RimWorld

RimWorld

Family Tree
174 Comments
Whisper 27 Jul @ 5:37am 
It would be nice to be able to move pawns around on the family tree for better organization in the same way that the other relationships mod does it.
Acrollex 24 Jul @ 12:05am 
update this
DARION 18 Jul @ 6:49am 
1.6 update?
opono 14 Jul @ 7:47pm 
any update for this mod? cant find any family tree mod
Vava | Deborah Anderson 11 Jul @ 11:33am 
1.6?
Swarthy 8 Jul @ 4:41pm 
@l Impert l patience young padawan
l Impert l 8 Jul @ 9:23am 
update pls
Hades the King 7 Jul @ 2:00am 
How is the performance of this compared to fluffys version
Hunya 7 Jun @ 4:05am 
Странно работает, ребёнок в дереве вообще к другим родителям улетел
Zharlestonia 29 Apr @ 12:58pm 
@Gareth whats with my family tree i have one guy at the top of my page all by himself, and ther rest of the tree WAY off screen below, also what are the Default settings? i tried tweaking to get my character back on screen in the tree and it wonked everything up HALP!!
Thom 29 Apr @ 9:49am 
@Gareth are you still working on this mod?
cykonetic 16 Apr @ 9:04pm 
The concept is great. The embedded libraries, not so much.
J2x0n 1 Apr @ 6:11pm 
i am unable to pin and drag colonists also
Barosz Gádžožrút 902 01 7 Mar @ 10:40am 
time to make a family circle
Mischievous Hooligan 23 Feb @ 5:34pm 
Is there a way to delete a dead individual off the family tree? There is one colonist who is way way way above the others and its messing up the scale of the display
Fleaonaleaf.ttv :D 21 Feb @ 12:00pm 
Is it just me, or is the family tree not associating children to their parents? Is this a bug that I am experiencing?
UyTheo 15 Feb @ 1:19am 
I'm also unable to drag and pin colonists
HoNkZeE MaKaRa 28 Jan @ 2:13pm 
Is there cousins?
Wildhalfling22 11 Dec, 2024 @ 11:09am 
im unable to pin or unpin colonists and also unable to drag colonists around
ErikRedbeard 4 Dec, 2024 @ 6:37am 
Mine isn't even just wide. I have lines going back up as the kids are above the parents.

This doesn't seem to function entirely correct if there's any age related genes involved.

Not to mention half of the family tree screen isn't even the family tree, it's just what pawn is selected. Making the tree really hard to see.
Ufo penetrator pl 14 Nov, 2024 @ 11:02am 
my family tree looks weird after adding incest mod
Valachnon 6 Aug, 2024 @ 11:48pm 
Having the same issue as meatball and whisper. Disabled all other mods to check for compatibility issues, but it happened even with just family tree active. Unfortunate, as having a graph showing all the different families would be a nice touch to immerse yourself a bit further in the story of your colony.
SirDan 28 Jul, 2024 @ 2:51am 
A nice feature would be, if it would hide dead branches. My Family Tree consists of 80% dead people that have at most direkt relations to other dead people.
Rat_Papa 18 Jul, 2024 @ 2:46pm 
I love how W I D E my tree is. (There's a lot of Habsburg-style inbreeding.)
Sal Kun 14 Jul, 2024 @ 11:42pm 
my family tree is just one huge line :( did i load in the mod wrong? does it require fluffy's relationship tab mod or does also having that mess it up?
Meatball 14 Jul, 2024 @ 7:10pm 
I am having the same issue, @Whisper.
Whisper 5 Jul, 2024 @ 2:18pm 
I am unable to move around pawns in the family tree to make it look nicer. Right clicking to unpin does nothing. Is this normal?
ErikRedbeard 2 Jul, 2024 @ 7:38pm 
I agree with kasaros. There's some popular mods out there that freeze bio age at a certain age to prevent dying from old age. But real age obv does keep going.
kansaros 15 Jun, 2024 @ 11:35pm 
Please make it a family tree based on real age, not biological age. I love this mod, and thank you!!
Kevin_M2 3 Jun, 2024 @ 3:07pm 
THANK YOU!:cozybethesda:
Taemaly 21 May, 2024 @ 11:55am 
Just what i needed Thank you!
[Taurus]Ateros 13 May, 2024 @ 11:46am 
Awesome thanks a bunch :steamthumbsup:
pewterfare 9 May, 2024 @ 3:54pm 
Awesome! Working in my game now, thanks a bunch!:steamthumbsup:
Lord Nich 7 May, 2024 @ 9:20pm 
Will test in my new game.
chrisque1 7 May, 2024 @ 1:08pm 
Samuel_Bucher +1 :cozybethesda:
Gareth  [author] 6 May, 2024 @ 1:15pm 
This should now be fixed. It was updated for 1.5 in a pre-release, but it looks like one of the Rimworld builds between then and the release caused a bug. Feel free to post if you get any more errors after this update!
Samuel_Bucher 6 May, 2024 @ 12:29pm 
Could you add support for the clone child/clone donor relations from Biotech Cloning?
UyTheo 27 Apr, 2024 @ 8:54pm 
I am also getting and error;

