RimWorld

RimWorld

Astartes
254 Comments
Kytheron  [author] 24 Jul @ 4:51am 
@Waffles

I suppose that it isn't a problem. All dependencies described in About file, and i construct the mod in such way that there is no more need in OAF.

At least there is no problems on my side with it :)
Waffles 24 Jul @ 1:38am 
I think you may forgotten to list/delist a dependency, as it states in Rimpy it requires Oversized Apparel Framework.

Apparently the mod was rendered obsolete with 1.5, but, either way, will this cause any issues without it?

Thanks for your time
Kytheron  [author] 24 Jul @ 12:48am 
@The Unbidden One

I tried loading my previous save after all these updates, it worked correctly
The Unbidden One 23 Jul @ 11:52pm 
Okay something in the latest update broke this mod for i cant load into my saves, getting a map generation error and i cant start a new colony either literally cant get past the main menu
Silver 23 Jul @ 2:36pm 
Had to reload the mod once
But now everything works again.

Thank you for your effort
Kytheron  [author] 23 Jul @ 1:57pm 
Updated the mod, the problem was in the patch directories for CE. I resisted the urge to just delete it for a long time, but I like playing with it more!

Please let me now if everything is alright right now
mook 23 Jul @ 11:34am 
Also having the weapon issue, glad im not the only one
Silver 23 Jul @ 10:58am 
alright thanks
Kytheron  [author] 23 Jul @ 6:24am 
@Silver

I will check this today. Yesterday after update everything was alright, at least on my own save
Silver 23 Jul @ 5:37am 
Ah alright
so its not only me

i was shuffeling mods around like crazy for the last hour thinking i messed something up XD
IIIIIIIIIIII 23 Jul @ 5:06am 
I have the same problem. all the weapons are gone from my saved game.
Silver 23 Jul @ 4:06am 
So...
funny thing all the weapons have vansihed from my save and they also no longer appear in research. Did that update break something or is that a problem on my end? Dont want to rule that out.

Anyone else having that problem?
Kytheron  [author] 22 Jul @ 10:30am 
@Deathincarnate

I found what the problem was and already fixed it. All that's left is to make other changes and release a patch.
Deathincarnate 21 Jul @ 10:32pm 
Can't seem to use Gene Seed, it doesn't show up in operations or act as an item to "eat." I am running a lot of mods, tbf. The other items are usable in the mod. Thank you for all your work!!!
Kytheron  [author] 19 Jul @ 1:14am 
@The Unbidden One

I'll check compatibility with the snapshot. If anything, I'll really move CE to the Patches folder.
The Unbidden One 18 Jul @ 7:55pm 
Just an FYI i fixed the CE patch issue by moving the location of the CE folder to the patches folder now everything works properly!
The Unbidden One 18 Jul @ 7:06pm 
Weird the CE patches are there and in the 1.6 folder i cant figure out why it's not working
The Unbidden One 18 Jul @ 6:44pm 
Everything comes up as not compatible with CE despite the label
Nurgle's Chef 18 Jul @ 4:29pm 
Xenos.dll shows up as a virus in Webroot applications. Not sure if there is anything going on with that.
Kytheron  [author] 18 Jul @ 12:59pm 
Good news, now it's available on 1.6!

Enjoy new update!
Remove Kebab 18 Jul @ 3:43am 
даров
когда обновление
Kytheron  [author] 17 Jul @ 2:44am 
I hope I'll be able to update it soon; I really want to play! :)
Trayington 16 Jul @ 8:06pm 
Damn, well this still my favorite mod of all time, thanks for the response :steamhappy:
Kytheron  [author] 16 Jul @ 1:43pm 
@Trayington

I would gladly do it. But for some reason, after the release of 1.6, everything broke, and simply adding an additional item to About is not enough.
Trayington 15 Jul @ 12:55pm 
Will there be an update for 1.6?
Smash Phil 21 Jun @ 2:31pm 
MayRequire does not work outside of Def nodes and list items <li/> so your CE check is completely ignored. This is causing some startup errors.

