Total War: WARHAMMER III

Total War: WARHAMMER III

Ogre Tech-Tree
56 Comments
Qudit 15 Apr @ 10:43am 
"The "Cavalry" tech now enables the "Ogre Charge" attribute for all Ogre Cavalry units. See added picture."

I think you mixed up "Ogre Charge" and "Devastating Flanker", which are two different abilities. 🙂

I wouldn't mind having access to both, but maybe that would be too powerful for some people's tastes.
Dumshkal 26 Feb @ 10:23pm 
can you change "mod tree" to something lore-friendly ?
Decky  [author] 10 Feb @ 10:27am 
@메루바루메 : thats allways so. i think the construktion time of camps is ok. ogre's are OP now. a bit time to build something was ok. because camps can still move while bulding.
메루바루메 10 Feb @ 7:32am 
hello. Construction time reduction research does not apply to camp buildings.
I also did a little research on modding, and it seems that there are no effects applied to the camp building. Is this correct?
Decky  [author] 31 Jan @ 10:05pm 
Not at the moment, im waiting for bug-reports bevore adding it to the compilation.
tjimagineer 30 Jan @ 1:14am 
Is this no present in you compilation?
Decky  [author] 28 Jan @ 7:16am 
The unit is wh3_main_ogr_cav_crushers_1 and is included in the unit set on which the effect works. This is either a display bug or a bug from CA. It is best to check the unit wh3_main_ogr_cav_crushers_1 to see if this is the unit you mean.

