Arma 3
Aaren's Visible Laser
97 Comments
[TW]Aaren  [author] 3 Dec, 2024 @ 9:37pm 
@ Stolt
Not sure CUP weapons are compatible with vanilla rails
If they are then you should see them in attachment slot
Stolt 2 Dec, 2024 @ 12:15pm 
Hey, do I have to unlock a specific item to use the visible laser or will it work with CUP lasers too?
Prince Lynn 17 Dec, 2023 @ 5:04am 
OK,I get it.:steambored:
[TW]Aaren  [author] 17 Dec, 2023 @ 12:21am 
@ Prince Lynn @ 银色子弹
Well that sounds like a bug of the game lighting which I can’t fix 😞
Prince Lynn 16 Dec, 2023 @ 7:52am 
I is always white in a day of any weather expect the sunny day.Maybe you can try to fix it if it is a bug.:steamfacepalm:
银色子弹 15 Dec, 2023 @ 8:16pm 
它除了晴朗天气外,其它天气都是白色激光,三个颜色都是这样,如果是bug,请修复,谢谢
LynX13 24 Oct, 2023 @ 10:43pm 
@Reticuli, no, they don't. AI do not react to laser beams, even to IR ones. Not sure about ACE, but I don't think there's a difference between them.
[TW]Aaren  [author] 19 Aug, 2023 @ 7:03am 
@Reticuli
maybe idk the laser is engine native,so you can try it yourself
Reticuli 17 Aug, 2023 @ 1:54pm 
The AI see this visible laser and IR (if they have goggles) like the vanilla and ACE ones, right?
[TW]Aaren  [author] 3 Jul, 2023 @ 5:25am 
@ SSG
Got it
but sorry my graphic card is dead rn and I’m getting busier nowadays ,so I may not able to provide instant updates 🥲
SSG 1 Jul, 2023 @ 8:58am 
Hi, found out the laser missing issue, its not Antistasi but height above sea level:

_camPos = AGLToASL (positionCameraToWorld [0,0,0.2]);
_cam_Distance = _camPos distance _unit;

This would compare measure distance between camPos in ASL and unitpos in AGL, therefore the laser would not work on grounds over 200m.
[TW]Aaren  [author] 26 Jun, 2023 @ 8:19pm 
@ SSG @ SPEC.F-04+77thCSAR
Thx I will look into that
SPEC.F-04☠77thCSAR 26 Jun, 2023 @ 2:12pm 
Hello my dear, there seems to be a bug in your laser mod. Each player can see their own laser, but not the others. I know that in previous versions this was not the case. Can you fix it. I would also like to offer myself to test it in MP.
SSG 24 Jun, 2023 @ 8:56am 
Hi, hit a strange bug in Antistasi (with ACE): visible laser worked at first but failed later (could be after respawn). Tried but haven't been able to reproduce the bug, will keep an eye out myself, but believed it would be best to let you know, thanks!
Spear Chucking Jungle Bunny 24 Jun, 2023 @ 2:26am 
dope
[TW]Aaren  [author] 17 May, 2023 @ 9:50am 
@SPEC.F-04+77thCSAR
np~
SPEC.F-04☠77thCSAR 17 May, 2023 @ 8:44am 
@[TW]Aaren - it works, thank you very much :steamthumbsup:
[TW]Aaren  [author] 17 May, 2023 @ 7:34am 
@SPEC.F-04+77thCSAR
it's fixed now :cozycrashfish:
[TW]Aaren  [author] 17 May, 2023 @ 7:15am 
@SPEC.F-04+77thCSAR
West Sahara and Swiss 🤔
[TW]Aaren  [author] 17 May, 2023 @ 5:31am 
@SPEC.F-04+77thCSAR
??
i just tested SIG533 it works fine
SPEC.F-04☠77thCSAR 17 May, 2023 @ 5:08am 
@[TW]Aaren - yes again, every time you do an update.
[TW]Aaren  [author] 17 May, 2023 @ 4:38am 
the Swiss bug
[TW]Aaren  [author] 17 May, 2023 @ 4:21am 
@SPEC.F-04+77thCSAR
that bug still present?
[TW]Aaren  [author] 17 May, 2023 @ 4:17am 
@SSG
thx I will look into that
SPEC.F-04☠77thCSAR 17 May, 2023 @ 3:31am 
Hi [TW]Aaren, I sent you a friend request, unfortunately you declined. So I write to you again in the comments. Thank you for continuing to develop this great mod, but every time you make an update, the changes you once made for me are lost. I hope you can still remember it...

[TW]Aaren [Autor] 13. Sep. 2022 um 2:23
@SPEC.F-04+77thCSAR
the gun model doesnt have LOD "proxy:\a3\data_f\proxies\weapon_slots\side.001" ,so it didnt get the offset
I fixed it with "proxy:\a3\data_f\proxies\weapon_slots\side" and it works :steamthumbsup:

