RimWorld

RimWorld

Vanilla Fumo Expanded
43 Comments
Chen 17 Dec, 2023 @ 3:46am 
If anyone is interested, I ported this mod myself!
Chen 21 Nov, 2023 @ 5:15am 
Hello! I was hoping to reach out to discuss this mod with you! I went ahead and sent you a friend req so we could talk a bit more easily! Hope I'm not bothering you!
[=AWOL=] Ayyysguy 11 Nov, 2023 @ 2:07pm 
1.4
Sablefeline 2 Sep, 2023 @ 11:35am 
highly urgent we get a 1.4
LegoBoi 30 Jun, 2023 @ 1:30pm 
agreed saph :skheart:
FlamBoris 31 May, 2023 @ 8:22am 
gang
Saph 11 May, 2023 @ 11:39am 
Mod needs an update for 1.4
Stachman 30 Apr, 2023 @ 6:37pm 
i like that "vanilla expanded" in the name suggests that the base game has fumos in it already
Snips 15 Mar, 2023 @ 6:47pm 
Fumo
[FUMO] Snoru 25 Jan, 2023 @ 6:54am 
Make it so i can have it as my holy relic for my ideology
[FUMO] Snoru 25 Jan, 2023 @ 6:07am 
Fumo
ChillySillyWilly 5 Dec, 2022 @ 12:31am 
Fumo
ohh25 26 Nov, 2022 @ 7:00pm 
Fumo
The Ducktor 26 Nov, 2022 @ 5:06am 
Fumo
Vahn Magnus 5 Nov, 2022 @ 8:16pm 
Fumo :CirnoMofumofu:
Lightwave 31 Oct, 2022 @ 1:20pm 
Fumo
Witch Hunter Siegfried 11 Sep, 2022 @ 8:03pm 
This is my favorite Vanilla Expanded mod!
Delta7777777 27 Aug, 2022 @ 1:29pm 
Thanks Lumi!
I like being able o place them on things, but yeah ,testing is wise. The only issue I have noticed with the Edifice [False] tag in combination with <clearBuildingArea>false</clearBuildingArea> is that you can now place them inside of walls and other solid objects. This obscures them from "view" of the pawns, but you as a player can still see them of course, and the pawns/colonists can still retrieve them.
They are still observable as beauty objects when placed on beds, chairs and tables. Further testing should be done though, especially on version 1.3+
-
Thanks again for making this mod. Love it.
MercuryDoll  [author] 25 Aug, 2022 @ 7:17am 
Heatwave is currently sabotaging my ability to work on these things, but i'll try to add these suggestions.

Though as for the capability of placing them on top of stuff. I looked into it before i released them and considered the Edifice tag, and the consensus was that the tag was clearly not designed for this purpose and may cause other issues, which is why i didnt add it in the first place. But it seems that is what the tag's common purpose is now, i'll test it and ship it if it doesnt cause issues.
Synthc4t 14 Aug, 2022 @ 4:35pm 
funky
Delta7777777 11 Aug, 2022 @ 2:18am 
Also, if you want to stack these cute dolls on tables, beds and chairs add <isEdifice>false</isEdifice> above <statBases> and <clearBuildingArea>false</clearBuildingArea> under <altitudeLayer>

<building>
<isEdifice>false</isEdifice>
</building>

<statBases>
<MarketValue>300</MarketValue>

<altitudeLayer>Item</altitudeLayer>
<clearBuildingArea>false</clearBuildingArea>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>

Not sure if that will mess with the meditation/ritual bits though, but it works fine on 1.2. They look great sitting around like that, like you would see them in irl photos.
Peace :)
Delta7777777 11 Aug, 2022 @ 2:17am 
Hey Lumi, I'm on 1.2 and got some errors:

XML error: <ritualFocus><spectateDistance>2</spectateDistance><allowedSpectateSides>Down</allowedSpectateSides></ritualFocus> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="FumoBase">

If you introduce separate .xml folders for 1.1 and 1.2 with the references to <ritualFocus> & <li>PlaceWorker_MeditationOffsetBuildingsNear</li> omitted, that will resolve the issue. Ritual Focus and the other were added in 1.3 and so it results in error when they are referenced in earlier game versions.

You could of course forget the changes and simply label this mod for 1.3 only. I already fixed it for myself. Going to add some lore to their individual descriptions later too.

Regardless, I love the look or your mod, and the "Vanilla Fumo Expanded" title is hilarious, especially since it doesn't even need the vanilla expanded framework. top jej
10/10.
Really, I love it.
Delta7777777 10 Aug, 2022 @ 5:33am 
Awesome!
Kokorocodon 9 Aug, 2022 @ 2:13pm 
if only they knew what fumo means in portuguese
Seanggag 9 Aug, 2022 @ 12:21pm 
Bruh, I made a Korean translation. I have no plans to upload translations to the Workshop. I would like to pass it on to you directly. here : https://drive.google.com/drive/u/4/folders/1Am8c_I6ogK1fVVePHYTFljqhvrjt8kJc
AcePolystyrene 8 Aug, 2022 @ 8:27pm 
fumo
not_waifu 8 Aug, 2022 @ 5:36pm 
fumo
wavenaza 8 Aug, 2022 @ 12:41am 
fumo
whenwrašk 7 Aug, 2022 @ 4:21pm 
inb4 the real VE team hires a hitman to wack @Lumi MercuryDoll
Gatotato 7 Aug, 2022 @ 5:36am 
fumo
Hatteras1337 6 Aug, 2022 @ 10:30am 
death
Rubyko 5 Aug, 2022 @ 2:09pm 
Finally VFE is worth installing.
MagnusCerebrum 4 Aug, 2022 @ 4:00pm 
For some reason I can't uninstall/install them anywhere, they're stuck to where they have been dropped after purchasing them. Plus, for some reason, I have to claim them after buying.
Silhouette 3 Aug, 2022 @ 10:23am 
Needs a Momiji
Ray Peat 2 Aug, 2022 @ 10:52pm 
based
Seanggag 1 Aug, 2022 @ 8:33pm 
2hu is marketable
RustOverLord 1 Aug, 2022 @ 10:19am 
peak mod
Frying_Dutchman 1 Aug, 2022 @ 5:46am 
This mod is better than most of the vanilla expanded series anyway.
PiccoloDom 31 Jul, 2022 @ 1:06am 
fumo
TurtleShroom 30 Jul, 2022 @ 12:58pm 
NO TYNAN! PLEASE DON'T TURN ME INTO A MARKETABLE STUFFED ANIMAL MADE OUT OF MY OWN SKIN!!
MercuryDoll  [author] 30 Jul, 2022 @ 10:52am 
That's okay, the other Council has approved of my work already. https://i.imgur.com/EZGcyqd.jpg
KemonoAmigo 30 Jul, 2022 @ 10:20am 
Oh shit, the lord himself has spoken.
Oskar Potocki 30 Jul, 2022 @ 9:48am 
Whilst you try hard to make it look like it's part of the vanilla expanded mod series, I neither grant you the seat at the council nor the rank of the master.