Space Engineers

Space Engineers

Quad Missile Turret Silo (outdated)
19 Comments
Benkinz99 18 Jul, 2014 @ 9:30pm 
The first version was cool, but this.... No ones getting into my bases with this baby uninvited!!!
Pep  [author] 17 Jul, 2014 @ 10:22am 
Copy Cut is working again, thank you Devs, i love you!
Pep  [author] 17 Jul, 2014 @ 12:15am 
@▓ TacoTech239 ▓ Btw, you can copy it using control+X instead control+C
Pep  [author] 16 Jul, 2014 @ 11:53pm 
@▓ TacoTech239 ▓ Sorry, I know the issue since last SE update. I am trying to fix it. I fixed my modular extendable map(I don't know how), and I will look into this turret today.
Gallagin 16 Jul, 2014 @ 8:00pm 
Cant copy paste it. its a weird glitch with rotors right now that if you use a merge block the rotors come off or if you opy past it every thing is in the wronge place.
pimpinpope 12 Jul, 2014 @ 10:55pm 
Why not try making a manable turret for this. That would be killer. I like the extra bit of complexity from your last desgin.
Toxicity 12 Jul, 2014 @ 3:30am 
Absolutely genius. Bravo
Ignolf 12 Jul, 2014 @ 3:20am 
Finally someone that honors the name of the game.....
Pheonix 11 Jul, 2014 @ 6:31pm 
this is epic now try to put a missle in it
Morinagi 11 Jul, 2014 @ 4:43pm 
sweet the quad is even better
Pep  [author] 11 Jul, 2014 @ 3:53pm 
@Avos Enue ZVD oh, I forgot one thing. This conveyor sections on top of each locked landing gears are a dead end, they are just used to place (out the grid) one conveyor and two connectors correctly to let all puzzle pieces fit each other.
Pep  [author] 11 Jul, 2014 @ 3:16pm 
@Avos Enue ZVD Yes you are right about decoys. I put them without much thought. The important work is what is under.
I've put landing gear just to secure the conveyor system section on top of it. If you may go in game and check it out you will notice that that particular section is builded on top of 3 rotors: one facing down and the other two facing opposite to base and turret connectors, this is to give room enought to the conveyor system to not get hit when platform moves up and down. The rotors are locked so that could be enought but i decided to make it stronger placing locked landing gears.
Zenvarix vix Venzakot 11 Jul, 2014 @ 2:44pm 
The decoys are kind of a mix to me: they would draw the enemy fire away from the turrets (or more specifically the conveyer system under them) but they would also draw enemy fire, instead of say, to an unimportant area of the ship or breakaway armor plating. Then again, with the empty void under the silo top, that wouldn't be much loss beyond the conveyer system therein. I'm a little confused with the U's on the landing gear: is that meant to help negate the magnetic trait of the connectors or something?

Besides that, this is more briliant and terrifying (for an enemy ship) than the single turret silo. After all, four missiles are slightly harder to dodge than one, and they collectively would do more damage to the impact site.
HACKMAN 11 Jul, 2014 @ 2:40pm 
You sir must have no life! KEEP IT UP!!! AWESOME CREATIVITY AMIGO!
Feisty Eliza 10 Jul, 2014 @ 3:33pm 
Now if only Keen would give us slide rails and actual constructable lift systems. I find these mechanisms, genius as they are, are just not compact enough. That aside, these are genius.
Leif The Head 10 Jul, 2014 @ 2:51pm 
those decoys do work well as decoration, also the rest of it works well :D
successkid 10 Jul, 2014 @ 11:56am 
this. is. amazing.
Good work!
Losing Hardcore 10 Jul, 2014 @ 11:45am 
This is amazing LSG should make a video of this :D
DragonSlayer 10 Jul, 2014 @ 11:43am 
god damn awesome thumbs up