Left 4 Dead 2

Left 4 Dead 2

Inferno City: Part 1
171 Comments
belial 30 Jun @ 10:03am 
fix the finale retard
啾啾! 19 Jun @ 8:54am 
图巨黑。全程要开着手电筒还看不清,狗屎:steamthumbsdown:
wo bist du 5 Jun @ 12:02am 
早几天玩的,忘了评论,现在补上,部分细节记不清了
图的质量非常不错,但是:
整张地图掉帧情况非常严重,挺多时候掉到60,偶尔掉到30
导航问题,路线做的非常迷,特别是倒数第二关商场最后那段路。再举个例子,某条路的尽头是一间商场,但前往商场不是正确路线,正确路线位于这条路中间的一个小口子。
开门时间,比如你打开一扇机关门,但是它要等一会才打开,没错,说的不只是第三关开头那个安全门
救援直升机是隐身的,你看不到,只能跟着人机上去
CJ810 31 May @ 12:23pm 
Foliage in this map causes sound bug. Good map but the bug ruins it
dw 18 May @ 8:15am 
尸潮多就算了,还少指引,指望作者天国的母亲给玩家通灵是吧
yuuw 18 May @ 8:14am 
中规中矩,mod太多容易闪退,soso
EFEK_SAMPING 18 Apr @ 3:09am 
BUG MAP
RANCAR | ESP 23 Feb @ 6:02am 
Good Map 7/10. Gameplay: https://youtu.be/IwBg5KhlGYY
STAR 10 Feb @ 5:49am 
Map file conflict ?:angry_seagull:
Marcos 2 Feb @ 6:37am 
Nice map. Two first maps are great, very hard etc. I really like fully explorable houses with nice details etc. City maps very a lot easier than the forests one, also too much green puke throwables in "run the the safe room" segments, making it super easy to finish. I like map design where designer purposely don't give you green puke on map (maybe 1 hidden somewhere) so you need to plan and keep your puke for the "run". Nice final, maybe add two tanks for the 2nd weave. Expert gameplay polack languge: https://www.youtube.com/watch?v=BE0-EXx9S14&t=1s
itsme 29 Jan @ 8:44am 
Отличная кампания. 8 из 10 (первые две карты слишком мрачные для меня). Добавил в избранное.
Ninpan 27 Jan @ 4:51pm 
doesn't understand how to guide the player (you're supposed to use lights, at least in darker campaigns)

finale sucks

lack of dialogue, meaningful aesthetic for any location, and lack of a sensible goal made me spend the latter half of the campaign thinking about all the jerking off i could be doing before i just stopped playing it

