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B-Weapons had another update. I'll try to remedy this ASAP.
B-Weapons 3 got updated, no doubt. I'll try to update this to match the latest update ASAP.
I'll look into it soon.
What got added in the update?
Then I run into the problem of basically figuring out which animation is which and I'm more likely to run into all sorts of LUA-based errors instead of making a stable addon.
I'll see what I can do, but no promises.
Assuming I know how the properly model things, it would probably be weapons that aren't as well known such as the Stoner LMG, the Mateba Unica 6, etc.
L = {}
L["pro.diver"] = "Shoot while underwater"
L["pro.quickdraw"] = "Draw/holster more quickly"
L["pro.last"] = "Last shot damage"
L["pro.ace"] = "Chance to crit against NPCs"
L["pro.magcap"] = "Increased magazine capacity"
L["pro.refund"] = "Load round into magazine on headshot"
L["pro.runandgun"] = "Shoot while sprinting"
L["pro.headshotdamage"] = "Triple headshot damage"
L["pro.slowenemies"] = "Slows enemies on hit"
L["pro.invistracers"] = "Invisible tracers"
L["pro.fullauto"] = "Full Auto"
L["con.magcap"] = "Reduced magazine capacity"
L["con.beam"] = "Visible laser beam"
L["con.light"] = "Visible flashlight beam"
L["con.noscope"] = "No point of aim"
L["pro.ammo_blank"] = "Harmless!"
L["con.ammo_blank"] = "Harmless."
L["pro.ignite"] = "Ignites targets"
You mean that kind of conflict?
That does not actually break anything in the game as far as I know. Even Gunsmith Offensive and Gunsmith Offensive Extras has similar conflicts as does Urban Coalition and Urban Coalition Extras.
They are simply descriptions of the default perks from Gunsmith Offensive.
So, unless there's an actual conflict between codes of attachments and weaponry, this should have no problem whatsoever.
here the message
I've used them both. There are no conflicts on my end.
All I had to do was put an Att.Override_AmmoPerShot value of 2 in order to achieve the consuming double ammunition effect. As a bonus, the Energy Barrel Mk. II doesn't have the damage reduction of the original.
Tall orders, but doable.
Also can you make it so that the double barrel attachment consumes double ammo and actually shoots 2x times more bullets instead of one extra bullet?
sorry for the tall order, I've just always found it annoying in mods that have an attachable double barrel that doesn't actually function like a double barrel.