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that kinda sucks
they sound so cool
somewhere around line 219 you'll find:
canpaintChunk = CheckForPossiblePlacement(uvX, uvY, chunkPos, paintPos, offset, normal)
that line is the ABSOLUTE LAG INCARNATE (looks like util.TraceLine being called way too often starts lagging the game); as a bandaid fix i've opted to just replace it with
canpaintChunk = 1
and while that comes with its quirks on small surfaces, imo it works Fine for casual use until the addon creator can find a permanent fix (if they still work on this) and *mostly* gets rid of the lag
1. GetClass - [C]:-1
2. v - lua/aperture/main.lua:372
3. unknown - lua/includes/modules/hook.lua:96
4. TakeDamageInfo - [C]:-1
5. Think - lua/stormfox2/weathers/fallout.lua:172
6. v - lua/stormfox2/framework/sh_weather_handle.lua:349
7. unknown - lua/includes/modules/hook.lua:96
stormfox fallout damage does this error, also ground portals can get players stuck, i know its prob not gunna be fixed posting this if it does
thanks for asking!
[Aperture Continued [Fixed Paint Gun]] lua/aperture/main.lua:85: bad argument #1 to 'ManipulateBoneScale' (number expected, got nil)
1. ManipulateBoneScale - [C]:-1
2. JumperBootsResizeLegs - lua/aperture/main.lua:85
3. CreateBoots - lua/entities/item_jumper_boots.lua:71
4. SetPlayer - lua/entities/item_jumper_boots.lua:77
5. unknown - lua/entities/item_jumper_boots.lua:48
is there a way to fix it? I dont know if downloading a bone editor / manipulator mod would really work. I may try fixing it before i actually look at advice.
Only problem is that it lags hella bad when shooting gel, but eh, it works