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There is no way this wasn't intentional.
ex: 1 Combat Trait, 1 Crafting Trait, and 1 Survival Trait
OR select which traits can be randomized/unaffected?
What I want : more higher chance for skill level to increase if the character has specific trait (Mechanics more likely get higher mechanic skill level)
And for weapon skills, more chance for easy-to-get blunt weapons skill lv and lower for hard-to-get long blades
@Sourenics When starting a new game, you must select custom sandbox, and then when arriving at the sandbox options you should see a tab that says No More Skilless Characters (see the image above for reference). The starting with zero skills is the going to be because the blank slate option is enabled by default. If you need more info on what all the options do, just hover your mouse over them and you should see a brief description explaining what they do!
@TheKoris68, is there any particular mods you had in mind?
@Wrath, Did you mess with any of the sandbox settings before you started the game? "Blank slate" is enabled by default and will set all skills/stats to zero before randomizing them. If had turned it off, then I would need more information, I personally haven't experienced what you're describing and this is the first I'm hearing of it happening!
One note for anyone using the mod to give a constant skill amount-
To give +2 to every skill you must use the following settings:
minimumNumberOfSkills = 27
numberOfSkills = 27
minimumLevel = 3
maxLevels = 3
The reason being is the way I built it, allowing all 26 skills to be selectable would cause some serious hitching in the form of a near infinite loop (so basically crash the game), which I planned to fix down the road but I wanted to get this mod out there as soon as I was able.
Long story short, I will be adding those features, but it will have to wait until I'm able!
Make sure *this mod* is under superior survivors. That way it should overwrite anything my mod does.
I would think it should work with anything that doesn't touch your survivors skills/xp.