches weren't the unit so I wonder what's the unit used by the tool ?
Erik Panzer 8 Jan, 2023 @ 6:00am 
Um, after duplicating with advanced duplicator 2, the props lose its no-colide constrainsts. Welds remain
Cthulhu903 25 Nov, 2022 @ 5:16pm 
Sus among us
Plus i love this addon