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any clues?
A bit exploitable when you can lure many of the enemies to bottlenecking at the doors, but still enjoyable.
Definitely a nice pallet cleanser for when you've had enough with factions and fetch quests for a day.
It took me about 40 attempts to finally get to the merchant, but once I made it there and was level 5, I beat it that very run.
If you were going to do a balance pass, I would say you might need to increase difficulty after killing the orc chieftan. Hypnotic pattern trivialized pretty much every fight from level 5 onwards.
There were a lot of skeleton archers that are basically meaningless to the difficulty of the fights that maybe if you replaced with skeleton marksman would make it harder.
However, if you balance it around hypnotic pattern, then groups that don't have it would probably find this nearly impossible.
Either way, had a ton of fun on this! It would add replayability if you added some more loot drops early to build characters around
I don't want to spoil other players so I won't comment on difficulty or progression as that will depend on the player and party compositions. Some will have easier time than others.
I do want to echo the itemization gaps previously mentioned by other reviewers. I had to switch component pouches in and out between party members because none were available as drops or purchases. Additionally, the drops pretty much removed the need for purchases in my run. As a suggestion, I would recommend gating the drops with ability checks or randomizing the drops more.
Battle #2
All stealth characters, open the door and cast a spell out of combat to inititate combat.
Character who casted the spell suceeds stealth check, so my entire party is still stealth
If it makes it to an enemy turn when my entire party is stealth, they sit there and do nothing and I have to reload.
Not a big deal. Love it so far! Trying to beat it on ironman cataclysm without ever playing it normal. Getting my ass whipped and its fun!
1-10?
I only had 2 problems while playing it:
1) The secret room feels like a filler fight. Low level skeletons are just a drag and the whole fight felt like busywork.
2) The Emerald Dragon flew through a wall to the Frost or Fire giants room (can't remember which is which).
I assume it's base game bug, but moving the boss room farther away from the other rooms might fix this.
Alternatively, you can also make the boss room bigger
Either way, great job!