Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also placed course boundary markers at the end of the stretches to let drivers know where the course ends and that they should start turning around. Heading into turn 1 and turn 7.
2. I opted with an evening version but have it labeled as night, since I was intending to make a night time version but the sunset version just looked better.
1. Why does the map abruptly end with invisible walls further down the tracks?
My best guess is that you did this due to source limitations yet you showed it in showcases to leave people to believe that the map is way bigger than it actually is?
2. Where is the night version? I see an evening and day version, but no night.
"