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Rapporter et oversættelsesproblem
Must say the dream of being able to make a full templar+knight team gettin closer lmao.
My Templar Knight was captured
I was able to make a new one out of promotions
Was able to rescue the captured one
Got 2 templar knights,love it
Reflect was attempted to be patched into the Templar Knight as its Tier 3 Proficiency Ability. Unfortunately I was unable to get it working, but if I do get it working, it will be added at Tier 3. Base game Reflect wouldn't be able to be added since it is dependent on the base Focus mechanic and not the special one that Templar Knight uses.
Arcwave for this class was not included, and I am unsure if Arcwave (from both base game and Proficiency Templar) will work with this class. It theoretically could work, but the Rend that the Templar Knight uses is different from both base game and Proficiency Templar and there is a chance it could not work properly.
Deflect can be increased above 25%, go to "XCOMKPPTemplarKnightSkills.ini" in Config and change "DEFLECT_CHANCE=" to whatever number you wish. Keep in mind that if the mod is updated, the number you set will be reset automatically.
Can this class have reflect ?
Can this class have arcwave ?
Can this classes deflect% be increased at all ?
One of my favorite things about the templar is the deflect and reflect skills. I've always loved them and would like to atleast see deflect proc more then 25%
Any ideas why that would occur?
(I'll respond again if it is found to be a coding error instead of not having the mod)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2717557425
Templar Knight's have the ability to be mobile, but they have to rely on their Psionics to get to enemies if they are out of range.
Other idea could be using rockets, or grappling hook. A mix between templar and skirmisher would also be interesting considering they both benefit from movement
But still, it would be nice if he sacrificed something to be so aggressive, to feel more fresh and different