Arma 3
Antistasi Ultimate - Altis Requiem
122 Comments
stutpip123  [author] 17 Aug, 2024 @ 3:53am 
@dgrrr_junk this is the old version, pre-mod
dgrrr_junk 16 Aug, 2024 @ 2:53pm 
Maybe I'm a dolt, but -- What is this scenario? How does it relate to Antistasi Ultimate? Are the events & engagements more scripted / planned out, rather than being a sandbox?
stutpip123  [author] 3 May, 2024 @ 3:27am 
please use the new version linked in my previous comment
NotBrainwashedDude 2 May, 2024 @ 10:38pm 
How i make a rallypoint?
stutpip123  [author] 5 Sep, 2023 @ 2:37am 
Mister Mandarine 5 Sep, 2023 @ 1:17am 
found it sory :)
Mister Mandarine 5 Sep, 2023 @ 1:16am 
is there a website where i can see all mod that are useable with antistasi plus?
stutpip123  [author] 25 Jul, 2023 @ 2:34am 
i dont think the plus mod was intended to be altered, community have at least attempted to make it possible although they discourage it
Phoenix 1 24 Jul, 2023 @ 3:10pm 
So how did you add new faction templates to Antistasi+ ? I've tried out the extender for Antistasi the mod, an am not sure if there is a similar program for plus
stutpip123  [author] 19 Jul, 2023 @ 2:46am 
yes. because parameters only exist for modsets that have multiple factions like CUP, RHS and 3CB. Any modset like clone wars, halo, ww2 that only has one arrangement will autodetect when the correct mods are loaded and use those factions
Viper Vapor 419 18 Jul, 2023 @ 4:49pm 
Well, Hate to say it but the Clone Wars isnt a faction setting in the Missions parameters
stutpip123  [author] 17 Jul, 2023 @ 2:24am 
could be several things, not yet finished loading, corrupt old save file, missing some mods/mods downloads are corrupt
Riflemen526 15 Jul, 2023 @ 2:47am 
Been trying to get this running on a dedicated server with the clone wars mods, but the mission isn't working. On the briefing screen the map is covered in coloured boxes and various tactical map markers. Any idea why this is?
stutpip123  [author] 12 Jul, 2023 @ 6:53am 
its much easier said than done, anyone who wants to help who has knowledge of SQF code please come to the discord
mista fisha 11 Jul, 2023 @ 6:28pm 
yeap, would like to see an updated version of this if it ever comes :steamhappy:
Riskaz 23 Jun, 2023 @ 1:26pm 
I dont believe Antistasi plus is being worked on anymore
stutpip123  [author] 21 Jun, 2023 @ 6:15am 
this is based on the last mission version of antistasi plus. the mod version is completely new and requires a full redo of everything we did here just to bring it up to parity. it will be a long time before we can do that, also Plus is being actively updated regularly, meaning if we start working then everything we do could be wasted effort days later
Miami 21 Jun, 2023 @ 5:49am 
I Question is this mod based on the new antistasi's plus mod or based on its scenario's version ? if not then will there ever be a version of the mod's ?
stutpip123  [author] 12 Jun, 2023 @ 12:41pm 
only way is to not garage them, vehicles within 50m of the HQ will be saved. thats 50m of the place the HQ was placed
TheTubbyNinja 12 Jun, 2023 @ 7:07am 
well anyway to get around the no guns? sorry for bothering
stutpip123  [author] 12 Jun, 2023 @ 1:43am 
no the arsenal should be the antistasi arsenal which is built from the vanilla one
TheTubbyNinja 12 Jun, 2023 @ 1:13am 
I do have Ace installed is the arsenal supposed to be the ace arsenal?
stutpip123  [author] 11 Jun, 2023 @ 2:35am 
that bug is why ace is required for the clone wars modset
TheTubbyNinja 10 Jun, 2023 @ 9:58pm 
whenever I put vehicles into the garage I'm not able to access weapons when i take them out

Ill take out a LAAT and it has no guns to shoot am I doing something wrong?
