Space Engineers

Space Engineers

Guided Heli AA / AT / HE missiles & rocket pods
195 Comments
Serža  [author] 10 Apr @ 12:23am 
anyone who wants to fix this mod is free to do so cause i wont
StanTheManPC 6 Apr @ 7:51pm 
Using the AA missiles crashes the game as soon as the pylon is placed.
DMMWolf 29 Nov, 2024 @ 3:59am 
@Navametal One of your other mods is using WeaponCore as a dependency, Making you run WeaponCore. WeaponCore is no longer compatible with anything not WeaponCore, and will give you a removal warning. Without WeaponCore in your world, you would receive no such warning. I am actively using this version without problem as we speak.

Also, the author, Serža, did not make the WeaponCore adaptation of his mod. Someone else did.

OF course the weapons from this no long show up in the G-menu unless you search for them directly so if anyone wants to pick this up as a Vanilla or Vanilla+ Variant and perhaps fix that......
Navametal 6 Nov, 2024 @ 7:00pm 
Did you merge this with the WC version? Anytime I use it now it says it's incompatible because of WC.
Layzanya 19 Sep, 2024 @ 5:10pm 
Heya, I've been testing around with the mod and found that players in seats can be locked onto in addition to the target grid- and when you do it will fail to lock onto them. (I've messed with the character targeting component/script but I'm learning the code and learning coding line by line)

I'm not asking for a fix, but I was wondering if you knew off the top of your head what's causing character lock to be visible?
Lucas Inácio 23 Feb, 2024 @ 12:20pm 
Excelent mod!!! But, any chance of update to use the targeting feature of AI blocks? I'd like to use in CTC defense points.
Rightraoedhelontidae 12 Dec, 2023 @ 1:14pm 
Thank you very much!
Serža  [author] 12 Dec, 2023 @ 11:16am 
@Righty I lack time. Everyone is free to modify and reupload any of my mods under all circumstances. Good luck
Rightraoedhelontidae 26 Nov, 2023 @ 9:37am 
Also, could i reupload your mod and modify the values of the missiles? Ill give credits of course, and links to this page :steamthumbsup:
Rightraoedhelontidae 25 Nov, 2023 @ 9:04am 
Will you add a MANPADS variant of the AA missile? Launched from a PRO-1 or something like that
vik.martinchuk 30 Oct, 2023 @ 3:01am 
Nice mod. Easy and beautiful. Replaces all those overcomplicated rockets made of different SE parts, scripts, etc.
7T Primal Wolf 28 Sep, 2023 @ 11:21am 
would it be possible for these to become conveyor fed?
RD1Ghost 29 Aug, 2023 @ 7:35pm 
Any word on the countermeasures by chance? These are pretty overpowered however I absolutely love the mod, I do a lot of dogfights and such, but once someone fires a missile, it's game over
Reznov 22 May, 2023 @ 10:33am 
Thanks for the answer)
Serža  [author] 22 May, 2023 @ 7:46am 
That is editing base game AI, too much work I think
Reznov 22 May, 2023 @ 5:51am 
Hi! Thank you for such a good mod! I have a question. AI fires missiles only in a straight line (like vanilla rockets) and all at once. Is it possible to force him to somehow capture the target and not immediately use all available missiles?
Ken Stormwolf 2 May, 2023 @ 8:39am 
Fair enough, nevertheless. They system you use would be amazing for large grid lol
Serža  [author] 29 Apr, 2023 @ 10:30am 
I mod only for small ships / astronauts
Fips 29 Apr, 2023 @ 10:09am 
LG = Large Grid
Serža  [author] 29 Apr, 2023 @ 4:41am 
@Ken Stormwolf What are LG blocks?
Ken Stormwolf 16 Apr, 2023 @ 1:16pm 
Will there be LG blocks in the near future lol
Tommygunn 3 Feb, 2023 @ 8:12pm 
pass lol WC is laggy and breaks custom turrets
Serža  [author] 22 Jan, 2023 @ 9:33am 
@MAJ. Tom lot of work and I lack time. If you know C# then I can give you mod's ownership

