RimWorld
Medieval Coins
32 則留言
Percy 1 小時以前 
For your Information but there seems to be an Incompability between your Mod and the MO adaptive Storage Mod. The game doesnt reference any buildings of that MO Mod: Tested with just the prerquesite Mods. I have the Error logs at Hand, if needed
Billo J Dahka 7 月 1 日 上午 8:39 
Thank you!
Saiphe  [作者] 7 月 1 日 上午 2:09 
Updated required mods to make things easier
Saiphe  [作者] 7 月 1 日 上午 2:06 
It works for 1.6, just make sure to use Medieval overhaul (continued) that is updated for 1.5+ and skyr processor framework continued that is also up to date
Billo J Dahka 7 月 1 日 上午 1:42 
1.6?
BADMAN 2023 年 4 月 30 日 上午 7:12 
Inflation 101
Brakrimson 2022 年 12 月 14 日 下午 5:01 
1.4?
Sir Rolin 2022 年 9 月 2 日 上午 5:12 
appearently DankPyon_BarrelTinOre and DankPyon_BarrelCopperOre needs a thing definted
HugsLib says to report it you you: https://gist.github.com/90064f39938b90bb38d763154135a47a
Saiphe  [作者] 2022 年 8 月 20 日 上午 8:00 
Cheers dude. Published new version with fixes, thanks.
Röstli 2022 年 8 月 20 日 上午 7:02 
Ah, I also noticed that Line 175 in Recipes_Furnace.xml should be TinOre, and not Tin. Also, on Line 38 of Buldings_Production.xml , MakeCoin doesn't seem to refer to anything and should be removed.
Röstli 2022 年 8 月 20 日 上午 6:55 
Hello, I had a couple errors when loading Rimworld, but I managed to find the cause of them:

Items_Currency.xml : Line 16 in should be Middle, since Second isn't valid
<smeltable>true</smeltable> needs to be moved to outside of stuffProps

Recipes_Furnace.xml : For copper, fixedIngredientFilter needs to be CopperOre and not Copper

After making those two changes, my game loaded without any errors. Would it be possible for you to implement these two fixes for the next version?
Duck56 2022 年 8 月 15 日 上午 11:38 
Nice! Glad i could help :)
Saiphe  [作者] 2022 年 8 月 15 日 上午 11:02 
Found it, will check the tin and uplaod updated version ^^
Saiphe  [作者] 2022 年 8 月 15 日 上午 10:57 
Thanks for testing it with a clean save Duck56 ! Just found it as well, but it will change walls to coin walls.... trying to find how to disable coins as a buildable material
Duck56 2022 年 8 月 15 日 上午 10:57 
There is also another error reffering to Tin but i cant what its referring to exactly so i ll leave u the log in case u want to look into it. https://gist.github.com/6059734012e37ff5f39285acd2a415c1
Duck56 2022 年 8 月 15 日 上午 10:52 
Oh and make sure that ur mod is loaded after the MO otherwise it errors out. You can do that in the About.xml.
Duck56 2022 年 8 月 15 日 上午 10:51 
Ok i solved ur issue. Basically u have in ur xml something called "Stuffadjective" with Iron as a value. And this makes it so even though u build from different materials they all say Iron wall instead of how it should be like on the pic rel. https://ibb.co/K7hM88f

So just delete this line from all ur xml files and it will work as intended.
Duck56 2022 年 8 月 15 日 上午 10:39 
To add more context. I run it on a completely new save as u can see, 4 times in total with different load orders just to check. Idk if ur using Rimpy but if not then try it and make sure u have all the dependencies cause maybe ur missing some and thats why it works fine for u idk
Duck56 2022 年 8 月 15 日 上午 10:36 
https://ibb.co/3FM7csY

This is just with ur mod and Medieval overhaul + requirements. Its honestly even worse than on my full modlist lol.

It doesnt matter where i put ur mod. So as u can see this is definitely an issue with ur mod unfortunately.

Even when i run ur mod solo it was still like this
Saiphe  [作者] 2022 年 8 月 15 日 上午 9:02 
You were right, iron walls created during map generation are giving you silver coins upon deconstruct. But it works as intended with palyer created walls. Probably some mod change the wall structure, iam unable to fix it / cant find it whats causing this :/
NikkEatsRocks 2022 年 8 月 13 日 下午 12:16 
I'm also getting silver coins from deconstructing iron walls. :p4g_confused:
Duck56 2022 年 8 月 12 日 下午 4:50 
Maybe something to do with idk "Replace stuff" mod? VE architect, VE medieval? idk i dont see anything in the logs
Duck56 2022 年 8 月 12 日 下午 4:34 
Nope, i just checked. The iron wall is using Silver coins as a building material. Idk why
Duck56 2022 年 8 月 12 日 下午 4:33 
I dont have any silver mod outside of "real silver weight" and ofc Medieval overhaul and the medieval overhaul patches and tweaks. I ll check again tho
Saiphe  [作者] 2022 年 8 月 12 日 下午 3:25 
Duck56: tested it in my game and got iron ingots from deconstructing. Are you sure it was iron wall ? Did another test with silver wall as well and got silver ingots.

My thesis: you deconstructed silver wall and you are using my mod together with "silver coins" mod which change ingots to coins ? Or it is some strange mod conflict....
Duck56 2022 年 8 月 12 日 上午 10:59 
When i deconstruct iron walls for some reason i get silver coins. Is this normal? Cause it seems a bit wierd
Who 2022 年 8 月 11 日 下午 4:02 
I wonder how this would pair with the empire mod. In that mod you get taxes from your settlements, taxes that you can raise. With this mod maybe we'd be able to see the kingdoms gold expand visually... VIVA LA INFLATION!
Saiphe  [作者] 2022 年 8 月 9 日 下午 3:20 
Kokorocodon: Dont worry this is a magical world where inflation is non-existent :)

Frejth King: Looks like its out of my knowledge to implement it. Wanted to do something simillar to random art description, but no luck.
Kokorocodon 2022 年 8 月 9 日 下午 1:58 
C-Can I... Raise the inflation?!!
Frejth King 2022 年 8 月 9 日 上午 3:20 
I know that In dwarf fortress, the coins could have randomly generated desciptions, such as plants and people on the coin etc. would this be possible?
Trevithick 2022 年 8 月 8 日 下午 3:11 
Oh very cool. Also sets up a quick patch of the silly VFE Classical bronze recipe!
Celtic 2022 年 8 月 4 日 下午 6:10 
Really like the idea of this going to check it out.