Arma 3
Antistasi Ultimate - Taviana
44 Comments
Helios 18 Feb, 2024 @ 8:52am 
Taviana 0.4.2 Can be use with this. But don't know if it's flawless, we're currently on it with some Friends and feels it's good for the moment
Torrico 5 Jul, 2023 @ 3:55pm 
F
JillySweet 27 May, 2023 @ 10:55am 
can't find the map anywhere. any way i can get a hold of it?
PhantomX 16 May, 2023 @ 12:34pm 
Is there anything in specific that needs to be done with the Antistasi Ultimate missions in regards to setup for Dedicated Server?
jaccy-kun 16 May, 2023 @ 6:57am 
Nah I dont mean you specifically I mean steam u good babe I love antistasi on this map
stutpip123  [author] 16 May, 2023 @ 2:05am 
no that has nothing to do with us
Body 16 May, 2023 @ 1:57am 
Hey Stutpip123 did you make the Tavistazi mod? Cause they pulled it off again?
jaccy-kun 2 May, 2023 @ 6:16pm 
too bad they fucking took taviana down off the workshop again
stutpip123  [author] 15 Apr, 2023 @ 8:07am 
if you actually understand all the code then anything is possible. just the majority who ask for simple fixes don't even know a program to open SQF files lol
Murge 15 Apr, 2023 @ 4:52am 
Also I checked the lines for typos, that comment I just made has few but meh:buzzed:
Murge 15 Apr, 2023 @ 4:51am 
Well the win screen is forced after more than 50% of the map supports you, I just went ahead and changed the

"if (_popReb > _popGov && {((airportsX + milbases) findIf {sidesX getVariable [_x, sideUnknown] != teamPlayer} == -1)}) then {["end1",true,true,true,true] remoteExec ["BIS_fnc_endMissions",0]; to

if (_popReb = _popTotal) then {["end1",true,true,true,true] remoteExec ["BIS_fnc_endMissions",0] ;

If I'm not completely mistaken, this would change the win condition to 100% support which should just be straight up impossible?
stutpip123  [author] 15 Apr, 2023 @ 4:07am 
there is no simple way. just call it a win whenever you want to, you dont have to see the end screen
Murge 14 Apr, 2023 @ 3:49pm 
Is there any simple way to delete the win condition of 50% support?
We'd like to conquer the whole map instead of it just ending after 50%
_Roke 7 Mar, 2023 @ 1:52am 
Nevermind, I figured it out. For those like me on a grand and horrible journey trying to make this work, the map version required is 0.4.2.7. It is elsewhere on the workshop, though not uploaded directly. Good luck!
_Roke 7 Mar, 2023 @ 1:05am 
You wouldn't happen to know which version of the Taviana map this mission is built for, would you? I've got an old copy - I believe the same version that Violt has posted on the workshop, below this comment - but the mission fails to initialize, instead just plopping the player down in first person at the default headquarters spawn.
ricky 22 Feb, 2023 @ 5:08am 
who is map ?
stutpip123  [author] 19 Feb, 2023 @ 2:29am 
you need to find a copy of the map mod. it keeps being removed from the workshop by the original author. the comment below yours by Violt where they mention they reuploaded it so check their workshop submissions
𝓜𝓲𝓼𝓽𝓮𝓻𝔂 18 Feb, 2023 @ 2:06pm 
what to do if the map does not start, it simply does not exist, it does not appear in the arm, please help
Violt 17 Feb, 2023 @ 9:25am 
Stutpip123, go to my Workshop items and Tavistasi :)
stutpip123  [author] 14 Feb, 2023 @ 1:55am 
the workshop page keeps being copyright taken down by the original author, as its an arma 2 map
czeroi 13 Feb, 2023 @ 5:29pm 
Hey i need the map itself any link to it?
stutpip123  [author] 31 Oct, 2022 @ 2:45am 
not gonna add factions that have 25+ required mods each
Koger 30 Oct, 2022 @ 9:10pm 
can you add some of HazmatGamer factions
Silence 21 Sep, 2022 @ 11:39am 
Very descriptive, thank you
Almec 21 Sep, 2022 @ 11:36am 
doesnt work
neekap 5 Sep, 2022 @ 2:12pm 
Edit: I just tried it on Altis but it works, so the problem is only on chernarus.
neekap 5 Sep, 2022 @ 2:07pm 
These Antistasi Ultimate scenarios give me an error, "Cannot load mipmap steammpmission\_cur_mp.chernarus_summer\pictures\mission\pic."
and i get stuck somewhere random in the map with none of the antistasi scrips working (no arsenal, hq, commander...etc and Y opens zeus.
General Jame Macheal 16 Aug, 2022 @ 9:20am 
kk thxs
stutpip123  [author] 16 Aug, 2022 @ 3:28am 
the only modset that requires ace at all is Star Wars Clone Wars. All other modsets can be used without ace.

