Barotrauma

Barotrauma

PARAKI
42 Comments
Rocket  [author] 28 Nov, 2024 @ 12:30am 
@Callume Cat it is designed to be run without reactor, so it is extremely quiet. There is an onboard reactor but it is very small and inefficient, this means it will burn through fuel without much output. That reactor is really only intended for use when the main batteries run out.

The terminal at the front allows setting power for various systems, this allows you to configure how much power will be spent on the engine versus oxygen. For example with a single crew member you can often get away with oxygen at 20%. Running with engine lower will be slower, but quieter.
Callume Cat 27 Nov, 2024 @ 6:00pm 
How quiet is this ship off the bat? I've heard of people setting up a silent running mode on their subs to stealthfully past monster and I was thinking of hopping up a system like that.
SomeRomanianGuy 3 Mar, 2024 @ 4:07am 
This sub, NT, Barotraumatic, fully solo, and a shit ton of other mods.
Gott hilf mir.
Rocket  [author] 28 Jan, 2024 @ 8:10am 
@jonk they can be turned on or off
dispenser 27 Jan, 2024 @ 8:50pm 
Why are there no lights on guns?
Бравада 13 Oct, 2023 @ 8:47am 
Is it bot-friendly?
Rocket  [author] 21 Jul, 2023 @ 7:35am 
Some updates and fixes have been applied. Note these changes will not show with subs in existing games, you would have to sell the sub and repurchase it. The sub includes fixes to the reactor switch and a depth tube at the rear.
HK-47 20 Jul, 2023 @ 8:59am 
Lavash I know your pain.. :barotrauma:
Lavash 6 May, 2023 @ 4:07am 
Almost completed the whole campaign on this sub and had a blast throughout the entire play with my friends (the crew: medic, captain, mechanic). Was really fun with neurotrauma and barocraftables so we could add things like fabricators.

Spoiler for finale of campaign

Coudn't finish the campaign because of guardians always draining our power :barotrauma:
orbitsato 9 Mar, 2023 @ 1:02am 
@Dune0z If it isn't too much trouble, could you actually either upload that edited version of the Paraki with the engine fix done to it or do a step-by-step guide on how to fix it in a way that someone dumb like me could understand it, thanks.

Been recently having this problem and it's led to a lot of dead runs simply beyond my control. Very frustrating.
Dune0z 26 Jan, 2023 @ 4:24pm 
One of my favorite shuttle mods to start with! Very intelligent systems and I enjoy the management and stealth mindset this enforces, It's a fun ship that's teaching me a lot about the basic fundamentals of a submarine.
A few bugs (maybe?) I've noticed sometimes after a really bad crash, The ship will get stuck on the sea floor? After fixing all leaks and ensuring no water in the airlocks, I can't get the engines to go up.
Makeshift solution I found was to unhook the engine, shift it horizontally a bit, Then hook it back in, and oddly enough, point the engines downwards to go up..
There are some places the AI won't repair, Such as the bottom right corner in the armory, and the green button to open a dock can be hard to select when on the ladder.
Appreciate this mod and looking forward to any changes or new workshops from you! :SaffronLove:
Frost 7 Jan, 2023 @ 9:04am 
For some strange reason this doest let me start any of the menu when i host a server
xfilegenny 26 Dec, 2022 @ 5:26am 
THIS IS TOO GOOD
Rocket  [author] 20 Dec, 2022 @ 11:42pm 
@Corrosive thank you! That is very kind. I had a lot of fun working on this design. I really enjoy the challenge of trying to fit functionality in a small space.

Please do post if you have any feedback or ideas as it can be useful when I next do an update.
Corrosive 20 Dec, 2022 @ 5:46am 
I absolutely love this sub and its power-saving features. Really is a breath of fresh air!
Rocket  [author] 24 Oct, 2022 @ 2:11pm 
@nanogic (cont)

Equalizing Airlocks before opening

On my other sub (IKATERE), I did have the airlocks equallizing the pressure before opening - the challenge is that is makes the wiring of the airlock a bit more complex. On that sub, it also meant that the entry doors are controlled. With the PARAKI, I left it more "user" controlled. Only the external doors are controlled by the button.

It's something I'll investigate some more to see if there is a compact way to achieve it, while still allowing
Rocket  [author] 24 Oct, 2022 @ 2:11pm 
@nanogic, glad you are enjoying the sub!

Commands in Terminal

In the terminal you type the command, and any numbers, for what you want it to be. So 'oxygen critical 20' would cause the oxygen critical alarm to be activated when oxygen is below 20%.

If setting 'max depth 4000', this will cause the pressure critical to be activated at 4000m. As you upgrade your sub, you can find the max depth values on the wiki. You can then update the max rated depth for the sub as you go. Visit https://barotraumagame.com/wiki/Crush_Depth to see upgrade depths to set this too.