regret trying to force this into my list of 14 custom campaigns i wanted to record myself playing
Mr. Guy 23 Jan @ 7:09pm 
Extremely dark and hard to see, with some pretty bad navigational issues. There isn't really anything unique about this campaign, for better or for worse. It doesn't experiment with any wacky level concepts like many custom campaigns do, but this leaves the overall campaign as a sort of forgettable experience for me.
Ghost Bridge 27 Dec, 2024 @ 1:29pm 
walking up 10.000 flight of stairs is peak gameplay
iluzijawolf 19 Dec, 2024 @ 4:52am 
Chapter 3 has audio bugs and bad framerate.
wtfpikachu 28 Nov, 2024 @ 8:20am 
Other than not being able to start the finale it's a very enjoyable map. The ladders near the end are a big too long and can trigger the bots in an infinite rescue loop.
21 Nov, 2024 @ 12:48pm 
gg
❤MAGIA MAGENTA❤ 8 Nov, 2024 @ 9:37pm 
pesimo mapa, con bugs y errores y crasheo simultaneo
Dancrist 6 Nov, 2024 @ 8:06pm 
q fetiche tienen con cargar combustible hermano cada mod es igual dios
GPR2068 1 Nov, 2024 @ 2:31am 
excellent ! Good job ! :steamhappy:
人体描边大师 26 Oct, 2024 @ 8:45pm 
安全屋路线很不明确,且最后关存在无法触发救援的BUG
HollyMolly 24 Oct, 2024 @ 2:12am 
Files in RED
Rabbit of Death 18 Oct, 2024 @ 10:13am 
Overall an OK map. And I hope the designer keeps up the good work.
However there are a few issues with it.
1. Too many back to back hordes. When you literally cannot reload between hordes there are too many.
2.\Not sure if this can be fixed but there are far too many Spitters. I stopped counting at 40
3) the ladders in the elevator shafts are too long. It is too easy to fall off them when the inevitable horde appears on or above them. It feels the same as fighting hordes and specials in a vent
4) no indicator of how many gas cans are needed vs how many you have.
5) there is a bug with the finale where if a special inside the building behind the generator in a place where you cannot see or kill it the finale will not proceed
DREAMCATCHER 18 Oct, 2024 @ 1:43am 
Слишком много пиздeжа по радио и слишком душных деф на финале с даунскими канистрами 2/10
KapraL 18 Oct, 2024 @ 12:17am 
слишком долгий πиздеж на третьей карте 0\10
Gildun 16 Oct, 2024 @ 3:36pm 
I liked the way this campaign looks, but from gameplay side...
Too much explorable areas.
But anyway it's good.
Ghost_Flake 16 Oct, 2024 @ 3:13pm 
There's a bug which spitter model it needs idk which one
Uzi 12 Oct, 2024 @ 5:07pm 
alright, tho its rather long winded
Jaskey 30 Sep, 2024 @ 12:44pm 
垃圾地图,第三关过完前卡的要死,死要掉帧,第三关安全屋后直接卡在某个界面
Scaldra Jeager 22 Aug, 2024 @ 1:05pm 
@Meen & Grean You have to backtrack down the stairwell to the filing cabinet which then you are given the option to push it, still unintuitive in regards to map design though.
Phut 3 Aug, 2024 @ 1:05am 
The map lacks a lot of direction, often leaving you wondering where to go next. The scavenge at the final level also feels unnecessary. Also I don't understand why there's two doors at the rescue spot but only one is closed? What's the point of that?
Querccias 3 Aug, 2024 @ 1:02am 
You know the map reeks of garbage when you spend more time trying to find the right way than actually fighting zombies.

Boring and uninspired with a disappointing finale.

Inferno City? More like trash city default model #105.
Col 3 Aug, 2024 @ 1:02am 
The first two levels would be the ones with the least problems had it not been for the complete lack of direction, most of the difficulty comes from not knowing where you should even be going in the first place. The third to fourth levels are fine, the main complaint I have is with the finale, having a scavenge and a 𓃙 𓃚 𓃛 𓃜 𓃝 𓃞 𓃟 𓃠 𓃡 𓃢 𓃣 𓃤 𓃥 𓃦 𓃧 𓃨 𓃩 𓃪 𓃫 𓃬 𓃭 𓃮 𓃯 𓃰 𓃱 𓃲 𓃳 𓃴 𓃵 𓃶 𓃷 𓃸 𓃹 𓃺 𓃻 𓃼 𓃽 𓃾 𓃿 𓄀 𓄁 𓄂 𓄃 𓄄 𓄅 𓄆 𓄇 𓄈 𓄉 𓄊 𓄋 𓄌 𓄍 𓄎 𓄏 𓄐 𓄑 𓄒 𓄓 𓄔 𓄕 𓄖 𓄗 𓄘 𓄙 𓄚 𓄛 𓄜 𓄝 𓄞 𓄟 𓄠 𓄡 𓄢 𓄣 𓄤 𓄥 𓄦 𓄧 𓄨 𓄩 𓄪 𓄫 𓄬 𓄭 𓄮 𓄯 𓄰 𓄱 𓄲 𓄳 𓄴 𓄵 𓄶 𓄷 𓄸 𓄹 𓄺 𓄻 𓄼 𓄽 𓄾 𓄿 𓅀 𓅁 𓅂 𓅃 𓅄 𓅅 𓅆 𓅇 𓅈 𓅉 𓅊 𓅋 𓅌 𓅍 𓅎 𓅏 𓅐 𓅑 𓅒 𓅓 𓅔 𓅕 𓅖 𓅗
枳槿鸢尾花 30 Jul, 2024 @ 8:12am 
SHIT MAP
iamstewpit 6 Jul, 2024 @ 10:11pm 
Pretty good, but it kind of overstays it's welcome. Especially that last chapter. I mean having to get gas to fill up a generator BEFORE getting to the actual finale fight is one thing (as well as not even telling the player where to FIND the gas cans. I thought the game was glitched cause the gate wouldn't open). But not even opening the gate even AFTER filling up the generator, and instead, forcing the player to go AROUND to a DIFFERENT gate, is another thing. I think that last part could've not been included at all. Feels like it was only included to inflate the length of the campaign.
Meen & Grean 4 Jul, 2024 @ 11:02pm 
I appreciate that this was your first ever campaign, props to you, but you really should have done some more to address some key issues.

