A Total War Saga: TROY

A Total War Saga: TROY

2x unit size mod by dansmeah
14 Comments
King Gwynsen 8 Jun, 2024 @ 9:44am 
The vanilla clearly was lacking the number in units, when already in Large unit size parameter in the Warhammer games they're quite generous. But in Troy, the more models per unit you have, the more you need to feed them.

By turn 1 with Achilles I have -14K already per turn, you clearly cannot support that in Vanilla unless you control half of Greece or something. This is the same issue with any mods increasing models per unit, therefore impossible to play. Maybe am I doing something wrong, but I don't think so.
PowerGuido 2 Nov, 2023 @ 11:45am 
Loving the MOD, thanks for you hard work
Guvenoren 25 Sep, 2023 @ 8:27pm 
whenever you update a mod which datacore edits, you have to essentially remake the entire table from scratch every time, just to be sure.
dansmeah  [author] 25 Sep, 2023 @ 2:40pm 
sorry, i am very used to be people jumping into comments on my mods telling me it doesnt work, telling me they dont like it (why comment if that was the case?), or they accuse me of this or that., to the point that when i see a notification on one of my mods, i already expect it to be inflammatory.

normally i do not datacore edit, but i have found it to be necessary in some other total war games when modding an entire table, like in this case. it might not be necessary here but i got kind of used to making that assumption.
Guvenoren 24 Sep, 2023 @ 8:16pm 
even, then it is best avoided due to crash risk and compatiability risk
Guvenoren 24 Sep, 2023 @ 8:16pm 
datacore editing should only be done when attempting big change overhauls, and then it should be mentioned clearly in description.
Guvenoren 24 Sep, 2023 @ 8:15pm 
@dansmeah holy moly, I am not "complaining". I am merely asking.
Plus, datacore editing is a huge deal, since you actually overwrite and replace CA's own tables. It's better to rename, since then you only replace the keys.

I quite frankly do know a thing or two about modding lol. Been modding total wars since Attila.

Regarding the land_units question, I merely wanted to know because I actually didn't know that. So thanks for telling me. There is always something new to learn.

chill dude. It is kinda your responsibility to answer these questions when you upload stuff to the workshop.
dansmeah  [author] 24 Sep, 2023 @ 12:28pm 
Guvenoren, idk why youre complaining, acting like you know anything about modding. if you did, you would know that editing land_units is necessary for chariots, artillery (not in game), and cavalry. if you increase the number of men on a unit riding horses, you need to increase number of horses, and if you increase number of horses for a chariot you need to increase number of the actual chariot component
Guvenoren 24 Sep, 2023 @ 1:38am 
First, this mod datacore edits. Edit the table names from "data__" to something else.
Also, this mod edits land units. Why?
♠Kn1gHtFuRy♠ 8 Sep, 2022 @ 12:37pm 
A submod for Radious or Agony would be awesome!
dansmeah  [author] 17 Aug, 2022 @ 5:17pm 
Guido, im currently trying to figure out how to make all factions playable for multiplayer. There are such mods for single player, but not for mp. Hopefully its possible. I might further refine it over time making custom units and the like.
Guido63 10 Aug, 2022 @ 6:33am 
I meant that ... finally someone is thinking about this beautiful game ... and creating something new
dansmeah  [author] 9 Aug, 2022 @ 3:12pm 
guido what do you mean by "finally something moves"?
Guido63 9 Aug, 2022 @ 7:03am 
Finally something moves ... Can you please make your mod compatible with Radious mod ... I would be very grateful. Thank you:steammocking: