RimWorld

RimWorld

Vanilla Psycasts Expanded
4,407 Comments
Brick Wall 2 hours ago 
Yea if anyone else is wondering, this and Vanilla main break the game.

Especially with older saves. It deletes all your colonists that used psy powers.
Other vanilla mods break several other aspects of the game as well like menus. Visual bugs, black screens, crashing, looping audio noises, and a few other issues.

Probably avoid this mod and other vanilla- mods for a month or two tbh.
Dunno why they labelled it as 1.6 ready.
Lillyツ 17 hours ago 
when i load my old save 1.5 into 1.6, all my psycast pawns are gone :(
Oskar Potocki  [author] 11 Jul @ 2:57pm 
Please report bugs using our google forms. The link is in the mod description. It will take you through all the bug reporting steps.
hoursedeutschland 11 Jul @ 1:19pm 
Unfortunately, this mod causes a critical issue.
When it's active, I can't open the action menu for any furniture or workbench. Right-clicking simply does nothing, and the console throws an error every time:

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56D08071] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Root:OnGUI ()
Oskar Potocki  [author] 11 Jul @ 12:23pm 
Never was broken.
Legionnaire 11 Jul @ 11:40am 
Mending psycast fixed?
kazakmikola12 11 Jul @ 9:24am 
Execution it is then.
Tzyder 11 Jul @ 7:51am 
does 1.6 compatible also mean Odyssey compatible?
VitaKaninen 11 Jul @ 7:46am 
It is a psycast called Drain Psyessence in the Archon tree. You use it like any other psycast that you cast on a pawn.
kazakmikola12 11 Jul @ 7:35am 
And how do I do it? Is that specific skill or just action that you do by touching or shit? I need to free my jails for a quest.
VitaKaninen 11 Jul @ 7:30am 
You can drain his Psy-essense and add it to your psycaster to increase their psylevel, or recruit them as a free psycaster.
kazakmikola12 11 Jul @ 4:15am 
One question.
What's the point of capturing the raiding psycaster? It seems like there's nothing I can do with him. They are regular prisoners with no special interactions. I've already got three of them.
It seems like I will just execute them.
Shawn The Derplock 9 Jul @ 9:33am 
Does the psyfocus slider change anything?-
Demelios 7 Jul @ 8:10pm 
Idont know which mod added you but youre in my game oskar xD
The Sink Pisser 5 Jul @ 8:59pm 
So when is insector going to release? I know alpha animals and another mod add insect psycasts, but I'd love to see what the VE team cooks up.
Nitsah 4 Jul @ 9:52pm 
Is craft time skip suppose to ignore bionic hearts and or age factors...? My pawn keeps dying using it now.
Poker 4 Jul @ 3:59pm 
oh I wasnt reporting the bug, just checking to see if it was just a me problem. I saw all the other people talking about it already so I knew it was being worked on. Thank you as well for the quick fix!
Zyrean 4 Jul @ 1:53pm 
@Oskar Potocki
Sorry man, you're the best.
Holymolator 4 Jul @ 8:56am 
Thank you so much for this insanely good mod, now 1.6
<3 <3 <3
Oskar Potocki  [author] 4 Jul @ 8:33am 
@Zyrean
@Poker
You can literally see a comment underneath yours where I say that bugs should NOT be reported in the comments, and then you proceed to report them in the comments.

