Tabletop Simulator

Tabletop Simulator

Legends of Sinnoh Expansion:LoS Generations
47 Comments
Javcov  [author] 16 Jun @ 12:00am 
hi GinoSC there is not one currently, however, there is a translation template on the Legends of Sinnoh discord in the LOS:Generations tab in the expansions channel that you can fill out. Check the pinned messages https://discord.com/channels/911730376085479514/1115797238317334640
GinoSC 15 Jun @ 6:44pm 
is there a spanish version of this?
RenewedPhoenix 17 May @ 10:23pm 
Is all the models in now?
Javcov  [author] 22 Feb @ 4:10pm 
I will be getting the files for the rest of the models soon
Kyo_18 21 Feb @ 3:23pm 
all new pokémon have 3d models?
Javcov  [author] 8 Jan @ 2:55am 
New update is here hope I have fixed everything, if you see any mistakes please feel free to contact me here or on my discord found above.
Charomancer 31 Dec, 2024 @ 5:48pm 
All good, thank you for the fix. Have a happy new year!
Javcov  [author] 30 Dec, 2024 @ 2:20pm 
@Charomancer ahh dam sorry I must of some how thrown it off the table by mistake ill fix it in the next update. thanks for the spot
Charomancer 29 Dec, 2024 @ 1:39pm 
Hi! I was just wondering if Sandile was in here. I couldn't find them in any of the piles, but Krokorok and Krookodile are in
Javcov  [author] 4 Dec, 2024 @ 2:29pm 
Hi @Mr.Skeltal 2 possible solutions to fix the issue:
1st. Try turning off mod cashing and reloading the mod.
2nd. After adding everything into the game that you want added, delete the left over objects on the side platform.
Mr. Skeltal 2 Dec, 2024 @ 10:45am 
Using this is causing a metric shitload of lag for me and everyone else I play with
Javcov  [author] 8 Nov, 2024 @ 3:03am 
soon TM i am working on it.
Legofacebob 6 Nov, 2024 @ 10:17pm 
Is there any hope for the other legendaries with placeholder moves getting actual moves?
Javcov  [author] 25 Oct, 2024 @ 7:02pm 
Thanks Ghetto Joe, I am working with another modder to get the gen 8 and 9 models into the game look for them in the next 1.9b update
Ghetto Joe 25 Oct, 2024 @ 10:28am 
This mod is a great addition to the game! It's unfortunate that not all Gen 8 Pokemon have models yet but I really look forward to when they're eventually added!
Javcov  [author] 26 Jul, 2024 @ 5:25am 
@RebelKira if you right click it to select it you can click delete to remove it, if you cannot select it try finding the cog button at the bottom right hand corner of the table.
RebelKira 22 Jul, 2024 @ 4:54pm 
Maybe a dumb question but I've never modded a tabletop game before, How do I get rid of the side table part that has all the extra assets on it. I additive loaded it in and took all the assets I wanted.
Javcov  [author] 19 Jul, 2024 @ 2:54am 
@A Random Goblin, interesting please feel free to post details of this bug on ether my discord or on the Legends of Sinnoh discord (preferable as the fix may help others) links in the above information, and I will be happy to work out a fix
A Random Goblin 17 Jul, 2024 @ 11:34pm 
Hello @javcov, my friends n I seem to be running into an issue where your update seems to have broken the Sinnoh Gym Challenge. Dunno why that would be the case, but would you know why that could have happened?
Javcov  [author] 20 Apr, 2024 @ 9:08pm 
no the regular ones do not get added there for mod makers to use in there mods (with proper given credit)
Furizu 25 Mar, 2024 @ 12:54pm 
yeah but the regular ones, just dont include them or something? are they all in the warp pile also?
Javcov  [author] 23 Mar, 2024 @ 2:32pm 
@furizu there are cards in the shrine deck that make the warp legendary Pokemon appear
Furizu 22 Mar, 2024 @ 10:46pm 
How do you encounter the added legenday pokemon?
Javcov  [author] 21 Oct, 2023 @ 2:29pm 
hi, the card "Friendly Guidance" allows you to move up to 1, 2 or 4 (depending on what colour apricorn you use) from 1 of your pokemon to another one of your pokemon as long as the new pokemon can still learn that move.
FS 21 Oct, 2023 @ 7:23am 
Hello,dear Maker。The "attacks",in the Friendly Guidance of Shrine Blessing Card means move? or attack times? Can you tell me? Please
Javcov  [author] 1 Sep, 2023 @ 5:02pm 
thanks for understanding, I'll try at some point once he has completed all the models, to get him to make a Workshop mod with all his models on it.
Just Monaca 26 Aug, 2023 @ 6:10am 
Aye, don't worry about the late reply lol. I saw most of them were from PTU's table, I was just mainly referring to the new ones. But that's fair. Hope it is allowed at some point, it'd be cool to see more models out there, but I understand if it's tied to only this.
Javcov  [author] 20 Aug, 2023 @ 5:38am 
Also small update for everyone added a small info booklet to the table to help with setup and other in game questions. :fhappy:
Javcov  [author] 20 Aug, 2023 @ 5:37am 
@just monaca 1st sorry for the late replay life has been super busy of late.
2nd most of the models are from the PTU models mod (Pokemon Tabletop United) and should be open to use for anyone. the gen 9 models where made by a friend of mine and I would have to ask there permission to use them out side this mod.
Just Monaca 9 Aug, 2023 @ 6:26am 
Hello, I was wondering if there's a separate mod that includes any of the newer models used within the game. Is there one I can download for myself? Seeing these models in game is super cool. I just looked and saw the bag that has the ones for the current cards, but were they made only for this game, or did you pull them from elsewhere?
Javcov  [author] 10 Jun, 2023 @ 5:23pm 
@ADeatonic: if you additive load the mod and leave them where they are, when the start button is pressed they will automatically be placed into there rightful place.

