XCOM 2
Amalgamation: Infiltrator
21 Comments
Stukov81-T.TV  [author] 27 Jan @ 11:31am 
not my native either ... and the ripper/reaper part i have heard before :)
Saul 27 Jan @ 10:42am 
Oh. Yeah yeah yeah...I misread Rippers as Reaper (English is not my native language)..and didn't even read the second line, just thought I could get more charges at concealed ability…thx
Stukov81-T.TV  [author] 27 Jan @ 7:57am 
Explosive Ripper is the one and it is pretty much the reason i made that whole spec (spider mines from phoenix point)

i would imagine it would change
Saul 27 Jan @ 6:01am 
OK, before I say anything, I really appreciate those amazing mods you created. And this is not a complaint, just like: "Wow! for a spec I need 1.3G Mod and bring the painful Hive Queen plus those Sitreps back to my game." kind feeling.

Like you said, I can skip this spec because of the Hive, although I really like the possibilities this spec can bring.

Is Holy Decoy or SureThing came from the Hive? Other perks seem familiar from somewhere.

By the way, if I install [WotC] Mimic Beacon Overhaul, will the Holy Decoy’s beacon change too?
Stukov81-T.TV  [author] 26 Jan @ 1:33pm 
yes seriously. it is THE signature perk of the whole spec that needs the hive. you don't want to use it? no problem, subscribe to a different spec. there are plenty out there
Saul 26 Jan @ 11:07am 
The Hive……. Seriously?
Shiro 4 Dec, 2024 @ 12:34pm 
As a result of Gears Tactics not being Compatible with Verge Squadmate, and this mod listing Gears Tactics Mod as a requirement, this mod will be unable to work with Verge Squadmate.

Well, to clarify: "You'll be missing some abilities in the infiltrator tree if you remove the gears tactics class"

The only fix is to either replace the missing abilities
Or
Figure out how to make gears tactics mod work with Verge squadmate.
Or just use one or the other.

On both of those mods, I left some notes in my findings if anyone ever wants to give it a shot. I couldn't fix it as it was outside the scope of my expertise, sadly.
Stukov81-T.TV  [author] 17 Nov, 2023 @ 2:44pm 
I have reworked many Spec Exclusions in my Specs. Should i decide to push those changes to the workshop this will break many of your soldiers. In the setup i use, I went from 4600 to 2300 class combinations. So if you don't want that better save your configs now.
XpanD 13 Dec, 2022 @ 7:52am 
Found a small typo in the spec info: SquaddieWeapon has "VektroRifle_CV" instead of "VektorRifle_CV".

(also, is it intended to give a starting vektor when it only unlocks holotargeters itself?)
Chonsu 17 Aug, 2022 @ 1:50am 
I see. Thanks for the info!
Stukov81-T.TV  [author] 16 Aug, 2022 @ 8:54pm 
if you do not run the hive you will have one empty perk at corporal ... soo it is not a hard requirement per se. Also this is like one of the defining perks (recreation of the spider mines in Phoenix Point)

But yes you could play it easily without the hive
Chonsu 16 Aug, 2022 @ 3:53pm 
Is the Hive a hard requirement?
Stukov81-T.TV  [author] 7 Aug, 2022 @ 8:28am 
You could look into Jericho Herald, it was my try to make the Technician. It isn't really completly similar - hence inspired by it, but i couldn't make it work the way i would have preferred. Though the Architect may also be a similar thing
123jazz2007 7 Aug, 2022 @ 8:07am 
The only thing that comes to mind is the New Jericho Technician, though it may require more coding to implement robotic arms and turret deployment. I originally chose the Anu Priest, though looking at the skills, it is probably somewhat similar to Psi Operatives.
Stukov81-T.TV  [author] 7 Aug, 2022 @ 5:13am 
Not as of now, i don't think i will be modding in the future. But out of curiosity what would interest you?
123jazz2007 7 Aug, 2022 @ 4:58am 
Any plans for other classes based on Phoenix Point?
Stukov81-T.TV  [author] 6 Aug, 2022 @ 1:47pm 
i am using that mod for more than a month including using some of the perks in Tesla Loot Mod upgrades. I had not have a crash.
Skarsatai 2.0 6 Aug, 2022 @ 1:30pm 
No not me. In the discussion of the mod came the crashes up. Have a look there. Not that those crashes from the needed mod interfere with your mod. It might save you troubleshooting time
Stukov81-T.TV  [author] 6 Aug, 2022 @ 12:04pm 
can only say never crashed for me but i guess if it crashes for you that's not good for you. you could of course just replace all the skills. or try to find what's causing your crashes
Skarsatai 2.0 6 Aug, 2022 @ 11:18am 
Sad. Gear tactics perk reports severe crashes. So no go for this class
lordabizi 6 Aug, 2022 @ 11:09am 
That's one handsome looking soldier on the poster.