Space Engineers

Space Engineers

Guided Heli AA / AT / HE missiles & rocket pods
195 comentarii
Serža  [autor] 10 apr. la 0:23 
anyone who wants to fix this mod is free to do so cause i wont
StanTheManPC 6 apr. la 19:51 
Using the AA missiles crashes the game as soon as the pylon is placed.
DMMWolf 29 nov. 2024 la 3:59 
@Navametal One of your other mods is using WeaponCore as a dependency, Making you run WeaponCore. WeaponCore is no longer compatible with anything not WeaponCore, and will give you a removal warning. Without WeaponCore in your world, you would receive no such warning. I am actively using this version without problem as we speak.

Also, the author, Serža, did not make the WeaponCore adaptation of his mod. Someone else did.

OF course the weapons from this no long show up in the G-menu unless you search for them directly so if anyone wants to pick this up as a Vanilla or Vanilla+ Variant and perhaps fix that......
Navametal 6 nov. 2024 la 19:00 
Did you merge this with the WC version? Anytime I use it now it says it's incompatible because of WC.
Layzanya 19 sept. 2024 la 17:10 
Heya, I've been testing around with the mod and found that players in seats can be locked onto in addition to the target grid- and when you do it will fail to lock onto them. (I've messed with the character targeting component/script but I'm learning the code and learning coding line by line)

I'm not asking for a fix, but I was wondering if you knew off the top of your head what's causing character lock to be visible?
Lucas Inácio 23 febr. 2024 la 12:20 
Excelent mod!!! But, any chance of update to use the targeting feature of AI blocks? I'd like to use in CTC defense points.
Rightraoedhelontidae 12 dec. 2023 la 13:14 
Thank you very much!
Serža  [autor] 12 dec. 2023 la 11:16 
@Righty I lack time. Everyone is free to modify and reupload any of my mods under all circumstances. Good luck
Rightraoedhelontidae 26 nov. 2023 la 9:37 
Also, could i reupload your mod and modify the values of the missiles? Ill give credits of course, and links to this page :steamthumbsup:
Rightraoedhelontidae 25 nov. 2023 la 9:04 
Will you add a MANPADS variant of the AA missile? Launched from a PRO-1 or something like that
vik.martinchuk 30 oct. 2023 la 3:01 
Nice mod. Easy and beautiful. Replaces all those overcomplicated rockets made of different SE parts, scripts, etc.
7T Primal Wolf 28 sept. 2023 la 11:21 
would it be possible for these to become conveyor fed?
RD1Ghost 29 aug. 2023 la 19:35 
Any word on the countermeasures by chance? These are pretty overpowered however I absolutely love the mod, I do a lot of dogfights and such, but once someone fires a missile, it's game over
Reznov 22 mai 2023 la 10:33 
Thanks for the answer)
Serža  [autor] 22 mai 2023 la 7:46 
That is editing base game AI, too much work I think
Reznov 22 mai 2023 la 5:51 
Hi! Thank you for such a good mod! I have a question. AI fires missiles only in a straight line (like vanilla rockets) and all at once. Is it possible to force him to somehow capture the target and not immediately use all available missiles?
Ken Stormwolf 2 mai 2023 la 8:39 
Fair enough, nevertheless. They system you use would be amazing for large grid lol
Serža  [autor] 29 apr. 2023 la 10:30 
I mod only for small ships / astronauts
Fips 29 apr. 2023 la 10:09 
LG = Large Grid
Serža  [autor] 29 apr. 2023 la 4:41 
@Ken Stormwolf What are LG blocks?
Ken Stormwolf 16 apr. 2023 la 13:16 
Will there be LG blocks in the near future lol
Tommygunn 3 febr. 2023 la 20:12 
pass lol WC is laggy and breaks custom turrets
Serža  [autor] 22 ian. 2023 la 9:33 
@MAJ. Tom lot of work and I lack time. If you know C# then I can give you mod's ownership