Try weaponcore version, link is at the top of description - it has what you want
Serža  [author] 22 Jan, 2023 @ 9:28am 
@strutman12345 try rotating the block with Page Up/Down, Home, Insert buttons on keyboard
Tommygunn 7 Jan, 2023 @ 8:56pm 
Suggestion: Is there a way you could enable the ability to select what subsystem to target?
Ex: Power, Weapons, Propulsion, etc
strutman12345 6 Jan, 2023 @ 9:34am 
Okay so Im new to Space engineers, i have the hellfire rack and I want to mount it to something. I cant place it on anything. So I try to get the pylon. Same issue, i cant mount the pylon to a block. I tried searching "Helicopter wing" nothing exists like that. How do I actually connect the hellfire or a pylon to a vehicle?
Serža  [author] 14 Dec, 2022 @ 1:49am 
@Drago87 pylons act as merge blocks, turn their Power OFF to detach the tanks.

@Gray No idea about the NPCs. Without flares (I lack time for modding) it would be hard to counter these.

@captainshadow670 these work like in real life, manual loading by someone.

@Fleet Admiral Ember I wish I had time. It is not hard, just time-consuming. Many projets were left unfinished I can tell you that
Serža  [author] 14 Dec, 2022 @ 1:42am 
@noodl yes, go for it; its free to use, even assets.

About the crashes - I no longer have time to mod, maybe in summer I will get back to it. In the meantime, whoever wishes to maintain the mods I can give him ownership and files to do so.
V L A X 12 Dec, 2022 @ 4:53pm 
(permission is implied in your description, it looks like)
V L A X 12 Dec, 2022 @ 4:52pm 
Thanks for permission to edit <3 I felt I needed to rebalance it to be more reasonable for a higher speedcap and more delicate ships.
V L A X 8 Dec, 2022 @ 10:25pm 
Experiencing a crash when locking onto an enemy NPC grid - made discussion.
muffins 4 Dec, 2022 @ 10:27pm 
Amazing mod. Seeker missiles without needing WeaponCore!
Gray 18 Nov, 2022 @ 5:43pm 
Can NPC's fire these at me? I NEED that ! :D
Drago87 5 Nov, 2022 @ 2:49pm 
I cant get the drop tanks to detach from the pylons
Mark F. Smith 29 Oct, 2022 @ 12:36am 
I've read you do that in blender.
captainshadow670 28 Oct, 2022 @ 7:19pm 
How do the convey ports work for the missiles?
Eris 8 Oct, 2022 @ 9:49am 
HEY i love the mod could you make version of some missiles like the U.S. SAM 104 Patriot so we can make S.A.M sites and trucks and such? KEEP UP THE GREAT WORK
V L A X 28 Sep, 2022 @ 11:06pm 
Yeah I just tested custom turret AI fire, the missiles don't lock on, just dumbfire.
k.slama95 27 Sep, 2022 @ 8:34pm 
it appears I can put them on custom turret controller but i cannot lock... any fix?
k.slama95 27 Sep, 2022 @ 8:07pm 
two questions: does it still work and can I put them on custom turrets?
Serža  [author] 26 Sep, 2022 @ 2:28pm 
@MatleyPL Сука Блять https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866060924
WC version now online!
SHOTFORCE 19 Sep, 2022 @ 11:01am 
after testing this for a week, the missile range needs to be dialed back. its way OP. i like the guided missles though. 2Km max would be more balanced.
troubled_offspring 17 Sep, 2022 @ 7:27pm 
and is there a way to have the script wait a second or 2 before grabbing the missiles so if your running speed mods you dont fly into your own ordinance lol
troubled_offspring 17 Sep, 2022 @ 6:35pm 
does this sync with multiplayer and work? and if it does can i use the homing system for my slow nuclear torpedo :D
mig1964 17 Sep, 2022 @ 10:27am 
This is a very fun mod, but i find myself being shot to pieces a bit too often : (
Do anyone have any tips for counters? I am thinking like stealth or dodges or something...
α¯\_(ツ)_/¯Ω 14 Sep, 2022 @ 2:49pm 
this looks cool, funny
FHN 11 Sep, 2022 @ 2:33am 
@Minion of Speed
thx for the answer
Ribbons0121R121 8 Sep, 2022 @ 4:31pm 
conveyored versions pls
Sooo... weapon core version when ? :/ My heli is still waiting in hangar with your rockets :(
SHOTFORCE 6 Sep, 2022 @ 8:10pm 
made my MLRS (multiple launch rocket system) truck so much more fun, thank you.