Mod updated.
Decky  [author] 28 Jan @ 7:05am 
@드로우달스 : thank you for the feedback.
드로우달스 27 Jan @ 3:39am 
"Anti Large: The research letters are missing from the 2nd and 3rd lines in the study. And the famous regiment of the Skyrunners (Crushers - Large Weapons) is missing in the study "Crushers".
Decky  [author] 24 Jan @ 5:59am 
The mod has been new created.
A big thank you to 드로우달스 without his generous donation the Tech-Tree would not have been published so quickly and extensively.
Love BTS 23 Jan @ 11:38pm 
update please.
CheesyRamen 10 Jan @ 8:47am 
@Мечник, he's already got the greenskin and Khorne tech trees updated so you know he's working on this one now. Let him cook
Мечник 9 Jan @ 2:34pm 
@Decky please update the mod
Мечник 8 Jan @ 1:33am 
please update the mod
Pentele 25 Dec, 2024 @ 11:02am 
@Decky even tho we all appreciate your work on these awesome mods, remember to enjoy the holidays as well!
Decky  [author] 24 Dec, 2024 @ 5:23am 
To many changes from CA (Publisher). I have to ccreat a new one.
Sin 15 Dec, 2024 @ 4:02am 
I know itd be a lot of work but just wondering if you have any plans to update the relevant mods for the affected Factions/races in 6.0?
Robineus 11 Nov, 2024 @ 9:59am 
Yeah I downloaded it anyway, just saying as an introduction to an English version of the mod that doesn't really help.
Decky  [author] 11 Nov, 2024 @ 3:41am 
The mod is in english language. Online the Screenshots are in german.
Robineus 10 Nov, 2024 @ 5:08am 
Cool looking mod would possibly help if all the screenshots weren't in German.
lancegraystar 28 Jul, 2024 @ 7:16pm 
Thanks for the mod!! Needs spanish traslation, if someone can do it as submod
[OcUK] Silent 15 Jun, 2024 @ 3:25am 
Works a treat. Thank you for your hard work!
Decky  [author] 7 Jun, 2024 @ 10:45pm 
Yes it is updated an works.
[OcUK] Silent 6 Jun, 2024 @ 4:41pm 
Hey Decky. Is this mod up to date?
Decky  [author] 23 Nov, 2023 @ 4:52am 
The mod has been updated.
Effects for Ironguts and Maneaters added (ammo, reload time, range and missile damage).
Plse give me a feedback.
Thank you.
Echo 18 Jun, 2023 @ 4:13pm 
A bit disappointed that there isn't a tech that boosts Maneaters with pistols. More range, ammo, reload etc.
Price 12 Jun, 2023 @ 12:44pm 
Doesn't seem to be any techs that enhance allied units like in other trees
Filthycasual 15 May, 2023 @ 3:40pm 
is there a tech to increase ogre tyrant and butcher recruit rank?
Decky  [author] 14 Apr, 2023 @ 8:18am 
Updated to patch 3.0
Dumbledood 1 Mar, 2023 @ 6:21pm 
Thanks for the response. Tried it in a co-op IE campaign along with Singe's units for ogres, Meat free ogres, Improved ogre contracts, and Calm's Greasus reskin. The campaign desync'd after a few turns. I figured it might be this one because the others were updated within 2 patches, and the patch before last (2.3) actually changed things involving ogres that might impact the mod.
Mr.Francke 1 Mar, 2023 @ 1:28pm 
Not for me it isn't sadly.
Dumbledood 25 Feb, 2023 @ 5:02pm 
Is this working right now?
Teräs Makkara~ 11 Jan, 2023 @ 5:54pm 
Does this tech tree give newly placed camps more starting buildings or a higher starting camp level? I didn't see it in the pictures, or if modding such a thing is even possible.
Sin 21 Oct, 2022 @ 6:23am 
COOL Thanks!!:steamthumbsup:
Decky  [author] 21 Oct, 2022 @ 3:41am 
@Sin: Orge Charge for cav/beasts have been added.
Sin 19 Oct, 2022 @ 4:02am 
Thanks!:resmile:
Decky  [author] 19 Oct, 2022 @ 4:01am 
@Sin: I#ll chech that, and try to implelemet this into a technology.
Sin 11 Oct, 2022 @ 2:37am 
i have an idea. i have created a mod that gives 'ogre charge' to every ogre cav/beasts. U can include that to a tech.
FullAutoAttack 1 Oct, 2022 @ 3:38pm 
Decky's Tomb Kings Tech-Tree unit buffs include Radious Ogre units SubMod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870022928
Decky  [author] 25 Sep, 2022 @ 12:13am 
Thx for Feedback. I'll check that.
TheBiggestPig 20 Sep, 2022 @ 5:40pm 
The tech that adds +4 MD to ogre bulls does not seem to apply
Decky  [author] 20 Sep, 2022 @ 12:11pm 
Mo the mod is in english
Calibrated 19 Sep, 2022 @ 11:36pm 
Need an English translation?
lahcenal117 24 Aug, 2022 @ 10:10am 
Thanks !!
Decky  [author] 23 Aug, 2022 @ 10:19am 
Updated for Immortal Empires.
LimeUser 15 Aug, 2022 @ 7:48am 
<3
chubbyninja89 (TNB) 15 Aug, 2022 @ 7:32am 
Well, I can understand that if the Gnoblars got tons of upgrades from the tech tree and such, but I'm just saying that at least in the cases of the tech for the more elite Ogre units, that they should have a reasonably better upgrades, that's all.

I was mainly just talking about upgrades for ogre units.
Decky  [author] 15 Aug, 2022 @ 7:31am 
@TorgueUser: the technology "Upkeep 2.0" was replaced by "Raiders of Rampage". The new technology adds 3 new effects.
Campaign razing income
Campaign sacking income
Campaign loot income
Decky  [author] 15 Aug, 2022 @ 7:14am 
@Chubbyninja89: Let's take the Gnoblar... they get 3 Attack 3 Defence and 3 Rush bonus. These are 3 values that increase by +3. That makes a total improvement of 9. That is better than a technology that gives the unit +2 XP at recruitment. The improved units can still get the bonus through their experience. Or how did you mean that?
Decky  [author] 15 Aug, 2022 @ 7:08am 
@TorgueUser: Thanks for your feedback... i can change one of the upkeep techs and change it to raids nud camp income.
I'll test that out in a bit.