Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Setra takes it very earlier in the game.
I guess this is a general problem of SFO, that after a certain turn high lvl lords appears on map...
- various SFO abilities added to units where relevant
- further balancing
- damage buffs to Nagash's spells and bringing miscast values more in line with SFO values
Units are too expensive or city upgrades dont give enough money.....its really hard to defeat the Khemri factions with only 2 Lords. By the time i was able to get the Black piramide and ascended Nagash it was turn 70ish and after that i got oblitared by the top factions cause not enough money.
FYI i was palying on very hard, maybe i ll try only hard next time
- Table updates to match the changes in the main Nagash mod
- Bone Daddy now 5k richer at start of campaign
- Bone Golem defensive capacity enhanced. Received increased health, armour, and leadership as well as 15% missile & phys resistance.
Further tweaks will be coming over the next few weeks
Thanks for making the mod!
I gotta say though that Auto Resolve is busted: Nagash 20 units army vs a 10 army with 4 Skurvy musketeers is a phyrric victory with 3 Nagashizzar Guards dead?
Also just to know: are shambling hordes lords supposed to have no skill tree? (the one summoned from the pyramid rite for example)
Sorry if this was already asked but - will unit caps be added? I would try to do this myself as I know where the main script is in the SFO file, but I've only ever added individual units to the caps script...never an entire faction
@cacabby once both the main mod and SFO have been updated for Immortal Empires, this one will be as well.
No big deal if it's too much, they're all three pretty intense in their own right :)
Great mod btw, thank you!
there is a "Outremer" sfo submod fraction
Because of SFO?
Outremer Faction: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797659213
Northem of the New World: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2684639929&searchtext=northmen
- Fixed missing RoR
- RoR now gain xp like others in SFO
- Health buff to the first three RoR