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I like being able o place them on things, but yeah ,testing is wise. The only issue I have noticed with the Edifice [False] tag in combination with <clearBuildingArea>false</clearBuildingArea> is that you can now place them inside of walls and other solid objects. This obscures them from "view" of the pawns, but you as a player can still see them of course, and the pawns/colonists can still retrieve them.
They are still observable as beauty objects when placed on beds, chairs and tables. Further testing should be done though, especially on version 1.3+
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Thanks again for making this mod. Love it.
Though as for the capability of placing them on top of stuff. I looked into it before i released them and considered the Edifice tag, and the consensus was that the tag was clearly not designed for this purpose and may cause other issues, which is why i didnt add it in the first place. But it seems that is what the tag's common purpose is now, i'll test it and ship it if it doesnt cause issues.
<building>
<isEdifice>false</isEdifice>
</building>
<statBases>
<MarketValue>300</MarketValue>
<altitudeLayer>Item</altitudeLayer>
<clearBuildingArea>false</clearBuildingArea>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
Not sure if that will mess with the meditation/ritual bits though, but it works fine on 1.2. They look great sitting around like that, like you would see them in irl photos.
Peace :)
XML error: <ritualFocus><spectateDistance>2</spectateDistance><allowedSpectateSides>Down</allowedSpectateSides></ritualFocus> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="FumoBase">
If you introduce separate .xml folders for 1.1 and 1.2 with the references to <ritualFocus> & <li>PlaceWorker_MeditationOffsetBuildingsNear</li> omitted, that will resolve the issue. Ritual Focus and the other were added in 1.3 and so it results in error when they are referenced in earlier game versions.
You could of course forget the changes and simply label this mod for 1.3 only. I already fixed it for myself. Going to add some lore to their individual descriptions later too.
Regardless, I love the look or your mod, and the "Vanilla Fumo Expanded" title is hilarious, especially since it doesn't even need the vanilla expanded framework. top jej
10/10.
Really, I love it.