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I suppose that it isn't a problem. All dependencies described in About file, and i construct the mod in such way that there is no more need in OAF.
At least there is no problems on my side with it :)
Apparently the mod was rendered obsolete with 1.5, but, either way, will this cause any issues without it?
Thanks for your time
I tried loading my previous save after all these updates, it worked correctly
But now everything works again.
Thank you for your effort
Please let me now if everything is alright right now
I will check this today. Yesterday after update everything was alright, at least on my own save
so its not only me
i was shuffeling mods around like crazy for the last hour thinking i messed something up XD
funny thing all the weapons have vansihed from my save and they also no longer appear in research. Did that update break something or is that a problem on my end? Dont want to rule that out.
Anyone else having that problem?
I found what the problem was and already fixed it. All that's left is to make other changes and release a patch.
I'll check compatibility with the snapshot. If anything, I'll really move CE to the Patches folder.
Enjoy new update!
когда обновление
I would gladly do it. But for some reason, after the release of 1.6, everything broke, and simply adding an additional item to About is not enough.
Specifically this is in your template def (AstartesMK2HelmetTemplate), you need to move the MayRequire check to the list item node. You can have both that and the Class attribute there.
Hmm, I'll try to figure out where the bug is.
Yes, hopefully soon!
Nope, decided to add them after your question
Yeah, I play with those mods myself, so yeah!
No, within this mod they are still loyal :)
I have an idea to make a separate mod for the Chaos faction from Heresy, as an antagonist to Imperium
Yep, for all original BodyType
I can't say about compatibility between these two mods, because I haven't played with these mods. There might be some overlap in ThingDef or something else, but I won't say for sure.
Yes, I have such plans, but they are limited by my knowledge of C. Since the geneseed mechanics I want to implement are not in the original game.
@(>:(254RedEdgeDragon998):<)
Primaris are interesting, but that's not the topic of this mod. There is a beautiful work, where primaris are represented: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972129316 .
As for the primarchs, that's a really great job, and I'd like to add them. But it all depends on the mood, because the textures should turn out worthy of sons of the Emperor :)
@Pope Raticus de Balzac
Enjoy the game!