Carrier Command 2

Carrier Command 2

Auxiliary Bridge + Captain Controls
28 Comments
Kaldra Versvesh 20 Oct, 2023 @ 2:49pm 
Neat, Still want this for a large carrier group XD Thanks man
Mr. Scoot  [author] 20 Oct, 2023 @ 2:48pm 
You can have more than one carrier on a player team (excluding the AI teams)
Kaldra Versvesh 20 Oct, 2023 @ 2:45pm 
Is it multiple carriers now on one team? Or is it still one carrier a team?
Mr. Scoot  [author] 20 Oct, 2023 @ 2:44pm 
This mod predates the multiple carriers so the idea behind it was to get every player on a terminal. Kind of suprised to see people still want to use it.
Kaldra Versvesh 20 Oct, 2023 @ 2:42pm 
Sweet, thanks for the quick reply!
Mr. Scoot  [author] 20 Oct, 2023 @ 2:39pm 
@kaldra, Yes
Kaldra Versvesh 20 Oct, 2023 @ 2:22pm 
When you say merged, you mean the Captains Chair Mod and Repair Bay Terminals are included right?
Democracy 21 Mar, 2023 @ 11:21pm 
I love the idea, it would be nice for multi. Ill try this!
Mr. Scoot  [author] 21 Mar, 2023 @ 1:26pm 
Updated for 1.5.1
Mr. Scoot  [author] 4 Feb, 2023 @ 3:38pm 
You actually want this without the captains chair mod build in?
bmhb 4 Feb, 2023 @ 3:31pm 
Only the axiliary bridge please?
alfox 26 Nov, 2022 @ 10:14am 
woud love to see that actually in game
Mr. Scoot  [author] 29 Sep, 2022 @ 10:00am 
No changes needed for 1.4
TSIR 24 Aug, 2022 @ 7:09am 
If you had modeling capabilities, you could use the elevator as a way to get up into the bridge, rather than a screen.
A Fungus 13 Aug, 2022 @ 3:08pm 
this is great and exactly what i wish this game would get from its developers
Mr. Scoot  [author] 8 Aug, 2022 @ 6:26pm 
@theflyingfish funny you mention that as that's how this mod started out. I've attached a screenshot of what the roof looked like prior to adding a clone of the existing bridge (fourth picture). Unfortunately my luck with getting the models to export correctly seems to have ran out at the moment
theflyingfish 8 Aug, 2022 @ 5:19pm 
I love the idea.

One personal thing that I think would be great is if the roof of the aux. bridge was removed entirely to make it more of a weather deck. I always feel the original bridge feels incredibly closed-in with how limited the upward visibility is. You can't see aircraft flying overhead and you can't see what your CIWS is shooting down. It would be super neat if you could just cut the roof off entirely.
Ribbons0121R121 6 Aug, 2022 @ 11:10am 
well i tried
Mr. Scoot  [author] 6 Aug, 2022 @ 10:38am 
@ribbons I do mind. Do not modify my project.

If you'd like to do it and keep it for personal use that okay but do not post your derivative publicly.
Ribbons0121R121 6 Aug, 2022 @ 7:48am 
do you mind if i use this model and make it functional?
godfather 4 Aug, 2022 @ 9:30pm 
seems to be a great concept.
Mr. Scoot  [author] 4 Aug, 2022 @ 8:36pm 
It seems the general consensus is above the bridge. Any other thoughts?
Mr. Scoot  [author] 4 Aug, 2022 @ 11:31am 
I've added some working screens to help visualize what I was thinking the layout might be. I'm looking to avoid the roof screens and will likely be removing those all together.

Keep in mind that is this still an extremely early work in progress.
godfather 4 Aug, 2022 @ 9:55am 
AWESOME
Mr. Scoot  [author] 4 Aug, 2022 @ 8:43am 
I'll get a minor update in today so you can teleport up there and see what everything looks like
godfather 4 Aug, 2022 @ 8:20am 
above the current bridge is awesome.
Teledahn 3 Aug, 2022 @ 10:03pm 
Man, I was just looking at doing something just like this the other day. Need to learn to model. Amused but not surprised I wasn't the only one thinking this.
MadcatMDM 3 Aug, 2022 @ 1:03pm 
Maybe take some of the jobs off the main deck and add the to other decks. so logic could be it's own section this way you can limit the number of people. O the commanding person can have a seat somewhere else and still show people the holomap in the middle.