Specifically this is in your template def (AstartesMK2HelmetTemplate), you need to move the MayRequire check to the list item node. You can have both that and the Class attribute there.
Kytheron  [author] 19 Jun @ 12:03pm 
@Phoenix

Hmm, I'll try to figure out where the bug is.
Kytheron  [author] 19 Jun @ 12:02pm 
@(>:(254RedEdgeDragon998):<)

Yes, hopefully soon!
Phoenix 15 Jun @ 8:13am 
i cant use xenogerm of the mod....no "Order implantation"after clicking:steamsad:
(>:(254RedEdgeDragon998):<) 11 Jun @ 3:04am 
will you add saturnite pattern terminator? or maybe the cataprhact pattern terminator? ^^
Kytheron  [author] 31 May @ 2:40am 
I'm glad you like them :)
Trizden 25 May @ 5:47pm 
Really well done on the Nigh Lords. They go pretty good with my Anomaly play through.
Realm Imp 20 May @ 10:23pm 
NIGHT LORDS HELP ME
Kytheron  [author] 9 May @ 3:58am 
@Artorias

Nope, decided to add them after your question
Beowulf 9 May @ 1:41am 
Were those always in the description? Or am I just blind lol! I thought I read the entire thing.
Beowulf 9 May @ 1:30am 
Nice!
Kytheron  [author] 9 May @ 1:17am 
@Artorias

Yeah, I play with those mods myself, so yeah!
Beowulf 8 May @ 4:18pm 
Is this compatible with MuzzleFlash and the Melee Animations mod? :P
Realm Imp 4 Apr @ 6:58pm 
@Kytheron Good to hear I hope you do, it would be an awesome extension for this mod
Kytheron  [author] 4 Apr @ 12:36pm 
@Realm Imp

No, within this mod they are still loyal :)
I have an idea to make a separate mod for the Chaos faction from Heresy, as an antagonist to Imperium
Realm Imp 1 Apr @ 9:34am 
@Kytheron oh nice. btw are the traitor legion hostile?
Kytheron  [author] 1 Apr @ 8:11am 
@Realm Imp

Yep, for all original BodyType
Realm Imp 31 Mar @ 11:03pm 
who can wear the armor? is it possible for fat body type to wear it?
Kytheron  [author] 25 Feb @ 11:24am 
@(>:(254RedEdgeDragon998):<)

I can't say about compatibility between these two mods, because I haven't played with these mods. There might be some overlap in ThingDef or something else, but I won't say for sure.
(>:(254RedEdgeDragon998):<) 15 Feb @ 6:52am 
is this compatible with mim 40k mod? cause right now im having problems with mims astartes mods and im gonna use this for now and the author ban me cause well kinda spam/ also dont know 100% sent a log i did sent but it was too late ive got ban before he realise i sent a log
Kytheron  [author] 11 Feb @ 10:51am 
@Wang_Ju_hua

Yes, I have such plans, but they are limited by my knowledge of C. Since the geneseed mechanics I want to implement are not in the original game.

@(>:(254RedEdgeDragon998):<)

Primaris are interesting, but that's not the topic of this mod. There is a beautiful work, where primaris are represented: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972129316 .

As for the primarchs, that's a really great job, and I'd like to add them. But it all depends on the mood, because the textures should turn out worthy of sons of the Emperor :)

@Pope Raticus de Balzac

Enjoy the game!
Pope Raticus de Balzac 7 Feb @ 10:02pm 
OMG I can finally do a my play through of the last remaining loyalist Emperor's Children! Thank you!
Will you do Primaris ones or Primarch? i know its a lot to ask but im just asking ^^
Wang_Ju_hua 18 Nov, 2024 @ 5:04am 
The best warhammer mod of the RimWorld. Did you have any plan join the Narthecium and Gens seed to the mod ?
Jacob-2004 10 Sep, 2024 @ 12:01pm 
Vulkan Lives