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Rapporter et oversættelsesproblem
Currently have a Sang colonist who seems to have her deathrest bugged. Previously, she could deathrest just fine, but her psyfocus never went up while doing so despite it being a meditation focus.
Now, when I try to pop her in the coffin, she goes up to 20% deathrest, and then her deathrest starts declining as if she were awake. The game even gives the line "This colonist must deathrest in X days" while she's in the coffin.
I've tried removing the focus, and the bug still persists. First time encountering this despite playing the save for several, several hours now with no prior problems regarding this colonist's deathrest.
Only thing effecting both are VE psycasts, VE sanguophage, and the additional Hemosage mod for VE psycasts.
GetStatValue, GetStatValueAbstrat and TransformValue are all spiking like crazy. Not having looking at the code, it seems to want to scan the surrounding value EVERY tick or something? Perhaps could be cached, no?
Anyway, is there a way to just unlearn this focus type? It's seriously gamebreaking as is. Thanks!
But it clearly needs more time in the oven before it's ready for use in 1.6.
Especially with older saves. It deletes all your colonists that used psy powers.
Other vanilla mods break several other aspects of the game as well like menus. Visual bugs, black screens, crashing, looping audio noises, and a few other issues.
Probably avoid this mod and other vanilla- mods for a month or two tbh.
Dunno why they labelled it as 1.6 ready.
When it's active, I can't open the action menu for any furniture or workbench. Right-clicking simply does nothing, and the console throws an error every time:
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56D08071] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Root:OnGUI ()
What's the point of capturing the raiding psycaster? It seems like there's nothing I can do with him. They are regular prisoners with no special interactions. I've already got three of them.
It seems like I will just execute them.
Sorry man, you're the best.
<3 <3 <3
@Poker
You can literally see a comment underneath yours where I say that bugs should NOT be reported in the comments, and then you proceed to report them in the comments.
Either way, fix was pushed.