Stormworks: Build and Rescue

Stormworks: Build and Rescue

Improved Conquest Mode 0.4.0 Pre-Release
241 Comments
Grozyashiy 13 Apr @ 9:27am 
When activating this addon, trucks disappear to capture territories. Please fix it.
Toastery  [author] 9 Apr @ 2:43pm 
:(
Zynso 9 Apr @ 1:26pm 
no way the mod died
Titanic 18 Mar @ 6:40am 
is this mod working good???
warppioneer 12 Jul, 2024 @ 3:08pm 
I know people who still use it.
GERusher 8 Jul, 2024 @ 10:58pm 
is this dead?
Theirishlad 23 Feb, 2024 @ 8:49am 
Ah fuck
Toastery  [author] 22 Feb, 2024 @ 9:59am 
Judging from the id of the addon in the error message, seems to be from AI gunner hire :(
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2628127502
Toastery  [author] 22 Feb, 2024 @ 9:57am 
server.getVehicleName was a command which was removed in the majour update that was released at the same time as the space DLC.

to my knowledge, this addon never used that command, and especially not that low of a line number.
Theirishlad 22 Feb, 2024 @ 9:36am 
seems to happen when ever a vechile spawns be it spawned by you or the game
Theirishlad 22 Feb, 2024 @ 9:32am 
also sometimes my chat gets spammed with this
Toastery  [author] 22 Feb, 2024 @ 9:26am 
yeah, Its a bug due to an oversight I made when I was converting the code to use group_ids instead of vehicle_ids for tracking, as the addon broke when they released the majour update that came at the same time as the space DLC.

Whenever any part of the vehicle despawns, ICM thought that the entire vehicle despawned, so no longer tracked it, so it said that "hey, this turret spot is no longer occupied", allowing other turrets to spawn in the other turret, which ICM thinks doesn't exist anymore. But instead, it was just the turret's missile that despawned.

Vehicles such as the corvette, griffon, hornet and the eurofighter also would have these issues, but instead of the issue being spawning in eachother, usually it was just that the vehicle would just linger there

A fix should be out by the end of today.
Theirishlad 22 Feb, 2024 @ 8:56am 
sometimes AA sites and its only those fuckers in paticular spawn inside each other and fucking TANK MY PHYSIC FPS
The CIA MKULTRA'd Me 24 Jan, 2024 @ 9:26pm 
For some reason whenever any of the planes fire their missiles the AI inside the cockpits just despawn and the plane goes dumb, any fix for this?
kirb 18 Jan, 2024 @ 12:11pm 
This mod is fantastic but... why does it take so long to capture points??? Sitting in the van for like 10 minutes absolutely sucks and the only way to mitigate it down to 2 or 3 minutes is to make the AI's capturing ability go to crackhead mode.
kefept 15 Jan, 2024 @ 7:32am 
Thanks for the respons, Yeah fair. It's already a large and very impressive mod
Toastery  [author] 14 Jan, 2024 @ 2:09pm 
@kefept
Yeah, thats how it was before, but when they made the change, I removed that

I'm hesitant to add it back, as it just hurts performance. Instead, I'm thinking of adding a custom damage & flooding system for the AI boats controlled via addon lua, to forcibly speed it up.
JohnJ44 14 Jan, 2024 @ 11:45am 
Thank you for the answer rtaiken, I really appreciate that you guys are willing to keep working on this mod.
kefept 13 Jan, 2024 @ 2:57pm 
cant you make a custom door that "breaks" and falls off when damaged, will probly fix the sinking issue
rtaiken  [author] 13 Jan, 2024 @ 2:20pm 
Ship sinking has been broken since the pressure/space update, and made worse by the v1.9.9 patch "Rework - reduced rate of leaks due to damage x10"
JohnJ44 13 Jan, 2024 @ 12:30pm 
Is anyone else having a problem with the ships not sinking?
JohnJ44 12 Jan, 2024 @ 6:18pm 
Thank you Toastery!!!

