RimWorld

RimWorld

[obsolete] Duplicate Animal Remover
26 Comments
Narlindir 18 May, 2023 @ 4:49am 
Awesome!
test  [author] 17 May, 2023 @ 10:59am 
@Narlindir I made a new mod that does the same thing https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976985884 and doesnt do any patching, it entirely relies on cherry picker so should be much faster
Narlindir 20 Apr, 2023 @ 10:03am 
its proably my age old CPU
or maybe my crappy memory (used to have more then enough, but you know how it goes)
I appreciate you very much for taking your time to answer me :)
test  [author] 18 Apr, 2023 @ 10:52am 
@minorinconvenience you can use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633276599

@Narlindir I think I got 1 second in vanilla game and 30 with 600 mods. I do have an nvme and 40GB ram, not sure if that matters. That was also a while ago before whatever that new mod is that came out recently and can measure loading times more reliably. The thing is, there are a few hundreds of duplicate animals and currently the mod checks them all regardless of what mods are loaded, which has the benefit of working with local mod copies where mod names can be changed, and I didn't see much loading time impact back when I tested it. But if it actually does take a long time, i will fix it at some point. Thanks for the report!
Narlindir 1 Apr, 2023 @ 12:12pm 
on startup impact this appears to suck down a rather long time wven tho I have almost no (only 1 I think) mods with animals installed any I idea why?

(I disabled it since it was superfluous with only 1 mod, but wanted to see if there would be issues and for future proofing so to say (dumb I know))
majorinconvenience 6 Nov, 2022 @ 2:23pm 
is there a mod out there similar to this, but for weapons?
ParasiticSquid 26 Sep, 2022 @ 7:05am 
Neat, guess ill test them later today or tomorrow and let you know how it goes
test  [author] 26 Sep, 2022 @ 5:51am 
Updated, there is now Biomes! Prehistoric/Dinosauria/Jurassic Park/Megafauna support. Mod settings are for now a bit cluttered, I didn't have time to fix that, but they work
test  [author] 25 Sep, 2022 @ 8:17am 
@ParasiticSquid the patch files that remove duplicates are pretty much done, and I did make a list for Biomes/Dinosauria since downloading defnames and making lists is pretty easy. Dinosauria still has 7 unique ones although there is a high chance it will become 0 as biomes updates.

The hardest part that I am currently doing is removing all other references, for example genetics expanded tends to reference other mods animals and uses their meat/leather. But I am very close to completing it it so I might update today or tomorrow
ParasiticSquid 25 Sep, 2022 @ 7:36am 
@test Another duplicate between megafauna and biomes prehistoric is meganeura. I would need to go through the defs to find any others and im lazy so might be a while. You'll likely get to it before I do so no point. But since prehistoric doesn't add any mammals yet and only has a few reptiles it's probably not too many. If prehistoric starts adding mammals which they say isn't in the plans currently guess we'll see if more need to be removed in the future eh?

Now dinosauria on the other hand is a whole other ballgame. Like I said, prehistoric is basically dinosauria's replacement. As a result it practically has all the animals dinosauria does already so kind of defeats the purpose to delete the duplicate unless there's one or two not added to prehistoric yet. Otherwise might as well remove the mod entirely. Saves you time worrying about that at least lol
test  [author] 24 Sep, 2022 @ 11:05pm 
@ParasiticSquid oooh so there is also megagauna. I need to look into it, actually I want to add prehistoric to my modlsit so I will probably add support soon
ParasiticSquid 23 Sep, 2022 @ 7:26pm 
We do have a problem in terms of biomes prehistoric in regards to megafauna or dinosauria. Mostly megafauna since dinosauria has basically been replaced by biomes prehistoric based on the message on the now unlisted dinosauria mod page. There's quite few duplicates between the mods. Some off the top of my head are arthropleura, titanoboa, and weirdly enough the boomsaur from vanilla genetics expanded since biomes prehistoric adds the same creature in their mod.

I remember a couple more but I need to get to bed so can't really go through and list them all right now. Maybe next time I get a chance
test  [author] 14 Sep, 2022 @ 7:08am 
@ParasiticSquid thank you, from what i've seen it is just the velocirapror that I need to remove from one of the mods. I won't touch the rest since they aren't obvious duplicates
ParasiticSquid 14 Sep, 2022 @ 6:19am 
@test Personally I think biomes prehistoic should be before regrowth for the simple fact that some of the animals in regrowth extinction are hybids instead of pure dinos. Doing it as biomes - regrowth - jurassic would make more sense from a normal dinosaur perspective and maybe have the regrowth hybrids seperate and not overwrote to keep their variation in addition to the main dinosaurs from the other mods.

Or alternatively you can add the reorder option and it themselves where needed lol
test  [author] 14 Sep, 2022 @ 5:51am 
@ParasiticSquid I haven't made dinosauria/regrowth/biomes prehistoric compatibility yet. Since I don't want to delete animals from on-going saves I will have to make all mod-mod compats optional and toggleable in mod setttings, but that means ill have to also convert existing ones. And new ones will be off by default for those who already have the mod. So there is a little bit of work involved and I will probably update within a week.

Priority I am thinking will be is future vfe arkology - regrowth - biomes - jurassic - dinosauria, so arkology is the highest, and I may also add an option to reorder some of those
ParasiticSquid 14 Sep, 2022 @ 3:34am 
@test I would just use biomes prehistoric since it's suppose to be the dinosauria replacement to my understanding.

My question is how does it work with regrowth extinct animals, biomes prehistoric/dinosauria, and jurassic rimworld. Will it remove duplicate animals when there's multiple of the same dinosaur present from each mod and what priority will it have?
test  [author] 10 Sep, 2022 @ 10:20am 
has anyone tried new biomes prehistoric mod? does it need support with dinosauria or is it completely useless to have both enabled at the same time?
Pine 12 Aug, 2022 @ 1:08pm 
Huge, thanks!
test  [author] 12 Aug, 2022 @ 11:40am 
@Pine thank you, it was surgeries from a dog said and should be fixed now
Pine 12 Aug, 2022 @ 11:06am 
test  [author] 10 Aug, 2022 @ 11:04pm 
@Pine probably my mod deleted those because they are duplicates of animals from other mods you have, and now a different mod is trying to access them but can't. Can you share the log?
Pine 10 Aug, 2022 @ 7:24pm 
I install this and the debug log gives me a bunch of errors saying it cant find any of the animals from Animal Collab Project Vanilla-style even though I have it loaded. Is there a specific load order location this mod has to be in? I've tried moving it to the top and bottom but it doesn't work.
Олег Мерк 9 Aug, 2022 @ 4:24am 
Please don't kill rainfrogs they are adorable meatballs
Fenrir009 7 Aug, 2022 @ 11:36am 
I feel so empty knowing there are no rainfrogs in my game. Cursed knowledge on an otherwise great mod.
ScumMonkey22 6 Aug, 2022 @ 12:54am 
i cant wait for vanilla rainfrogs expanded
FungalFish 5 Aug, 2022 @ 10:57pm 
I've always found it immersion-breaking. Thank you, good sir.