Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
or maybe my crappy memory (used to have more then enough, but you know how it goes)
I appreciate you very much for taking your time to answer me :)
@Narlindir I think I got 1 second in vanilla game and 30 with 600 mods. I do have an nvme and 40GB ram, not sure if that matters. That was also a while ago before whatever that new mod is that came out recently and can measure loading times more reliably. The thing is, there are a few hundreds of duplicate animals and currently the mod checks them all regardless of what mods are loaded, which has the benefit of working with local mod copies where mod names can be changed, and I didn't see much loading time impact back when I tested it. But if it actually does take a long time, i will fix it at some point. Thanks for the report!
(I disabled it since it was superfluous with only 1 mod, but wanted to see if there would be issues and for future proofing so to say (dumb I know))
The hardest part that I am currently doing is removing all other references, for example genetics expanded tends to reference other mods animals and uses their meat/leather. But I am very close to completing it it so I might update today or tomorrow
Now dinosauria on the other hand is a whole other ballgame. Like I said, prehistoric is basically dinosauria's replacement. As a result it practically has all the animals dinosauria does already so kind of defeats the purpose to delete the duplicate unless there's one or two not added to prehistoric yet. Otherwise might as well remove the mod entirely. Saves you time worrying about that at least lol
I remember a couple more but I need to get to bed so can't really go through and list them all right now. Maybe next time I get a chance
Or alternatively you can add the reorder option and it themselves where needed lol
Priority I am thinking will be is future vfe arkology - regrowth - biomes - jurassic - dinosauria, so arkology is the highest, and I may also add an option to reorder some of those
My question is how does it work with regrowth extinct animals, biomes prehistoric/dinosauria, and jurassic rimworld. Will it remove duplicate animals when there's multiple of the same dinosaur present from each mod and what priority will it have?
https://gist.github.com/9123d87d344c4345644297f1bbfc04ae