Your mod is pretty much the single reason I still play this frustration fest of a game.
Toastery  [author] 7 Jan, 2024 @ 3:58pm 
A fix for v1.9 has been released! Theres still likely bugs an errors, so if you guys get any, please make sure to report em! Usually I'll check the discord more frequently when it comes to implementing fixes, but if you'd rather send it here, then that works too!
1legotrain 29 Dec, 2023 @ 8:12pm 
How's progress?
Sirius 18 Nov, 2023 @ 11:51am 
And many more errors this is just one, also the last part of the numbers in error (s) keeps changing
Sirius 18 Nov, 2023 @ 11:49am 
I'm getting a error, "Error in function: _ENV.d.trace.print(table: 00000213E9353420, true) Called By: _ENV.d.print("su.spawnObject) Failed to spawn vehicle!", true, 1) Called By :_ENV.su.spawnObject(table: 0000023AAF37C460, 24, 26, table.
R0ndog 14 Nov, 2023 @ 12:14am 
any chance this is getting updated or fix in the near future would love to see it back up ,great fun !
RocketGoose 7 Nov, 2023 @ 1:31am 
I'm going to give the discord test build a go. I'll be sure to report any bugs. Keep up the great work on this mod!!
Toastery  [author] 6 Nov, 2023 @ 1:15am 
I've not pushed it to github, usually when I push it to github I also push it here, but its not ready yet to release and call it a "fix", as theres still plenty of bugs with it.
EightHorse8357 5 Nov, 2023 @ 11:24pm 
Version from github working with addons to icm?
EightHorse8357 5 Nov, 2023 @ 11:22pm 
Ok
Toastery  [author] 5 Nov, 2023 @ 6:07pm 
In the discord I posted a build of the addon if you'd like to test it, its in #progress
EightHorse8357 5 Nov, 2023 @ 6:38am 
i have too much planes you can help me or fix it?
A_S_T 30 Oct, 2023 @ 5:05pm 
Thank you for not abandoning the mod. Best of luck on working on it!
Toastery  [author] 29 Oct, 2023 @ 11:58am 
Just a progress update - I've fixed some issues like the vehicles getting mixed up, crew not spawning, vehicles not moving, and a multitude of errors, but still no ETA on when it will be finished, and thanks for your continued patience.
76561198192726397 18 Oct, 2023 @ 5:19am 
good luck
Toastery  [author] 16 Oct, 2023 @ 9:09am 
yeah, the mod is broken right now, working on a fix
VJ racing 15 Oct, 2023 @ 6:45pm 
It keeps spawning infinitely and lags
Toastery  [author] 13 Oct, 2023 @ 1:43pm 
not for awhile, it seems the position system is alot different, I tried teleporting AI up to 10km y level, but then it said the vehicle sank? and also when I tried a helicopter, it was put to 1.5km up instead

Also, this mod is broken right now, I'm working on a fix, but theres alot of work to do to get it back operational.
Fallenq 13 Oct, 2023 @ 1:36pm 
is it possible to make ai attack in space. Ai space ships etc
Toastery  [author] 12 Sep, 2023 @ 11:28am 
@wsclarke09
Right now the closest thing to that is the griffon, it has depth charges and torpedos. But i plan on adding some new behaviour on how they behave to submarines.

@Borris Dorris
Currently its $700 per capture point owned every 7 days
Quaintt 10 Sep, 2023 @ 9:11pm 
Nevermind, I'm dumb
Quaintt 10 Sep, 2023 @ 9:03pm 
Is it possible to change the values of the number of AI without creating a new game?
Borris Dorris 4 Sep, 2023 @ 12:05am 
How much does the weekly payments give? Because I'm not noticing a change in my treasury
wsclarke09 2 Sep, 2023 @ 5:53pm 
Are you going to add a sub chaser with depth charges for convoys? I think it would be cool.
Toastery  [author] 30 Aug, 2023 @ 4:56pm 
Yeah, I'm planning on implementing a system like that in the future, however that will not be for awhile, as I've got other projects in the works.
SorrowPlagues 30 Aug, 2023 @ 1:34pm 
is it gonna be possible to have friendly AI fighting alongside you in the future?
Toastery  [author] 7 Aug, 2023 @ 1:49am 
Just released 0.4.0.22 which comes with some multiplayer fixes, and also now shows some detailed information on the capture point tooltips, such as how much time is left to capture the point, changelog should be posted in the change notes soon.
Toastery  [author] 4 Aug, 2023 @ 5:09pm 
Also, 0.4.0.21 has been released, I've put the full changelog (properly formatted this time) in the change notes.
I've also opened a patreon (https://patreon.com/Toastery) , but donating has no real benefits aside from a discord role. I don't want to hold anything hostage, its just a way to donate.