Barotrauma

Barotrauma

Wolfrum MkIII
12 Comments
Behrg 25 Aug, 2022 @ 11:38am 
This and the Mark6 are great boats! Friend's complained about lag on the 6, so I switched to this and we love this too. Thanks for the release. Its great! FYI, we tend to always cut the wall between crew quarter and command area. Also, if there's a place that holds water that we can't get to we try cutting walls to be able to repair from inside if we can.
Behrg 25 Aug, 2022 @ 11:35am 
Regarding dome, since its just a glass dome, is there way to make it so that it does not effect buoyancy when the research hatch is closed? That would be ideal solution for me, since I really enjoy having it, but its very dangerous to leave filled with water in the mod environment I play in. (Barotraumatic)
Nakkikassi 22 Aug, 2022 @ 2:00am 
Thank you! ^_^ This sub is great!
DragonWolf569  [author] 19 Aug, 2022 @ 9:19pm 
no it is not, both should be locked........ i just facepalmed that i left that error in!
pyr0kid 19 Aug, 2022 @ 9:18pm 
(is it intended that only 1 tox cab is id locked? this is in both wolfrums to be clear.)
pyr0kid 19 Aug, 2022 @ 9:15pm 
i dont get the hate for the dome.

the dome/medbay doesnt have enough volume to bring the sub down with ballast at 0%, and even if it did, it literally has a blast door for containing a flood.

if a sub is going to have this much firepower it needs some flaws, OP is boring.
DragonWolf569  [author] 19 Aug, 2022 @ 3:46pm 
i just updated the sub to have two more suit lockers in the command room!
Im still debating about removing the dome!
and I will most likely not be adding a door to the reactor and cargo bay has it forces you too "move" around the sub more! also you can plasma cut the glass and set the ai( if you have any) to not repair it!
Nakkikassi 15 Aug, 2022 @ 1:31am 
The case for Diving Lockers: Wolfrum is a long ship and the way to diving lockers can be a hazardous one. I love the new more classical air lock and accessories, but they can be far away for the crew to run from left to right. Once idea would be to add diving lockers to the left side of the ship. Example, the command bridge lost it's secure steel cabinets, there could be room for new lockers right there. What if you extend the large platform in the bridge and add more lockers there? Here is a visual example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2849324676&fileuploadsuccess=1
Nakkikassi 14 Aug, 2022 @ 2:36pm 
Now if only I could have these:
1. Lose the glass dome/research dome. It breaks, gets filled with water and pushes the ship down. Everyone hates it, it has no friends.
2. No door between the reactor and the cargo bay. I would install one.
3. More Diving Suit Lockers.
I love it. I love this ship. It really looks great in the editor. Love the changes: The Moon Door/Pool was horrible. Got stuck and caused a lot of lag. There's fabricator linked cabinet! This is the best! Cargo bay is till going strong! Good!
Nakkikassi 14 Aug, 2022 @ 2:25pm 
I can take this in a middle of campaign if I download and load this mod. Then buy the ship from station for around 22k mk.
Nakkikassi 14 Aug, 2022 @ 5:03am 
Can't wait to try this one out! I have a running Wolfrum Mk 6, campaign going with friends. Is it possible to somehow switch to this in a middle of campaign?
Грустный Зот 11 Aug, 2022 @ 4:48am 
Cool job