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"if (_popReb > _popGov && {((airportsX + milbases) findIf {sidesX getVariable [_x, sideUnknown] != teamPlayer} == -1)}) then {["end1",true,true,true,true] remoteExec ["BIS_fnc_endMissions",0]; to
if (_popReb = _popTotal) then {["end1",true,true,true,true] remoteExec ["BIS_fnc_endMissions",0] ;
If I'm not completely mistaken, this would change the win condition to 100% support which should just be straight up impossible?
We'd like to conquer the whole map instead of it just ending after 50%
and i get stuck somewhere random in the map with none of the antistasi scrips working (no arsenal, hq, commander...etc and Y opens zeus.
you can try using ace no medical for Clone Wars but I cannot promise it won't cause issues
Can provide error log and modlist if wanted and any help is greatly appreciated as we've been wanting to do some IFA Stasi again for a awhile
changing a couple lines of code to remove the requirement is possible but as stated above, basically makes the gamemode unplayable as every armed vehicle you take becomes useless
Default binding will be SHIFT + Y, or CTRL + SHIFT + Y