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a new update is in Game, pls. fix your mod.
Thanks
Marigold - spawn('marigoldFlower',1)
Ginger - spawn('gingerRoot',1)
Turmeric - spawn('turmericRoot',1)
Garlic - spawn('garlic',1)
Poppy - spawn('poppyFlower',1)
Aloe - spawn('aloeLeaf',1)
Echinacea - spawn('echinaceaFlower',1)
Elderberry - spawn('elderberry',1)
I've even tried different variations of wording it, but no luck. Any help would be appreciated!
First open the console
- ctrl+c to open console
- /lua to enter lua exeuction mode
- spawn('mammoth', 10) to spawn 10 mammoths
To spawn a specific item, you will need to know the 'object name'. For example: `redRockSmall` for small red rocks. There are other names for other small rocks.
The easiest thing to do is open the localization files, and search for some keys. For example: 'object_limestoneRockBlock_plural'. Throw away the start and the end, and you're left with 'limestoneRockBlock' which can be used in the spawn command.
Happy Creating :)
So try: spawn('sapien', 10) instead.
cheat:Spawn('sapien', 10)
i get ERROR: [string "cheat:Spawn('sapien', 10)"]:1: attempt to call method 'spawn' ( a nil value)
is this a bug or am i doing something wrong?
I don't know when I will have time to look into this though.
It appears that World save file size is a factor in causing the game to crash when loading a large World save with these mods enabled. I have tested on various of my World saves. All load fine... a World save of 300+ game days was noticeably slower, but did succeed. However, a World save of 780 game days (83MB in size) causes the game to crash every time.
Your thoughts?
It's broken. Somebody fixed it already, but I didn't update it yet :*(