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Thank you 😎👍
I couldn't leave a comment on your profile so I'm leaving it here. I recently released my custom personal weapons pack that I always use when I play. The base code of the pack is based off this addon, albeit heavily modified for each of my individual weapons, as they all function vastly differently compared to this release.
I've credited and linked your name in the credits accordingly, but I still wanted to let you know in case you weren't ok with me basing the code off your addon. Please let me know if that's the case.
There are a few base-free mods on the workshop you can use instead though, such as this mod or Schwarz's mod . Perhaps someday I'll finish and release the rewritten mod whenever I get the chance.
If I ever decided to include ironsights in the future, I'd likely just act like a weapon zoom and not really add any accuracy.
Also, never really had kill icons planned. Might attempt to add them, but I'll have to see how to do it.
You could either manually remove said worldmodels in the content pack or buy CS:S.
I had plans of completely overhauling the pack in the future, so I'll probably include that whenever I do.
Here is a picture of what it looks like: https://steamuserimages-a.akamaihd.net/ugc/5081780834015270044/461C7A11214B2DD1160F241639F5E92917B16B08/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Regarding utility items, I have plans on including all the grenades and C4 in a later future update. I have no ETA for the update, but I will state that they are a feature that will be included in the future.
SWEP.Secondary.IronSightsEnabled = false
to
SWEP.Secondary.IronSightsEnabled= true
Some of the weapons—like the AUG and SG552—have bits of ironsight code that you can use as reference as well.