Thanks for fixing, again.
SSG 16 May, 2023 @ 7:42am 
Hi, with this mod, when I turn on a pistol laser , my primary weapon's visible laser also got turned on...for this particular mod I won't ask for compatibility, because it uses "flash" memory point to draw laser, but could you help add a check whether the current weapon is primary, or something? Thanks!
[TW]Aaren  [author] 11 Apr, 2023 @ 7:28pm 
@𝓠𝓙𝓪𝓶𝔃𝓲𝓷𝓰
You can checkout the config
there’s tutorial in it
: ) 10 Apr, 2023 @ 3:14am 
how to make cup's laser like this!!!! please!!!
DasRed_ 26 Jan, 2023 @ 9:59am 
@[TW]Aaren
It doesn't works with the shields from the cup weapons, it's posible to fix that? The rest of the weapons from the same mod works properly, just the shields doesn't.
[TW]Aaren  [author] 31 Dec, 2022 @ 6:44am 
@Kirgiz
that's too far for this mod
I wont add anything further for it
by me research ,I cant force friendly laser on or equip them by default without affect other people (that will be server side)
and I dont have time to keep adding new stuff for it ,I still have tones of task to do
if want to switch IR or visible laser you can load ACE this mod is compat with it
[TW]Aaren  [author] 31 Dec, 2022 @ 6:41am 
@Cap10_Bull@
sorr for late response
the laser model is not made by me ,in arma lighting would affect model looks ,so i cant fix that
bec it's the problem of the game engine
Cap10_Nade 31 Dec, 2022 @ 12:41am 
@Kirgiz you smart aleck contemporary: did you see a question mark somewhere in my comment?
The representation of the laser in the game is not even close to reality. Done.
So you have the exclusive right to spam the author with your comments and don't tolerate anyone else beside you? Relax - it will do you good.
Kirgiz 30 Dec, 2022 @ 10:16pm 
And it would be nice if the player also always had a Squad laser on all vanilla pointers.
But you need somehow the ability to switch only to the IR range, if only because during the day you can see the IR beam through the glasses of the thermal imager, but it is hidden from the enemy.

The ideal option is the ability to enable any option and adjust as on a real device. And preferably with a vanilla pointer. Thus it would be all in one. (IR pointer, visible pointer, visible point only and IR and IR lights and a simple flashlight. (Universal device for all ranges):steamthumbsup:
[TW]Aaren  [author] 30 Dec, 2022 @ 10:13pm 
@Kirgiz
it will be a lots work ,so it gatta take a while
Kirgiz 30 Dec, 2022 @ 10:08pm 
Yes:steamthumbsup:
[TW]Aaren  [author] 30 Dec, 2022 @ 10:03pm 
@Kirgiz
okay so force AI teammates have Squad Laser and force them to turn on? right?
Kirgiz 30 Dec, 2022 @ 9:57pm 
That is why I advised you to make the CBA settings or just 2 versions of the addon.:steamhappy:
[TW]Aaren  [author] 30 Dec, 2022 @ 9:44pm 
@Kirgiz
I cant do that if do so would affect too many people
Kirgiz 30 Dec, 2022 @ 3:54pm 
Cap10_Bull@ so it should be, I play airsoft and those who have pointers, during the day it is really hard to see. This is really good only indoors, at dusk or smoke or fog. So don't ask for more from the author. THIS is not a rock concert or an 80s disco after all.
Kirgiz 30 Dec, 2022 @ 3:50pm 
[TW]Aaren You misunderstood when I said that AIs paint their own color. this is already working for you now ... I gave my group a SQUAD pointer and then simply gave them a color through menu 9, The main thing is that the AI ​​in the mission should have EnableLaser truet And when the combat mode is FIGHT, they themselves turn on the pointers of those colors in which I painted them. In veteran mode, this is very convenient, you can immediately see where your friends are and what they are doing!

So you just have to add this SQUAD laser to all default vanilla pointers...
I hope you understand me this time, translation difficulties.
Cap10_Nade 30 Dec, 2022 @ 7:07am 
Works for me only in the best weather conditions. When it is cloudy, the laser becomes colorless and pale to almost invisible.
Cap10_Nade 30 Dec, 2022 @ 7:07am 
Funktioniert bei mir nur unter besten Wetterbedingungen. Wenn es bewölkt ist wird der Laser farblos und blass bis hin zu fast nicht mehr sichtbar. :steamsad:
[TW]Aaren  [author] 29 Dec, 2022 @ 8:49pm 
@Kirgiz
well I cant add them to all emitters by default and this mod cant live without CBA

painting AI Laser color ?🤔 that's a tough request, but I let you paint your own laser color from CBA

the CBA adjustable color will be a standalone one
Kirgiz 29 Dec, 2022 @ 8:10pm 
Thanks, but the main idea is to have a white pointer (squad) added to all emitters by default in that pure Sahara DLC (snake skin, green, etc). Then the player can simply paint their AI and get what they want always. Even so, you can do without SBA.
Or maybe just make different versions, let us test it and then decide which one is better.
Good luck to you!:steamthumbsup:
[TW]Aaren  [author] 29 Dec, 2022 @ 7:39pm 
@ Kirgiz
Oh I totally forgot about Bettir compat lol
Adjustable color from CBA setting sounds good I will do that
Kirgiz 28 Dec, 2022 @ 12:20pm 
And by the way, in this way it would be possible to avoid a conflict with a very good
addon @BettIR
If you do what I wrote below, your addon will be compatible with @BettIR (Legacy v0.2.1)
Kirgiz 28 Dec, 2022 @ 12:14pm 
Hello, could you make the addition through the SBA settings:
So that all units with a standard laser device on weapons *vanilla and from Sahara DLS) would have your visible laser SQUAD always added by default.

Thus, if the player activates this in the addon settings, everyone will have a pointer and adjust the color through the painting of the squad.:steamthumbsup:

Can you give us such a gift for the New Year? become truly great in the ARMA community!!!:steambored:
SPEC.F-04☠77thCSAR 15 Dec, 2022 @ 2:45am 
@(TW)Aaren - :steamthumbsup:
[TW]Aaren  [author] 14 Dec, 2022 @ 7:45pm 
@SPEC.F-04+77thCSAR
I thought I fixed it lol
it should be fine now