You can toggle the nav lights on and off with 'nav lights on' or 'nav lights off'. This saves you a very small amount of power, but makes the sub harder to see.
Nanogic 24 Oct, 2022 @ 7:37am 
there are also some commands i do not understand. Max depth, nav lights, endurance alarm, oxygen critical. Can someone explain them to me please? Also the max depth of the submarine is 3500 without any hull upgrade right?
Nanogic 23 Oct, 2022 @ 10:31am 
A question i wanna ask. Is it possible so that before you go out through the airlock the pump draws in water so when you open the door the weight of the water doesn't hit u like a truck. Is it possible to wire it that way as well?
Nanogic 23 Oct, 2022 @ 10:30am 
i love the design of this sub. Ive always felt most subs feel way too big so having a cramped sub with many switches for different utilies feels very refreshing. I love the design of it.
Rocket  [author] 22 Oct, 2022 @ 9:12pm 
Updated to latest baro version and tweaked as well.
Squeeem 22 Oct, 2022 @ 8:40pm 
Perfect sub for my small crew !!
Rocket  [author] 2 Oct, 2022 @ 3:04pm 
@5doc what is the issue you are having?
5doc 26 Sep, 2022 @ 11:41am 
wtf is wrong with the wiring. Jesus christ!
76561198438776937 3 Sep, 2022 @ 12:56pm 
it would be really great if it had a bottom coilgun
hellhound 19 Aug, 2022 @ 8:22am 
beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep
Rocket  [author] 11 Aug, 2022 @ 1:28am 
@Reinhardt2132 you can adjust the power going to the engines using the command "engine power 100" on the terminal. It defaults to 20%.

@Posh Octavia "but if you run out of power the backup gen cant move the ship", you can "cook" the reactor by manually controlling it with 2 fuel rods in it. You need to be very careful doing this, as it can cause fires (and worse), but with the turbine set to 100% and the fission rate set to ~50%, you will get 100% out of the reactor (800kW)
Reinhardt2132 10 Aug, 2022 @ 9:05pm 
I tried using this as an early game vessel, and I found a mapping issue where the bots don't repair the upper front of the sub. also the horizontal engines are shit.
Posh Octavia 9 Aug, 2022 @ 11:44pm 
so ive been using this as my only sub now that i understand it, and i love it! its probably the best one for the very early game as well, since you dont need to waste any money on fuel and so long as you dont get into fights, you can shuttle back and forth easily and build up money and per mission bonuses from crew.

also a thing that i had to learn the hard way, im not sure if theres a better way, but if you run out of power the backup gen cant move the ship, the oxygen generator uses so much power that you cant control it from the bridge inexplicably, but you can either move it by manually manipulating the ballast pump and the engine, or turn off the oxygen generator
joolsdgg 8 Aug, 2022 @ 4:11am 
i'm new to baro and this sub helped me learn more about the mechanics in solo. lost 2 of my crewmates to baro and literally drove this around for 2 more rounds as the captain.

at first i couldn't understand the overall design of the sub but realized it's supposed to be a stealth sub hence the switches, backup reactors etc.
pyr0kid 8 Aug, 2022 @ 2:06am 
thats... always how missions work?
Posh Octavia 8 Aug, 2022 @ 12:51am 
would be good if we could get more batteries into it somehow, its usually running dry after a mission in the cold zone if you stop and do one thing or get into two small fights
Posh Octavia 8 Aug, 2022 @ 12:50am 
ok so i found out something, for anyone who downloads this and thinks its not working, you arent docked when you start a mission, so annoyingly you're super on the clock when you start and need to put away anything you bought really fast
Rocket  [author] 7 Aug, 2022 @ 4:38pm 
@posh check to see if the “power in” button for the upper dock is accidentally turned off. It won’t recharge if it is turned off
Posh Octavia 7 Aug, 2022 @ 3:09pm 
i dont know if there was an update or something but i just tried this and theres a massive bug! the batteries dont charge at dock! they constantly and rapidly discharge no matter if the docking power switch is on or off, the only way to recharge them seems to be the low efficiency reactor, which defeats the purpose of the sub
Tars 7 Aug, 2022 @ 12:12pm 
The sub looks good
Moondog! 6 Aug, 2022 @ 9:58am 
No matter what we do, the batteries will not charge from the reactor. Is there something we're missing?
BioRadical 5 Aug, 2022 @ 3:19pm 
This seems to be an awesome little sub, can't wait to try it out.
TVHeadOfOld 4 Aug, 2022 @ 3:10pm 
don't really understand how to use the terminal commands on this sub.
Azon 4 Aug, 2022 @ 2:36am 
A little but a lot :)
Rocket  [author] 3 Aug, 2022 @ 7:37pm 
Updated:
* Fixed ballast power setting was adjusting target level, not affecting power. This made the neutral boyancy be off. Now different ballast power settings simply affect pump performance.
* Fixed terminal commands only work in lower case.
Miami_BaT 3 Aug, 2022 @ 3:42pm 
Niiice! :cozyspaceengineersc::D