Door Kickers 2

Door Kickers 2

Spiny Stubbles: 13 Miami Heat
7 Comments
HK416NotM416 12 Nov, 2023 @ 12:26am 
Didn't know this map (and SS 12 & 14) existed until today lol!

So what are the magic box and deposit box for? Right now I don't think they do anything?
Pilzquadrat  [author] 17 Aug, 2022 @ 4:00am 
Sounds like a very cool experience after all :) Thanks for the feedback. Glad you enjoyed it and it was still challenging
AK 8 Aug, 2022 @ 7:26am 
At first I was hating this map, then I got up and had a walk and when I came back I loved it - I'd just had my head up my ass and wasn't working my corners the way this map will harshly punish you for not doing. Skilled OPFOR convinced they can shoot their way out (and frankly probably could have "Heat"-d their way out of a lot of bank heists)
Meemick 1 Aug, 2022 @ 4:50am 
I hate those shotgun guys!
Luckschaden 27 Jul, 2022 @ 12:44pm 
Very cool map. Found it quite tricky to get a perfect run with the default start, i.e. all three ops going in through the front door. But I prevailed in the end. Small exploit is that one can chug grenades over the wall from the ante-room into the saferoom itself. But I suppose one could just throw them through the door anyway.

By the way, IrgenParcer has recently released a Miami Heist map, so out of 114 workshop maps I've downloaded, it just so happens that the two most recent ones are both Miami themed.
Pilzquadrat  [author] 25 Jul, 2022 @ 11:50pm 
Thank you for the feedback :) Yes, the bottom right room kinda slipped on me, it is *just* large enough to slip through. I will update and move the table a bit.
Sadly if I add night mechanics, it will also override the outside lighting, that's why the magic box has no purpose currently.
The pole inside the vault is supposed to provide some cover and cat and mouse chase with the thugs inside ;)
Have fun!
Canter1Ter 25 Jul, 2022 @ 6:36pm 
This map is good, but it can be slightly improved:
Move the table in the bottom right room so the troops can move easier.
Make the magic box useful
Add a surveillance/security room where you can activate cameras inside the bank PayDay 2 style
(maybe) Remove the pole inside the vault, it doesn't really change anything, but will make the room seem bigger, and the map itself less cramped.

thats just my opinion tho, do what you want, its your map