Exception filling window for FamilyTree.MainTabWindow_Relations: System.MissingMethodException: bool Verse.Widgets.ButtonImage(UnityEngine.Rect,UnityEngine.Texture2D,bool)
[Ref 9082E218] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
_baseplate 24 Apr, 2024 @ 8:32am 
don't label it as 1.5 if it doesn't even work
Felifen25üJåGauVunDeEek 21 Apr, 2024 @ 12:22am 
Family tree mod is also giving me this error on startup and the family tree tab is blank since updating to v1.5.

Error while instantiating a mod of type FamilyTree.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)
Rohzdear 20 Apr, 2024 @ 8:28pm 
Mod says it's 1.5, but the UI doesn't work, and I keep getting crazy log errors now.

https://gist.github.com/HugsLibRecordKeeper/d5fe992fde994b489f922f5f5507e3ba
The Mother Hawke 19 Apr, 2024 @ 9:07am 
Will this get updated to 1.5?
pewterfare 13 Apr, 2024 @ 9:40pm 
Family tree mod is also giving me this error on startup and the family tree tab is blank since updating to v1.5.

Error while instantiating a mod of type FamilyTree.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)
Rohzdear 12 Apr, 2024 @ 1:38am 
For the record, I'm using the 'UI Not Included' mod, but I'm not sure it's related.
Rohzdear 12 Apr, 2024 @ 1:37am 
Mod keeps giving me these two errors at startup:
https://gist.github.com/HugsLibRecordKeeper/00178e26a03b0ab679a16782f34eed5d

Error while instantiating a mod of type FamilyTree.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)

and

Error in Family Tree, assembly name: FamilyTree, method: MainTabWindow_Relations:DrawGraphOptions, exception: System.MissingMethodException: bool Verse.Widgets.ButtonImage(UnityEngine.Rect,UnityEngine.Texture2D,bool)

And the actual Family Tree tab shows nothing. It's just blank.
valentijn78 11 Apr, 2024 @ 2:00am 
I have 5 generations of colonists, but it's showing everything on two lines. The red horizontal lines also go through their entire levels, instead of just connecting siblings. The spacing of those lines is broken as well, with the upper one going through the pawns instead of above them, and the text is truncated on the bottom of their names on both levels.

There's also a bunch of duplicate corpses next to and above the tree, as I've been re-sleeving my colonists with the Altered Carbon mod. This could be avoided by omitting the "dead" duplicates from the tree.
Dave 3 Apr, 2024 @ 8:23pm 
not working for 1.5 :(
El Chupacabra 31 Mar, 2024 @ 1:21am 
Hey, this mod is awesome!

But it bothers me somehow that the pawns are sorted by their biological age, not the chronological one.

So if a pawns father is much younger (biological) as his son, he is still listed beneath his son.

This is mostly an issue with the auto generated relationships (when a NPC enters the map), I had many times fathers (or children) of younger (older) age then their relatives.

If you do not check the pawns directly, it looks always like the (biological) younger are the children of the (biological) older. imho the family tree should always use the chronological age to fix that.

Maybe you can add an option to switch between bio and chrono age? :)
_baseplate 20 Mar, 2024 @ 10:14am 
mod doesn't work for 1.5 btw
_baseplate 19 Jan, 2024 @ 11:56am 
@Gareth completely forgot to say the other day, thank you so much! So happy to see this mod working again.