Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Scenario updated with a hotfix for the optional tasks not having logics placed. (Something deleted them all and I have no idea what.)
Added some support for Free World Armory mod. (Pulled from the "Money Hunters - Cytech" scenario vendor list.)
Deleted some of my scenario updated comments.
If for SOME reason the MH units still give you problems: Addon options > Vandeanson's Apocalypse - AI > replace "AI Patrols" and "AI Stalkers" to whatever you want and then drop the MH units mod.
The spiritual entity was an awesome addition, and I'll be sure to give it a more in-depth session next time!
So far, it works and plays good. <3
^ for MP scenarios you've downloaded AND started
Scenario updated, see change log.
16:36:41 File mpmissions\__cur_mp.chernarusredux\GF_Crashsites.sqf..., line 965
I gotta leave 4 work.
I updated the scenario with additional mods loaded so now there's a new mod dependency. Add "Real Engine" to your mod list and you should have player slots.