you can try using ace no medical for Clone Wars but I cannot promise it won't cause issues
General Jame Macheal 15 Aug, 2022 @ 7:46pm 
this is just a small suggestion but is it possible to substitute ace for ace no medical since a.is dont actually heal downed players and other a.is, if not than could you somehow implement the UAS system into the game to atleast make it insta kill the a.is and players, i am unable to play multiplayer cause of router issues so all i can use is the a.is and i kinda hate that medics dont do anything other than glitch out or run away while i am fighting the enemy to cover the said medics :(
stutpip123  [author] 11 Aug, 2022 @ 1:21am 
Please join the discord and provide modlist and RPT, can't fix anything without exact details of what's happening
SteelWolf 10 Aug, 2022 @ 11:38pm 
My group is also having the same problem as Blood with IFA, Tried both on our dedicated and separately on a LAN host, same error message.

Can provide error log and modlist if wanted and any help is greatly appreciated as we've been wanting to do some IFA Stasi again for a awhile
Bloodmachine 10 Aug, 2022 @ 3:45pm 
It just said IFA had an ai altering attribute, and all the ai changing i have dont bother with tripping the alert and ive done fine with them so im just confused on how to get the ww2 one working
stutpip123  [author] 9 Aug, 2022 @ 7:10am 
The mods technically work without ace, however all 3AS vehicles (which is almost all of the ones used) lose all weapons upon being garaged, and the damage system was balanced for ace.

changing a couple lines of code to remove the requirement is possible but as stated above, basically makes the gamemode unplayable as every armed vehicle you take becomes useless
Silence 9 Aug, 2022 @ 4:44am 
You can (technically) do it but it's not advised, stutpip will know more
chill3will 9 Aug, 2022 @ 4:43am 
For the star wars mod set, is there anyway to get rid of ace or deactivate the entirety of the mod? Or is that the only way the entirety of the star wars mod functions? And also great work on the ultimate iteration. Been loving it with friends.
stutpip123  [author] 9 Aug, 2022 @ 2:55am 
Could you be more specific about these issues? Perhaps join the support server and send us the RPT
Bloodmachine 8 Aug, 2022 @ 7:47pm 
Getting problems with IFA causing the mission to become incomplete
iTripFatGirls 5 Aug, 2022 @ 2:17pm 
makes sense. i realized that i had a few mods that change the AI
stutpip123  [author] 3 Aug, 2022 @ 3:30am 
I suggest you reduce your modlist. Too many mods or incompatible mods can cause infinite loading
iTripFatGirls 2 Aug, 2022 @ 4:01pm 
the mission wont load at all. ive tried multiple times to get it to work but still nothing. the init never starts/ finishes
Sertes 30 Jul, 2022 @ 9:10am 
Thanks for the help
stutpip123  [author] 30 Jul, 2022 @ 9:08am 
host/logged in admin has access to zeus, depending on the modset the key bind can change. if you have messed with your keybinds you also could have changed it.

Default binding will be SHIFT + Y, or CTRL + SHIFT + Y
Sertes 30 Jul, 2022 @ 8:58am 
How to enable Zeus?