Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's ArcCW B-Weapons 3 Attachments
35 Comments
kosmiczny pies 17 Sep, 2023 @ 12:16am 
no sex 9/11
Fvynchynch  [author] 24 Aug, 2023 @ 4:35pm 
@TitanDuke80829

B-Weapons had another update. I'll try to remedy this ASAP.
TitanDuke80829 24 Aug, 2023 @ 3:51pm 
hey im currently experiencing an odd bug/ broken attachments where most wont equip (e.g the launcher 6x barrel no longer allowing its fast projectile attachment to equip) despite the box being white saying something can be equipped there. (i have give all attachments on spawn enabled too)
kosmiczny pies 18 Jul, 2023 @ 3:55am 
no sex 1/10
Fvynchynch  [author] 20 Mar, 2023 @ 5:52pm 
@hero from persona 4 golden

B-Weapons 3 got updated, no doubt. I'll try to update this to match the latest update ASAP.
dr frogger 20 Mar, 2023 @ 4:22pm 
muzzles dont work help help help help
Epitaph 13 Nov, 2022 @ 3:54pm 
Also I managed to make a B-Weapons revolver that does 70k+ dmg with 469 rpm (not joking about rpm)
Epitaph 13 Nov, 2022 @ 3:45pm 
So Essentially you're scrooge McDuck
Epitaph 13 Nov, 2022 @ 3:45pm 
Basically an infinite reserve that get regenerated entirely in a single milisecond
Epitaph 13 Nov, 2022 @ 3:44pm 
Make it so flipping coins has no cool down
Panicky! 16 Sep, 2022 @ 11:22pm 
...
Fvynchynch  [author] 10 Sep, 2022 @ 2:05am 
@Venator Cammander

I'll look into it soon.
Venator Cammander 10 Sep, 2022 @ 2:03am 
it seems like a patch
Fvynchynch  [author] 9 Sep, 2022 @ 4:53pm 
@Venator Cammander

What got added in the update?
Venator Cammander 9 Sep, 2022 @ 11:04am 
ArcCW B-Weapons 3 updated Aug 1
Fvynchynch  [author] 2 Aug, 2022 @ 5:02pm 
@FROST BYTE

Then I run into the problem of basically figuring out which animation is which and I'm more likely to run into all sorts of LUA-based errors instead of making a stable addon.
FROST BYTE 2 Aug, 2022 @ 3:55pm 
hmm what about models and animations others have made like the tfa versions of those weapons?
Fvynchynch  [author] 2 Aug, 2022 @ 3:19pm 
@thegoldenboi123

I'll see what I can do, but no promises.
Fvynchynch  [author] 2 Aug, 2022 @ 3:18pm 
@FROST BYTE

Assuming I know how the properly model things, it would probably be weapons that aren't as well known such as the Stoner LMG, the Mateba Unica 6, etc.
Epitaph 2 Aug, 2022 @ 3:13pm 
Please make coin toss a universal thing (Go on FAS;2.0 weapons, anything)
FROST BYTE 2 Aug, 2022 @ 7:52am 
@Fvynchynch have you ever considered making your own weapon pack, and if so what would be in it?
Fvynchynch  [author] 1 Aug, 2022 @ 4:49pm 
So, ultimately harmless in the long run rather than something that would break the game.
Fvynchynch  [author] 1 Aug, 2022 @ 4:48pm 
It's mostly just this:

L = {}

L["pro.diver"] = "Shoot while underwater"
L["pro.quickdraw"] = "Draw/holster more quickly"
L["pro.last"] = "Last shot damage"
L["pro.ace"] = "Chance to crit against NPCs"
L["pro.magcap"] = "Increased magazine capacity"
L["pro.refund"] = "Load round into magazine on headshot"
L["pro.runandgun"] = "Shoot while sprinting"
L["pro.headshotdamage"] = "Triple headshot damage"
L["pro.slowenemies"] = "Slows enemies on hit"
L["pro.invistracers"] = "Invisible tracers"
L["pro.fullauto"] = "Full Auto"

L["con.magcap"] = "Reduced magazine capacity"
L["con.beam"] = "Visible laser beam"
L["con.light"] = "Visible flashlight beam"
L["con.noscope"] = "No point of aim"

L["pro.ammo_blank"] = "Harmless!"
L["con.ammo_blank"] = "Harmless."

L["pro.ignite"] = "Ignites targets"
Fvynchynch  [author] 1 Aug, 2022 @ 4:48pm 
@Bonnie

You mean that kind of conflict?

That does not actually break anything in the game as far as I know. Even Gunsmith Offensive and Gunsmith Offensive Extras has similar conflicts as does Urban Coalition and Urban Coalition Extras.

They are simply descriptions of the default perks from Gunsmith Offensive.

So, unless there's an actual conflict between codes of attachments and weaponry, this should have no problem whatsoever.
Fvynchynch  [author] 1 Aug, 2022 @ 5:02am 
@Bonnie

I've used them both. There are no conflicts on my end.
Bonnie 1 Aug, 2022 @ 4:47am 
you should update the knife and grenade mod since is conflict with b weapons
Ui Uingus 30 Jul, 2022 @ 7:42pm 
Okay, dope. Thank you!
Fvynchynch  [author] 30 Jul, 2022 @ 7:01pm 
As for the shotgun receiver, I decided to not touch it for the time being.
Fvynchynch  [author] 30 Jul, 2022 @ 7:01pm 
@The Great Zambooni

All I had to do was put an Att.Override_AmmoPerShot value of 2 in order to achieve the consuming double ammunition effect. As a bonus, the Energy Barrel Mk. II doesn't have the damage reduction of the original.
Ui Uingus 30 Jul, 2022 @ 5:19pm 
Thank you! No pressure if it turns out to be impossible for whatever reason.
Fvynchynch  [author] 30 Jul, 2022 @ 4:42pm 
@The Great Zambooni

Tall orders, but doable.
Ui Uingus 30 Jul, 2022 @ 8:30am 
can you make the shotgun reciever compatable with the double barrel attachment?
Also can you make it so that the double barrel attachment consumes double ammo and actually shoots 2x times more bullets instead of one extra bullet?
sorry for the tall order, I've just always found it annoying in mods that have an attachable double barrel that doesn't actually function like a double barrel.
FROST BYTE 29 Jul, 2022 @ 2:19pm 
that was fast
Pure 29 Jul, 2022 @ 8:54am 
You scare me.