stutpip123  [author] 31 May, 2023 @ 4:33am 
@Legion use Reb vs Inv to fight redfor
@Morello the uniform randomisation is broken but the rest of the loadouts you setup should work, helmets and vests with armour protection will take priority over unarmoured however
@JUANITO99 there is no way to play as the germans in this version. you will need to check my profile for the "wehrmacht resistance" missions, those were specially made for that purpose, although they are based on the community version and thus lack the features of plus
JUANITO99 31 May, 2023 @ 1:02am 
First of all, a good MOD, especially because it allows us to play ww2 in antistasi. Thank you very much. I have a question, can we change factions when we play with the ww2 preset? . We appear as Poles and we face the Germans who are the occupiers and the Soviets who are the invaders. I looked at parameters before starting the mission but nothing. I would like to play as German, if someone can tell me how to change I would really appreciate it :)
Aerial_Morello 29 May, 2023 @ 8:47am 
Did you guys manage to fix the custom loadouts issue? If I remember correctly there used to be an issue where you couldn't set AI loadouts for your faction and have them actually use them but it's been a while since I've done an antistasi campaign
[NOCS]Legion 28 May, 2023 @ 1:24pm 
hi, i'm playing with the CUP mod in singleplayer via Lan host (rebel vs gov) by chance there is a way to play against Redfor instead of Bluefor i tried to look in the options but i couldn't find anything
stutpip123  [author] 21 May, 2023 @ 2:36am 
put fuel truck and the vehicle into the garage and let the automatic system do it when you take it out of the garage
TheTubbyNinja 20 May, 2023 @ 10:38pm 
How would one refuel star wars vehicles in ace? totally asking for a friend thannnnks lol
stutpip123  [author] 9 May, 2023 @ 6:20am 
helmets take priority, you cant override that, they are objectively better as they provide protection. uniform randomisation is broken due to socrates not updating his github with the code that he included in the release version equivalent to where we branched from
PersianBandit 9 May, 2023 @ 5:49am 
Is there a way to make my AI use the loadout i make for them? They use the helmets,backpacks,vest, and weapons i have for them but they use random uniforms and facewear. also if i want them to wear a hat instead of a helmet they ignore it and wear the helmet
stutpip123  [author] 1 May, 2023 @ 4:03am 
join discord and send full modlist so i can see which may be conflicting
ruschellmead 30 Apr, 2023 @ 8:30pm 
it keeps saying incaptible mods rhs and cup but we dont have cup installed
Komandarm Knuckles 5 Apr, 2023 @ 12:23am 
Gotcha, just another thing. I've added "ls_mandalorian_undersuit_uniform" to "CW_Civ.sqf", so I can use the mandalorian undersuit as a civ, since you can't put it back on after removing it, but it still won't let me go undercover when using it. It's literally the only uniform that won't clip with the mandalorian armor so my eyes really need it to work, but I haven't managed.

Haven't really messed with the antistasi pbo in ages, so I might be fucking something up, but I recall it being just that, adding it in the new templates civilian .sqf file
stutpip123  [author] 3 Apr, 2023 @ 6:09am 
all of the new features are from the new version of antistasi community as far as i know.
the magnitude of work required to move to the new version is simply beyond what me and Karl can do alone, especially with how busy we are these days. it is the plan to one day attempt it, but that is likely months away at best, probably much longer as it requires not only redoing all the work needed to create this version to begin with, but going even further to learn how to transition from mission making, to mod making
Komandarm Knuckles 3 Apr, 2023 @ 6:04am 
Will this be updated to the new version of Antistasi Plus? It'd be nice to be able to configure the settings as in Socrates' mod
NitroZeus 2 Apr, 2023 @ 3:20pm 
in the order it wanted so?
NitroZeus 2 Apr, 2023 @ 3:20pm 
well i went to github and subscribed and added each exact mod too it
stutpip123  [author] 2 Apr, 2023 @ 3:15pm 
join the discord and send your modlist and server RPT, i guarantee you are missing a mod
NitroZeus 2 Apr, 2023 @ 3:06pm 
I cannot get the star wars version to work ive even loaded the mods exactly as the order says on the list it just forces it to default
WINZM4N 360 19 Mar, 2023 @ 6:49am 
good news i actually got it to work and it works seamlessly. i found the revive settings in the mission and added the code. it should work for all maps as well.
stutpip123  [author] 19 Mar, 2023 @ 3:37am 
i doubt it can be integrated easily. you would have more success using ace for its medical then finding/coding a self revive function for it
WINZM4N 360 18 Mar, 2023 @ 6:47pm 
hey there I have a question on how to add scripts to the existing mission, specifically Self Revive. I think it would be a good addition especially when playing by yourself. its a bit annoying to die by dumb things like stairs and having the ai try to revive but they are bugged out most of the time. I was trying to do it myself but with no success. I have the code but I'm not really sure where i can integrate it in.
stutpip123  [author] 11 Mar, 2023 @ 4:36am 
JGSDF is not a supported faction, no mods I know of contain enough assets to create a full faction for it. if you had a mod with enough of the right vehicles, weapons, uniforms and other equipment it can be done, its all to do with template files, but there is some other work that has to be done too
ltcommandersz 10 Mar, 2023 @ 8:15am 
is there a way to change Bluefore into JGSDF useing the JGSDF moods
stutpip123  [author] 3 Mar, 2023 @ 1:59am 
antistasi mod is a completely different version. do not try to load it when playing this mission
ltcommandersz 1 Mar, 2023 @ 7:03pm 
okay so i saw Antistasi Mod 3.0 allows you to change the factions in Antistasi but i dont know if that useable with this mod
stutpip123  [author] 1 Mar, 2023 @ 11:11am 
you cannot play as clones, antistasi requires two enemy AI factions that have full equipment and vehicle rosters. the only faction suitable for the AI are Republic and CIS
ltcommandersz 1 Mar, 2023 @ 10:28am 
Question how do i change starting faction to blue as my players want to play clones in a star wars
set up