Total War: WARHAMMER III

Total War: WARHAMMER III

Useful Ogre Big Names (Updated for OoD)
41 Comments
Dehaka  [author] 17 Jul @ 3:08pm 
I had tried to remove or change some of the longer effects to try and avoid that, but I might have missed some. Which ones are still too long?
Sin 17 Jul @ 11:21am 
FYI- I mentioned this before but there is still some Big Names that have text that bleeds off of the boxes and cant be read. Too Long
Legionarius 25 Apr @ 1:10pm 
@Dehaka You're right. Thank you!
Dehaka  [author] 25 Apr @ 12:45pm 
I checked the game just now; it works fine for me, big names are altered. If you're referring to the outdated mod warning, that just means I didn't update it for the most recent tiny hotfix because nothing needed changing.
KerbSide93 29 Dec, 2024 @ 6:40pm 
Fantastic, thank you very much
Dehaka  [author] 29 Dec, 2024 @ 9:45am 
Looking into updating Boommaker now, but as far as I've tested with mod and without, the Unbreakable for Gnoblar units seems to show up fine for me.
Astraithia 27 Dec, 2024 @ 4:32pm 
Please add back Gnoblarkicker's unbreakable trait !!
Dehaka  [author] 27 Dec, 2024 @ 12:13pm 
I could add it back with a bit lower %, since the new effect seemed decent enough on its own. Will look into it when I get the chance
KerbSide93 26 Dec, 2024 @ 4:26pm 
Any chance you could add +20% missile strength to leadbelchers and ironblasters back to Boommaker since it was changed in the recent patch? Its handy having restock but with the update there is no actual buffs to the units with the big name
Sin 21 Dec, 2024 @ 10:35pm 
NP! :steamthumbsup:
Dehaka  [author] 21 Dec, 2024 @ 7:50pm 
Alright, updated that and a couple of others I saw in the files that could be too long post-patch, thanks.
Sin 21 Dec, 2024 @ 4:36pm 
I think its just Ratkiller, Only one I saw so far that fell off the box
Dehaka  [author] 21 Dec, 2024 @ 6:11am 
I hadn't gotten Ratkiller and most other vs-race ones to show up at all in testing of the new patch, so was unable to check if the effects needed adjustment. But if they changed the original +melee attack on the vs-race ones across the board, I can remove that +0 taking up space which should help with the clutter. Which others besides Ratkiller are too long too?
Sin 20 Dec, 2024 @ 6:10pm 
Ratkiller being one of em for example
Sin 20 Dec, 2024 @ 6:10pm 
Neat mod but only one issue I see with certain big names that appear, some are too long and bleed off the box and become unreadable completely
Flying Katz 13 Dec, 2024 @ 6:24pm 
Thank you
Dehaka  [author] 13 Dec, 2024 @ 6:22pm 
There's not much info on the changes in the patch notes, so I'll have to do some ingame testing. Will try to get it done in the next few days
Flying Katz 13 Dec, 2024 @ 5:53pm 
The new big name has come, please updata
Dehaka  [author] 29 Jul, 2024 @ 7:42pm 
If the mod touches Big Names in any way, it'll either take one mod over the other, or mash the effects together and be a bit unbalanced.
Killer for the Pies 29 Jul, 2024 @ 1:43pm 
does this work with ogrehaul mod?
Dehaka  [author] 31 May, 2024 @ 8:59am 
Did a test game, and Boommaker popped up on the third Hunter I tried. You might just have some terrible luck, but it's still good to report just in case something broke over the patches.
RMD0309 31 May, 2024 @ 8:19am 
@Dehaka Are you sure boommaker is enabled? Ive been playing ogres with this mod for a while now and haven't seen it on tyrants or hunters. thanks in advance.
zanoroun 24 May, 2024 @ 3:44am 
thank you oh mawwww
NOOB_XT2874 28 Feb, 2024 @ 11:47pm 
Thank you for your continuous updates:WH3_greasus_rofl:
Dehaka  [author] 18 Dec, 2023 @ 7:20pm 
Thanks for the reminder, added Boommaker back in the Hunter list + checked that it showed up.
Mrtax 18 Dec, 2023 @ 10:57am 
@Dehaka Please make this happen! I dont know why they took it out in the first place
Dehaka  [author] 11 Sep, 2023 @ 2:55pm 
From looking into it, seems like it's been removed since Immortal Empires. I don't have much of an opinion on adding it back in (when I have the time to properly mod again), if people want it back for funsies.
Iolaus 10 Sep, 2023 @ 9:50pm 
Can you add boommaker back to hunters? They removed it for some reason...
Jess 22 Jan, 2023 @ 9:23pm 
Sorry just read your description properly lol nvm
Jess 22 Jan, 2023 @ 9:01pm 
Is Ratkiller giving +0 melee attack correct or a bug?
Egoburger 17 Aug, 2022 @ 3:50pm 
Dehaka kicks ass. Zerg plus beard. Proper zerg are most erotic though.
Egoburger 17 Aug, 2022 @ 3:48pm 
anyone know why the firebellies and such don't get a big name?
KingSnack 11 Aug, 2022 @ 6:48am 
thank you milord you're doing gods work
Dehaka  [author] 10 Aug, 2022 @ 6:30pm 
The army-wide buff vs Greenskins was changed to Armor for flavor rather than melee attack; if you compare to the other race-specific ones it still fits the formula. Those 'ugly zero values' unfortunately have to be left when removing the base effect, because modder guides note that not doing so kills compatibility.
Ben 10 Aug, 2022 @ 2:12pm 
Wait. +0 Melee Attack against Greenskins?
[NC] Will Francesco 9 Aug, 2022 @ 2:23pm 
Nice idea for Maw-that-walks... I could see myself using that situationally. I agree with you it's hard to ever beat the Worldswallower bonuses. I always raise an eyebrow at wound recovery time because I tend never to put my LLs in positions where they could die (at least, not more than once or twice in a whole campaign). So, it doesn't get huge utility
Dehaka  [author] 9 Aug, 2022 @ 1:13pm 
Updated Skrag's other Names with an extra effect for a little more choice. The pic is now updated as well.
Dehaka  [author] 9 Aug, 2022 @ 9:11am 
Yeah, unfortunately Worldswallower is crazy good, but I wasn't sure about making all the others just as broken to match. I might add another utility effect to some of Skrag's names to inch them closer, but it's really hard to beat those bonuses ever.
[NC] Will Francesco 9 Aug, 2022 @ 8:48am 
Love your adjustments... but where Skrag is concerned, there's still no reason to use anything other than his +movement range +diplomatic relations Big Name, and there probably never will be
Dehaka  [author] 8 Aug, 2022 @ 10:09am 
I'm not sure if they've gotten around to adjusting Big Names at all, since I don't use SFO. If they have, it would probably overwrite this mod. You could try moving the mod's order in that case, but do be careful with that sort of thing.
HughJanus69 8 Aug, 2022 @ 7:43am 
sfo compatible?