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The Tatra KTNF6 ist will be published soon.
I assume it might be either the "Continues Junction Median" mod or the "Hide TM:PE Unconnected Tracks" mod, both of which I use and don't really want to unsubscribe from or deactivate. Ah well, it's only a minor visual thing anyways and not that big of a deal for me :) Thanks a lot for your effort and your awesome content! :)
I can't explain the error. I recreated the situation and everything is displayed correctly: https://ibb.co/KNFSpvg All I can think of is a modification blocking the visual connections. In general, it doesn't matter which streets approach an intersection. It is always important that the tram avenues have the correct connection group. The avenue has that. I'm assuming your intersection is edited (no markings) and something is suppressing the visual connections. I'm sorry that I can't help you properly.
I took a screenshot of it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3174290476
It's an intersection between your road, a vanilla four-lane tram road with trees, a vanilla two-lane one way road with threes and a three-lane one way road with trees from the workshop. It works fine, as you can see in the picture, there is a working tram line going over the road, it's just that no tracks are visible on the intersection
Unfortunately I cannot reproduce your problem with the connections. For me the avenue works with all vanilla roads. Which “version” (ground, bridge, tunnel) do you use? Maybe you can give me a link to a picture so I can check it more closely. Thank you very much! =)
31.12.2023:
Complete network overhaul
- wider lanes for vehicles,
- Fixed LOD issues
- the network uses the developers "all-in-one vanilla texture",
- The avenue is now sorted correctly under "Medium Roads" in the Roads-Tab.
Feel free to change this avenue according to your ideas. :)
The avenue was originally created by Bad Peanut.
Thanks for your report! I just checked and couldn't find the problem. Everything works for me.
The problem will be the 90 degree angle. If you have an intersection with the avenue or the promenade (with a turn), then the minimum angle of 90 degrees for tracks and wires will not be present on a segment. With Move-It you can correct the angle of the segment. :-)
17.12.2022:
- Fixed large lod file,
- new corner angle
I know the warning in LSM. When I improve my 3D modeling skills, I will take care of this problem.
A six-lane road is currently not planned. But maybe next year :)
6L Avenue like this
23.09.2022:
- added new tram tracks (part of the free patch)
I am planning a vanilla tram road (original tram road redesigned) with grass texture (with and without pedestrian paths).
Great road. Can you do tram road with grass only, without sidewalks or car roads?