Either way, fix was pushed.
DYNAMAX 3 Jul @ 6:20pm 
Ty for all you've done Oskar. I'll throw my ask in with the form. If anyone isn't sure where the form can be accessed from, scroll up past FAQ and actually click on the big orange "Bug Reports" box.
Poker 3 Jul @ 5:29pm 
Good to see others are having the same issue of not getting XP
Zyrean 3 Jul @ 4:45pm 
Can not gain xp by mediatation.
securednul 3 Jul @ 11:02am 
What was the fix for not gaining xp through meditation?
Wintermist 3 Jul @ 10:40am 
Yes sir, that fixed it :D Thank you for the quick work!
Oskar Potocki  [author] 3 Jul @ 10:07am 
See if you're able to get XP now.
Oskar Potocki  [author] 3 Jul @ 9:51am 
Please do remember that we do not investigate bugs reported in the comments as they lack the information we need. Report issues using the google form and we will promptly look into it.
albatrossi 3 Jul @ 6:57am 
@tyrant and @wintermist glad to know im not the only one lol but as wintermist said atleast i can use psycast again
Wintermist 2 Jul @ 9:50pm 
Yeah, no psy experience gained here either, but atleast I can psycast again \o/
Tyrant 2 Jul @ 5:40pm 
same issue as @albatrossi
albatrossi 2 Jul @ 4:40pm 
im not able to gain any psycast levels by meditating and yes i have checked everything that isnt bug releated so im pretty sure if its a bug just saying its a bit annoying
StockSounds 2 Jul @ 12:54pm 
Welcome back, everyone's favorite combat cheat sheet!
Wintermist 2 Jul @ 11:48am 
Woohoooooooo!
Kagami 2 Jul @ 9:18am 
I miss this mod too...
tuordiel 1 Jul @ 4:58pm 
@PaPa' SamBuBu because i play 1.6 xD
Nykarus 1 Jul @ 2:15pm 
Is there a way to copy the psycasts and psysets of pawn and paste on another one, or do it with the mod character editor and make it have the psycasts and sets, because it doesn't go along with the copy.
PaPa' SamBuBu 1 Jul @ 1:23pm 
Why do you miss this mod? It seems to work fine.
tuordiel 1 Jul @ 6:05am 
I miss so much this mod
Zisi 29 Jun @ 7:50pm 
As cool as this mod is, it's not even *remotely* balanced. Messed with it today and I have to say, the vanilla expanded stuff often pretty imba, but this is completely insane. I do wish the base game had a few more psycasts, even a direct attack one of some kind. But this is way *way* past being a reasonable addition.
StockSounds 28 Jun @ 11:56am 
Considering that you get 5% psysensitivity from prestige plate armor that costs gold and eltex, but usually about 13% from a bioferrite plate armor, would you say Eltex is due for rebalancing?

I think not, because although bioferrite is easy to obtain, it can't be integrated into power armor. And as for items that bioferrite has a craftable equivalent to, like daggers and plate armor, you can stack them for even more psysense in one item.

There are items such as the shirt or cape that cannot be bioferrite, AND aren't better at protection, but they still work.

Just wanted to analyze aloud
Fishlord 27 Jun @ 8:51am 
The Mend psycast works on mechanoids
VitaKaninen 26 Jun @ 6:41am 
@Lovhes Use this mod: Reduce Skipdoor Distortion Effects
Also this, if you want pawns to use Skipdoors while moving and doing stuff. Better VPE Skipdoor Pathing
Lovhes 26 Jun @ 5:57am 
is there a way to make skipdoor a lot less noisy?
Tathar 24 Jun @ 2:47pm 
Mend works with anything over 100% sensitivity (though very close to that has minimal effect) but mend as a psyring does not work. I presume that psyrings aren't correctly checking for sensitivity, so they produce the no-effect from 100%.
[TFJA] DJL66 24 Jun @ 2:39pm 
Mend is working fine for me @Warden you just either need a high level of sensitivty if your using it on a person to heal all of their gear or like a just ok amount for a individual item on the floor
StockSounds 24 Jun @ 2:20pm 
I sure hope this mod is considered top priority for updating by the VE team, considering that it's their most beloved mod out there.
After that I think Pirates would be nice, but that's just because I really like VFE - Pirates. Obviously, something like VIE - Memes and Structures is more important.
VitaKaninen 24 Jun @ 1:42pm 
You need to have substantial Psychic sensitivity before Mend will have any noticeable effect.
Legionnaire 24 Jun @ 8:49am 
Mend psycast is not working for 1.5. Can mod author share the source?
lostormisplaced 23 Jun @ 11:42am 
@Enregór If you don't like the mod, don't use it
Enregór 23 Jun @ 11:41am 
Instead of this mod’s “skill tree” UI and “meditation xp” system, is there an option to have the new psycasts added into the game as psytrainers that are acquired through the usual methods (leveling up psylink, trading, etc)? That would be in the true “vanilla expanded” spirit, unlike this bloat.