Stellaris

Stellaris

Project Gestalt [3.4.x]
35 Comments
Rendhi RD 4 Apr @ 9:42pm 
Видимо обнова не скоро
Скуф по РП 11 Feb @ 3:07am 
Я так понимаю обнова это миф?
VoromirBrom 1 May, 2023 @ 1:22pm 
Ждём обновления. Очень интересная концепция.
KaminKA 13 Apr, 2023 @ 12:01pm 
Будет ли обновление мода на новые версии?
🔰Kyle_Krein🔰  [author] 31 Jan, 2023 @ 12:41am 
@Shadow Fox, никто бить не будет :)
Все равно я сейчас занят и у меня времени нет :(
Shadow Fox 30 Jan, 2023 @ 9:34pm 
Вопрос. Если, например, я в меру своих знаний внесу правки в данный мод, меня не сильно побьют?
🔰Kyle_Krein🔰  [author] 29 Dec, 2022 @ 8:23am 
@NoRemorse135, I'll try to find some time to update this mod after New Year
NoRemorse135 28 Dec, 2022 @ 11:31am 
Any chance we will be seeing a 3.6 update seeing that they changed the ascensions?
WArYag Twar 27 Dec, 2022 @ 12:58pm 
жаль. этот мод действительно придавал логичную законченность путям.
🔰Kyle_Krein🔰  [author] 27 Dec, 2022 @ 6:15am 
@WArYag Twar, знаю. У меня сейчас из-за учебы нету времени модом заниматься :(
WArYag Twar 24 Dec, 2022 @ 10:35pm 
больше не работает, нет вторых возвышений у путей, а киборги и банки теперь два разных возвышения
A_Piece_Of_Bread 27 Oct, 2022 @ 8:36pm 
What does the perfect gene actually do besides make leaders immortal?
🔰Kyle_Krein🔰  [author] 12 Oct, 2022 @ 4:50am 
@Pogba1, I'll look at the psionic tech. It might not work for you if you're using any other mods that change this tech. I don't have time to work on my mod so my goal now is to just keep it working.
Pogba1 12 Oct, 2022 @ 4:11am 
The Psionic Theory tech just doesn't give any effect, that was the main bug I had. It's not much but still feels strange to have a useless tech. Also paradox mods generally can just cause weird crashes if they're out of date and used alongside other mods.
🔰Kyle_Krein🔰  [author] 11 Oct, 2022 @ 11:40am 
@Pogba1 I thought it works well on 3.5
Are there any critical bugs?
Pogba1 9 Oct, 2022 @ 1:44am 
Any plan of making this work for 3.5?
deManyNamed 22 Sep, 2022 @ 2:54pm 
Maybe you could have done something, that when necrophage empire complete gestalt project they do not lose necrophage trait and building ?
sigma 20 Aug, 2022 @ 2:13pm 
Is there a way to be pure energy at the start of the game as a trait?
Witch ~ 20 Aug, 2022 @ 7:50am 
is there research to increase the "genetic" points?
Ave Imperator 19 Aug, 2022 @ 10:01pm 
Never mind, population controls for xenos do turn on automatically so have to be diet devouring swarm. In fact it's probably meant to played as a fanatic purifier now that I remember you need to be xenophobe and spiritualist to be one. Fuck. Well there goes 30 years down the drain.
Ave Imperator 19 Aug, 2022 @ 9:42pm 
Hey are the soul eaters supposed to be played as basically diet devouring swarms or is there a way is be semi-peaceful soul eaters?
1little3 4 Aug, 2022 @ 6:57pm 
oh, i did not see that, thanks for pointing it out
🔰Kyle_Krein🔰  [author] 4 Aug, 2022 @ 6:51pm 
@1little3, I'm not sure that I understood everything, but if you asked how to convert other species into energy: firstly you need to make them psionics. Then you can find an edict at the bottom of the edicts list that converts all psionics into you main energy species. I made it this way because assimilation is broken. If you change anything, it'll cause issues in many other aspects of the game :(
1little3 4 Aug, 2022 @ 4:09pm 
love the mod, but i went down the project gestalt, and i thought i can assimulate every pop into one, but it does not work as i intended, love the mod ether way
Марсель Тихонов 2 Aug, 2022 @ 3:37am 
ясно, значит я ошибся
🔰Kyle_Krein🔰  [author] 2 Aug, 2022 @ 3:00am 
@Superior General Delvardus, I'll look at it. Thanks

@Лена Тихонова, ну я сам играю с этим модом для тестирования и у меня нет проблем с ремонтом кораблей. Я использую только его, русификатор от гексов и русские голоса советников. Мой мод никаким образом не затрагивает космические корабли, так что не думаю, что в нем дело
Марсель Тихонов 1 Aug, 2022 @ 2:14pm 
по моему, из-за этого мода флот перестает ремонтироваться на станциях
Superior General Delvardus 31 Jul, 2022 @ 2:43pm 
Thanks for the update! It is great to have this mod back! There is one small issue I am encountering in my current game right now and I don't know whether or not this is intentional. Every empire seems to genemod every one of their species to have the psionic enslavement trait (I think that's what its called) which significantly destroys the ai's ability to do research starting from the midgame as that trait reduces pop research output by 75%
🔰Kyle_Krein🔰  [author] 31 Jul, 2022 @ 12:30pm 
@Frenky I'll look at it
Frenky 31 Jul, 2022 @ 11:55am 
In the "outside the galaxy" (or "isolated") origin your home system starts with no starbase (you are able to build it tho)
cyclopsslayer 30 Jul, 2022 @ 6:24am 
I second @Blast Hardcheese Encounter suits would be so sweet!

https://babylon5.fandom.com/wiki/Encounter_suit
Blast Hardcheese 29 Jul, 2022 @ 4:04pm 
Do you think you could add portraits of species with encounter suits like in Babylon 5, to disguise themselves once they become pure energy? I always liked that depiction of elder races.
Baka Racker 28 Jul, 2022 @ 3:46pm 
Huh, this sounds cool.
shiny 28 Jul, 2022 @ 1:58pm 
Previous versions of this mod were easily my favorite mods on the workshop so now im super hyped to see this version.
Grimvon 28 Jul, 2022 @ 12:09pm 
I was looking for the mod, that will improve all of the ascensions. I hope, that it is it