First complaint: The lack of direction. I got lost several times, wandering around an area aimlessly, before finally finding the path of progression. The most egregious example was map three. Namely the gas station area where instead of heading to the brightly lit gas station, you're supposed to take a right into a dark parking lot with a van that had a board over it.

Second complaint: There finale gate where you're supposed to go into the final rooftop arena does not open. I am stuck here in the section after listening to the radio guy get killed off feeling like I wasted my time and all of my momentum got killed off. This glitch sucks. Please fix it.

Third complaint: I did not care for the overuse of infinite horde alarm events. Once or twice is fine, but four times? No thank you. Could have done something else.

I wanted to like this campaign.
Legatus General 2 Jul, 2024 @ 7:48am 
Chapter three is a complete laggy mess.
雪风保护大家 24 Jun, 2024 @ 8:10pm 
很好的图:steamthumbsup:
のあ 8 Jun, 2024 @ 7:10pm 
I played again and still good campaign:steamhappy:
Playthrough
https://youtu.be/o7b_aKTKWpY
Golden Shower 31 May, 2024 @ 6:24am 
nice
Zadkiel 19 May, 2024 @ 5:41pm 
People giving great advice as usual in the comments. NOT.:steamfacepalm:
Jon ♠ 19 May, 2024 @ 7:27am 
Decent campaign mate
虾仁猪心 22 Apr, 2024 @ 11:21pm 
Why don't you update it anymore? I don't think it's perfect yet.
Rene 21 Mar, 2024 @ 11:33am 
great campaign loved it 10/10 award for you:steamthumbsup:
rasalhag 2 Mar, 2024 @ 1:19pm 
Boring campaign. First maps are very dark and tough for eyes.
RɅiZΞN 24 Feb, 2024 @ 10:13am 
Finished campaign with 8 survivors

https://www.youtube.com/watch?v=BVshXz-uuEA&t
Táiga Rivers 24 Feb, 2024 @ 2:51am 
Playthrough in "Realism - Expert": https://www.youtube.com/watch?v=arYuA0d5peg
Cypress, Master Spy of IKEA 22 Feb, 2024 @ 12:40pm 
Christ what an awful campaign. Long boring maps with no direction on where to go, the awful "turn off the alarm" drivel, not being able to open the safehouse door on map 2 because you HAVE to listen to someone ramble on through a radio, and on the penultimate map: the door doesn't open. AGAIN. No radio or anything indicating what to do, door won't open.

Waste of time and hard-drive space.
RɅiZΞN 20 Feb, 2024 @ 1:05pm 
The map is pretty neat but this needs a bit of optimization in terms of zombie spawns, because it tends to crash randomly, maybe having to spawn zombies controllably at certain areas would be good.
ChiiYoshiki 小白 12 Feb, 2024 @ 5:53am 
played... completed.. not bad