Cities: Skylines

Cities: Skylines

Vanilla 4-Lane Avenue / median 2-Way Grass Tram Track
33 Comments
Wiwi  [author] 16 Jun, 2024 @ 4:47am 
@Kevelk27
The Tatra KTNF6 ist will be published soon.
WHIT3 16 Jun, 2024 @ 4:07am 
Can you make a 6-lane version?
Kevelk27 9 May, 2024 @ 1:18pm 
Where is that tatra ktnf6 from the thumbnail available? i cant find it on the workshop
gummistiefel195 11 Mar, 2024 @ 10:10am 
@Wiwi
I assume it might be either the "Continues Junction Median" mod or the "Hide TM:PE Unconnected Tracks" mod, both of which I use and don't really want to unsubscribe from or deactivate. Ah well, it's only a minor visual thing anyways and not that big of a deal for me :) Thanks a lot for your effort and your awesome content! :)
Wiwi  [author] 9 Mar, 2024 @ 4:19am 
Thank you for the picture!
I can't explain the error. I recreated the situation and everything is displayed correctly: https://ibb.co/KNFSpvg All I can think of is a modification blocking the visual connections. In general, it doesn't matter which streets approach an intersection. It is always important that the tram avenues have the correct connection group. The avenue has that. I'm assuming your intersection is edited (no markings) and something is suppressing the visual connections. I'm sorry that I can't help you properly.:steamsad:
gummistiefel195 6 Mar, 2024 @ 10:57am 
@Wiwi
I took a screenshot of it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3174290476
It's an intersection between your road, a vanilla four-lane tram road with trees, a vanilla two-lane one way road with threes and a three-lane one way road with trees from the workshop. It works fine, as you can see in the picture, there is a working tram line going over the road, it's just that no tracks are visible on the intersection
Wiwi  [author] 3 Mar, 2024 @ 3:36am 
@gummistiefel195
Unfortunately I cannot reproduce your problem with the connections. For me the avenue works with all vanilla roads. Which “version” (ground, bridge, tunnel) do you use? Maybe you can give me a link to a picture so I can check it more closely. Thank you very much! =)
gummistiefel195 27 Feb, 2024 @ 2:15am 
Hey, I love this road type and use it a lot in my city. :) However, I noticed that there are no tram tracks appearing on intersections between this road and the vanilla 4-lane tram roads the game shipped with. Maybe you could fix this?
sodastereolab 18 Feb, 2024 @ 10:15am 
awesome work!! ^_^
Wiwi  [author] 31 Dec, 2023 @ 8:37am 
LATEST UPDATE:
31.12.2023:
Complete network overhaul
- wider lanes for vehicles,
- Fixed LOD issues
- the network uses the developers "all-in-one vanilla texture",
- The avenue is now sorted correctly under "Medium Roads" in the Roads-Tab.
Hans_Stahl 24 May, 2023 @ 11:01am 
This is an excellent asset, Wiwi! Just what I was looking for! I would love to see this avenue also with gravel tracks, like the elevated version of this one. It is a very common style here in Germany.
BlitzEN 8 May, 2023 @ 1:20am 
Great work! Do you you know where to find similar 4-lane avenue with side platforms, but without trees or grass?
CC22A 14 Apr, 2023 @ 11:55pm 
Certainly. Thank you!
Wiwi  [author] 7 Apr, 2023 @ 4:44pm 
@CC22A
Feel free to change this avenue according to your ideas. :)

The avenue was originally created by Bad Peanut.
CC22A 30 Mar, 2023 @ 5:35am 
May I use the road as a template for a road asset that I am trying to make? I will put you in the credits if I decided to upload it to the Workshop. The base of the road would probably still be similar, but the lanes may be changed!
Wiwi  [author] 5 Jan, 2023 @ 4:58pm 
@Hutosiak
Thanks for your report! I just checked and couldn't find the problem. Everything works for me.

The problem will be the 90 degree angle. If you have an intersection with the avenue or the promenade (with a turn), then the minimum angle of 90 degrees for tracks and wires will not be present on a segment. With Move-It you can correct the angle of the segment. :-)
Hutosiak 5 Jan, 2023 @ 4:38pm 
I have a problem that when connecting it to any of the promenades you made, the tracks don't connect. It's a small but really bothering thing.
yao_zhou 19 Dec, 2022 @ 7:29pm 
Thanks for your update!
Wiwi  [author] 17 Dec, 2022 @ 2:27am 
LATEST UPDATE:
17.12.2022:
- Fixed large lod file,
- new corner angle
Wiwi  [author] 10 Dec, 2022 @ 6:28am 
@yao_zhou
I know the warning in LSM. When I improve my 3D modeling skills, I will take care of this problem.
yao_zhou 9 Dec, 2022 @ 7:16pm 
Nice tram road, but LSM reported very large LOD mesh. Can you fix it?
dacity3000 1 Dec, 2022 @ 7:57am 
Nice wok, just keep creating ~
Wiwi  [author] 29 Nov, 2022 @ 4:26pm 
@R'2R
A six-lane road is currently not planned. But maybe next year :)
R'2R 26 Sep, 2022 @ 9:20pm 
Request
6L Avenue like this
MCBigOil66 26 Sep, 2022 @ 8:39am 
Absolutely lovely, thank you for the great asset.:steamthumbsup:
Wiwi  [author] 22 Sep, 2022 @ 3:12pm 
UPDATES:
23.09.2022:
- added new tram tracks (part of the free patch)
S†ark-Maxine 17 Sep, 2022 @ 11:22am 
this is absolutely amazing can you make a 6 strip version of this :steamthumbsup:
TeaEarlGayHot 12 Sep, 2022 @ 12:36pm 
I am loving your assets! This is perfect for one of my new areas! (this with a bike lane someday would be beyond!)
Corrupted Matt 10 Aug, 2022 @ 4:44am 
could you make a variant of this and your tram promenade without the greenery (like in their bridge version) and the tram lanes painted like in vanilla?
Wiwi  [author] 2 Aug, 2022 @ 12:53pm 
@Exxxpress buss
I am planning a vanilla tram road (original tram road redesigned) with grass texture (with and without pedestrian paths).
Exxxpress buss 2 Aug, 2022 @ 12:33pm 
Hi
Great road. Can you do tram road with grass only, without sidewalks or car roads?
Wiwi  [author] 2 Aug, 2022 @ 12:00pm 
@Wazdr: Yes, the grass thema use the same texture. :)
Wazdr 2 Aug, 2022 @ 6:04am 
Does the grass track use the same texture as the theme?