Try weaponcore version, link is at the top of description - it has what you want
Serža  [autor] 22 ian. 2023 la 9:28 
@strutman12345 try rotating the block with Page Up/Down, Home, Insert buttons on keyboard
Tommygunn 7 ian. 2023 la 20:56 
Suggestion: Is there a way you could enable the ability to select what subsystem to target?
Ex: Power, Weapons, Propulsion, etc
strutman12345 6 ian. 2023 la 9:34 
Okay so Im new to Space engineers, i have the hellfire rack and I want to mount it to something. I cant place it on anything. So I try to get the pylon. Same issue, i cant mount the pylon to a block. I tried searching "Helicopter wing" nothing exists like that. How do I actually connect the hellfire or a pylon to a vehicle?
Serža  [autor] 14 dec. 2022 la 1:49 
@Drago87 pylons act as merge blocks, turn their Power OFF to detach the tanks.

@Gray No idea about the NPCs. Without flares (I lack time for modding) it would be hard to counter these.

@captainshadow670 these work like in real life, manual loading by someone.

@Fleet Admiral Ember I wish I had time. It is not hard, just time-consuming. Many projets were left unfinished I can tell you that
Serža  [autor] 14 dec. 2022 la 1:42 
@noodl yes, go for it; its free to use, even assets.

About the crashes - I no longer have time to mod, maybe in summer I will get back to it. In the meantime, whoever wishes to maintain the mods I can give him ownership and files to do so.
V L A X 12 dec. 2022 la 16:53 
(permission is implied in your description, it looks like)
V L A X 12 dec. 2022 la 16:52 
Thanks for permission to edit <3 I felt I needed to rebalance it to be more reasonable for a higher speedcap and more delicate ships.
V L A X 8 dec. 2022 la 22:25 
Experiencing a crash when locking onto an enemy NPC grid - made discussion.
muffins 4 dec. 2022 la 22:27 
Amazing mod. Seeker missiles without needing WeaponCore!
Gray 18 nov. 2022 la 17:43 
Can NPC's fire these at me? I NEED that ! :D
Drago87 5 nov. 2022 la 14:49 
I cant get the drop tanks to detach from the pylons
Mark F. Smith 29 oct. 2022 la 0:36 
I've read you do that in blender.
captainshadow670 28 oct. 2022 la 19:19 
How do the convey ports work for the missiles?
Eris 8 oct. 2022 la 9:49 
HEY i love the mod could you make version of some missiles like the U.S. SAM 104 Patriot so we can make S.A.M sites and trucks and such? KEEP UP THE GREAT WORK
V L A X 28 sept. 2022 la 23:06 
Yeah I just tested custom turret AI fire, the missiles don't lock on, just dumbfire.
k.slama95 27 sept. 2022 la 20:34 
it appears I can put them on custom turret controller but i cannot lock... any fix?
k.slama95 27 sept. 2022 la 20:07 
two questions: does it still work and can I put them on custom turrets?
Serža  [autor] 26 sept. 2022 la 14:28 
@MatleyPL Сука Блять https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866060924
WC version now online!
SHOTFORCE 19 sept. 2022 la 11:01 
after testing this for a week, the missile range needs to be dialed back. its way OP. i like the guided missles though. 2Km max would be more balanced.
troubled_offspring 17 sept. 2022 la 19:27 
and is there a way to have the script wait a second or 2 before grabbing the missiles so if your running speed mods you dont fly into your own ordinance lol
troubled_offspring 17 sept. 2022 la 18:35 
does this sync with multiplayer and work? and if it does can i use the homing system for my slow nuclear torpedo :D
mig1964 17 sept. 2022 la 10:27 
This is a very fun mod, but i find myself being shot to pieces a bit too often : (
Do anyone have any tips for counters? I am thinking like stealth or dodges or something...
α¯\_(ツ)_/¯Ω 14 sept. 2022 la 14:49 
this looks cool, funny
FHN 11 sept. 2022 la 2:33 
@Minion of Speed
thx for the answer
Ribbons0121R121 8 sept. 2022 la 16:31 
conveyored versions pls
Sooo... weapon core version when ? :/ My heli is still waiting in hangar with your rockets :(
SHOTFORCE 6 sept. 2022 la 20:10 
made my MLRS (multiple launch rocket system) truck so much more fun, thank you.