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This doesn't seem to function entirely correct if there's any age related genes involved.
Not to mention half of the family tree screen isn't even the family tree, it's just what pawn is selected. Making the tree really hard to see.
Exception filling window for FamilyTree.MainTabWindow_Relations: System.MissingMethodException: bool Verse.Widgets.ButtonImage(UnityEngine.Rect,UnityEngine.Texture2D,bool)
[Ref 9082E218] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Error while instantiating a mod of type FamilyTree.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)
https://gist.github.com/HugsLibRecordKeeper/d5fe992fde994b489f922f5f5507e3ba
Error while instantiating a mod of type FamilyTree.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)
https://gist.github.com/HugsLibRecordKeeper/00178e26a03b0ab679a16782f34eed5d
Error while instantiating a mod of type FamilyTree.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)
and
Error in Family Tree, assembly name: FamilyTree, method: MainTabWindow_Relations:DrawGraphOptions, exception: System.MissingMethodException: bool Verse.Widgets.ButtonImage(UnityEngine.Rect,UnityEngine.Texture2D,bool)
And the actual Family Tree tab shows nothing. It's just blank.
There's also a bunch of duplicate corpses next to and above the tree, as I've been re-sleeving my colonists with the Altered Carbon mod. This could be avoided by omitting the "dead" duplicates from the tree.
But it bothers me somehow that the pawns are sorted by their biological age, not the chronological one.
So if a pawns father is much younger (biological) as his son, he is still listed beneath his son.
This is mostly an issue with the auto generated relationships (when a NPC enters the map), I had many times fathers (or children) of younger (older) age then their relatives.
If you do not check the pawns directly, it looks always like the (biological) younger are the children of the (biological) older. imho the family tree should always use the chronological age to fix that.
Maybe you can add an option to switch between bio and chrono age? :)