Total War: WARHAMMER III

Total War: WARHAMMER III

No AI Battle Bonus (Updated)
41 Comments
Dani.Rockatansky 25 Jul, 2024 @ 10:14pm 
Just adjust the slider??
Leon 27 May, 2024 @ 8:18am 
Apparently not working anymore, 5.x
Eli 9 Jan, 2024 @ 5:54am 
So, is this okay to run with latest 4.x?
Чеснов сос 8 Dec, 2023 @ 1:01pm 
does it still work on 4.1?
CHien Than 2 Dec, 2023 @ 2:37am 
Does this still work ? There have been quite a lot of big update.
Judas 15 Oct, 2023 @ 3:11am 
mama gotti
.Dog with a Hat on the Nose. 31 Aug, 2023 @ 1:32pm 
Goodnight sweet prince.
Notthebeegees 3 May, 2023 @ 3:15am 
Does anyone know how to mod auto-resolve to be consistent across difficulties? Having to play every Slannesh or Skaven battle gets old.
.V 17 Apr, 2023 @ 6:15am 
Alright, thank you for answering me!
Valsan  [author] 17 Apr, 2023 @ 5:18am 
@.V no need to update it because the data thaht have been change will still the same for this Total War. It's would need to be update only in the case where CA decide to change other stat through difficulty.
So short answer : it's work with 3.0
.V 16 Apr, 2023 @ 9:21pm 
is this updated to version 3.0?
Valsan  [author] 14 Apr, 2023 @ 9:59am 
@stun for the player the only malus is on morale so yes, it's remove malus for the player and bonus for the AI
stun 14 Apr, 2023 @ 9:31am 
there are player stat changes too, right?
I assume this removes those as well?
Valsan  [author] 17 Mar, 2023 @ 11:03am 
@C No idea sorry. But if SFO modify exactly those bonus/malus, there is a chance that SFO or this mod overwrite the other depending on the load order. Or, it's may not launch the game but i doubt it.
C 17 Mar, 2023 @ 10:31am 
Does this work with SFO as well? They have different buffs from vanilla
Irrigatio 26 Nov, 2022 @ 4:49am 
adding to this that it might have been as i added the mod mid campaign - haven't tested a new campaign yet
Irrigatio 26 Nov, 2022 @ 2:56am 
@Dezvirginatorul de Femei Goale based on my testing the auto resolve is harder compared to normal even without the stat buffs which is perfect for me as it forces to me to be less lazy xD
Valsan  [author] 25 Nov, 2022 @ 1:11pm 
@Honti yeah A.I will act as very hard so with the new buff on the behaviour but will not have the stat bonus
Honti 24 Nov, 2022 @ 12:28pm 
So as of the new 2.3 Ai Changes ... will i get better ai (Ranged targeting and evasion) without the stat buffs ? Just asking to be sure.
Valsan  [author] 24 Nov, 2022 @ 11:54am 
@Dezvirginatorul de Femei Goale yeah partially because auto-resolve result in mostly base on unit stat but C.A update auto resolve issue since the launch. Now i'ts seems to be less easier. But don't hesitate to test it by yourself, just try one of the first campaign battle in IE and compare with or without the mod ;)
Blood & Thunder 24 Nov, 2022 @ 7:45am 
How does this mod affect autoresolve? Is it easier because the AI no longer get bonuses?
Green Raven 23 Nov, 2022 @ 7:10am 
Understood.

Thanks for answering!
Valsan  [author] 23 Nov, 2022 @ 12:32am 
@Green Raven i'm afraid that is beyond my skill ahah. I can try to find it, if C.A coded this with like 1=evade and 0= dont evade, this should be doable but i need time to find the line and i don't have it at this moment. Difficulty change in term of number can be quit simple but A.I behaviour depend heavily on the number of line involve
Green Raven 22 Nov, 2022 @ 5:25pm 
This is awesome...

Can you make a mod that turns off spell dodging when using VH?

Thank you!
Valsan  [author] 22 Nov, 2022 @ 3:16pm 
@Kriega1 Done ;), you can find it in my other mods
Kriega1 22 Nov, 2022 @ 11:30am 
Hey, any chance you'd make a version that gives the very hard battle difficulty the hard AI battle bonus?
lwhのsama 15 Nov, 2022 @ 12:51am 
移除ai战斗作弊:steamthumbsup:
Valsan  [author] 20 Sep, 2022 @ 10:11am 
@天滅中共 yeah, the name of the lines that has been change will never be updated. It's was the same for the other total war too. I'm kind of busy with study right now but don't worry if it's says "outdated", it's still work.
Valsan  [author] 20 Sep, 2022 @ 10:09am 
@Weaponmaster like @Deschain said. And i would say that they tend to flank more do less stupid move
Deschain 19 Sep, 2022 @ 3:59pm 
@Weaponmaster 55 You can't cheese AI ammo in VH, they wont shoot single entities that you send ahead of the army.
天滅中共 17 Sep, 2022 @ 4:54am 
is it still work?
Weaponmaster 55 16 Sep, 2022 @ 2:24am 
What "better AI" does the AI get on higher difficulty? I thought it was only increased MA/MD and Leadership?
Valsan  [author] 27 Aug, 2022 @ 2:27am 
@Necropants yeah, for playing in the real very hard difficulty without the mod and tested the normal mode without the mods, the auto resolve problem is clearly tied to the game itself. The problem is that you are force to give AI bonus and player malus to make auto-resolve less in player's favour. So is kind of bad for people who wants harder auto-resolve without giving bonus to AI or malus to player.
Necropants 26 Aug, 2022 @ 11:53pm 
I wouldn't go blaming easier auto-resolve on this mod, it's ridiculously in the player's favour right now.
kraljevo1994 26 Aug, 2022 @ 4:23am 
@Valsan It does make autoresolve easier it seems, but the AI is pretty risk-averse, although that's probably because of the patch. Thanks for the mod anyway.
xxxx 24 Aug, 2022 @ 11:44pm 
thank you :)
Valsan  [author] 24 Aug, 2022 @ 4:30am 
@kraljevo1994 no only lines concerning battle modification have been modified. But this mean that you must have advantages in auto resolve compare to the real very hard battle difficulty from the unit stat perscpective. From my experience, i started to play in "real" very hard battle difficulty today and auto resolve seems to be less favorable to me. But it's a supposition because i didn't test it neither in immortal empire nor with vampire count. D'ont know if there is lines dedicated to auto resolve but yeah here, it'is only unit stat that change.
kraljevo1994 24 Aug, 2022 @ 2:17am 
Does this also change the autoresolve?
Valsan  [author] 5 Aug, 2022 @ 3:21pm 
:steamthumbsup:
airmorrison1234 5 Aug, 2022 @ 2:33pm 
thank you!
viranto 2 Aug, 2022 @ 10:55am 
Thanks :)