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also, my settlement and all sectors were overrun by 5 by 6 back to back maurader attacks.
i did like the changes, especially the economy/buildig changes.
could you release a version that just has the building/economy changes, but leaves everything else alone?
{LINK REMOVED}https://mega.nz/file/9ARXwKaZ#-QE4fgnYgHAszsjmK1IlEwY2fm9885_ag3G7zQJvT2w
Found it under \Program Files (x86)\Steam\userdata\<number>\718850\remote\SAVES
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151325449
Would it help if I sent the save file somehow?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151132184
The only thing I can do here is load the game or exit. Reloading earlier autosaves still leads to this screen on exactly the same turn, and locks me from progressing. Is this mod the cause or am I just super unlucky?
I found what was causing the trouble. The "Adventure Mod" ( https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2377887888 ) was overriding most of your content, that is why I was not able to get the primary tiers higher as I, due to having a different skill tree. The ones that were default (like secondary equipment Tier I-IV) was still usable.
So in fact, I simply cant use Adventure Mods packs, while using your; unless ofc, I will limit myself to tier I weapons, which are still great as together :D
Load order doesn't matter here. There's a priority number in mods. The higher one overwrites the lower.
I set my number to the lowest.
Sorry for a late reply, didn't have a chance to check the game earlier doing a week, but I did checked it yesterday and I am still not able to use any primary weapons higher than Tier I.
I wonder, perhaps its my load order? Do your mod should be kept at high list of priority? 1st/2nd? Or at the bottom on the load mod order?
It just weird, as I dont even have a skill that allow me to teach my hero to use a better primary weapons in the game. Perhaps, because I play as the Colonial Guard from a different mode? Or it does work differently in Empire Mode?
Thanks for great mode. once again! :)
I can tell that in locked section, my heroes can learn "Tier 1-4 Secondary Equipments Unlocks", so I believe it will let me use different weapons.
Sadly, I dont have any skills learned as my main hero. The Colonial Mercenary Hired Gun got just a Ranger Specialist 1, so nothing there. I will double check with a new hero, as I used my hero made in Empire Mode.
Whenever you got a level up with your hero (any vanilla/moded fraction such as Colonial Guard), there is no skill that allow you to use a higher TIER primary weapons.
There is a skill that you can chose to use higher TIER secondary weapons, but there is non for primary weapons. I believe it was the skill among hero skills in previous patches of this mod, that is why I am letting you know about this potential bug :)
Glad to hear that melee weapons are available ^^
Anyway, thanks for your great work! :D