@Drimpe97: those sprites that are different are from the game "Pokemon Conquest" hence the reason why they are different from all the rest, i do not plan on changing them back to the normal sprites any time soon.
Drimpe97 10 Jun, 2023 @ 10:43am 
Hello, do you consider changing some pokémon pictures to match the ones from the original game? The sprite looking ones seems off from the rest of the game (charmander evolution line for example). Anyways, thanks for the great work! :)
ADeatonic 5 Jun, 2023 @ 6:09pm 
Hi. Just curious what I'm supposed to do with all the hidden spots?
karl 21 Apr, 2023 @ 7:17am 
great
Javcov  [author] 15 Mar, 2023 @ 2:17am 
@lightsideluc Actually that is how the Drive Collection is currently when you use it to change your pokemon's move type it stayes that type untill it switches out.
lightsideluc 14 Mar, 2023 @ 1:33pm 
Welcome, glad I could help :)

By generation and encounter tier, or just generation? While generation splitting is appreciated, keeping the encounter tiers separate would help with loading decks faster on a general level (since they can just be dragged and dropped in rather than using the Return function).

I'll keep an eye out for them in that case ;)

Drive Collection is an interesting item, What I'd probably suggest for it is:

Choose a Type: This Pokemon's signature move is that Type for the duration of the battle.

It offers flexibility, but you're locked into your choice (so you can't just keep swapping them in to tech other Pokemon) and it means giving up an item slot that could have boosted raw damage.
Javcov  [author] 13 Mar, 2023 @ 1:06am 
Hay @Lightsideluc thanks for letting me know about these issues,
ass for the decks i will soon be changing them the all be separated by Generation thus making loading piles a lot easier (hence all that empty space) on the side board.
as for spelling mistakes :fsad:, that is probably from me trying to rush out the updates and not spending time double checking over my work, or just being really late at night when making them :ftired: hence why I rely on you wonderful people to point out these mistakes so I can fix them.

also as for moves and item effects that I have added, they are contently under play-test and re-balancing, for example drive collection is going to become a "Until the user switches out" to bring its power back to a level more equal to the other items.

once again thanks for letting me know about all this.
lightsideluc 12 Mar, 2023 @ 3:52pm 
Oh, and for anyone else having issues with the mod like I did (a few dozen cards didn't load their textures), the solution is to disable Mod Caching, close and re-open TTS, then reload the expansion so it's forced to download all materials.

Then you just need to re-enable mod caching once you know all files were successfully downloaded (leaving Mod Caching off means you'll have to go through a lengthy download every time you load into a game). Hope it saves other folks the headache I went through X)
lightsideluc 12 Mar, 2023 @ 3:48pm 
2/2

The decks should really be separated into Pokemon tier upon loading, rather than in one giant stack. Loading it with 'Return' takes ages to send them all into their respective decks. Using Assa's QoL deck load feature is much faster, but some cards go into the wrong encounter tier. Both would be solved by the pile just being separated from the get-go so they can be dragged and dropped into their respective tiers and shuffled like normal. (And yes, I know I can just make a master save after I've used the slow Return option, but that really shouldn't be necessary and isn't obvious to all users).

Overall, it's a really cool set and I'm glad to have it available! I hope you keep developing and improving the expansion and wish you the best of luck with it~
lightsideluc 12 Mar, 2023 @ 3:47pm 
So, it's great to have so many Pokemon added to the game. You obviously put a lot of work into this. A few critiques so you can make it even better, though:

Some of the moves seem really overtuned, like Boomburst. Compare to Dragon Pulse, which has the same effect (+1 damage from status dice), but Boomburst rolls 6 instead of 4 dice, so it's just straight up better on neutral typings and the exact same when it's weak or Pulse is strong against a given type. Throw Drive Collection on Flygon and now it can hit super effective against a broad part of the roster as well.

There's several typos I've noticed from a casual glance. For example, Drive Collection is spelled Colection instead (missing an L). These don't really impact the fun of it, but it can give users the impression the expansion is in need of polishing.

1/2
Javcov  [author] 27 Feb, 2023 @ 1:01am 
Rest easy my friends 1.6a and 1.6b are now here for you to all enjoy :fhappy:
Javcov  [author] 19 Feb, 2023 @ 4:08am 
Due to Hard drive failure, the release of the next update will be pushed back a week.
Sorry about this.
Javcov  [author] 31 Jan, 2023 @ 11:31pm 
I am Currently working on Gen 6 cards, as for models ill update them when they become available.
Sampslig 25 Jan, 2023 @ 7:26pm 
Thank you!
Javcov  [author] 25 Jan, 2023 @ 5:11pm 
They will have associated villages, for now you can ether associate them to a village or have them as a option for all villages
Sampslig 25 Jan, 2023 @ 4:38pm 
Very cool expansion I noticed you added new starters, are they meant to just be a pool or do they have associated villages?
Contradictory_Jayke 10 Jan, 2023 @ 10:16pm 
Has no Dante, very disappointed. Other stuff in it is good though.