Stellaris

Stellaris

Elves of Stellaris Gigastructures Art Pack
148 Comments
doctornull 17 Jul @ 1:26pm 
For broken upgrade buttons, you can try to right-click on a shipyard starbase and pick "Update to current design".

That worked for me for some other mods that created unusual ships.
Shurkaio 17 Jul @ 10:36am 
Hey! I've just found an issue about attack moons. The upgrade button is greyed so you can never upgrade your AMs. It is maybe the case with Behemoths. I have disabled this mod and everything works fine now, which prooves that it is related to this mod.
MaxiundMicky 4 Jun @ 3:08am 
Hoping you still have motivation to add the remaining Gigastructures to this!
Superior General Delvardus  [author] 27 May @ 9:39pm 
@Veltas
To be fair, the only reason why I list Gigas as a requirement is because there are like two stages of the Elven Dyson Sphere that makes use of an asset from that mod (you can still build it nonetheless but there will be missing models, they are mid stages though so the finished Dyson Sphere will still look fine).
Veltas 27 May @ 12:26pm 
hey there. I love this mod and guillie's planetary mod. I am subscribed to gigastructures, but have it disabled in my mod playset, while I still have Guilli's, EOS, and this mod still enabled. Things seem like they work great! I'll let you know if i run into any issues, but genuinely this seems like a fine functional configuration so far. I only sometimes want gigastructures, but I always want EOS and Guilli's :)
Superior General Delvardus  [author] 24 May @ 12:16pm 
@yes
Yes for Real Space (Real Space system scale on the other hand... no)
yes 24 May @ 11:17am 
is this real space compattable?
doctornull 15 May @ 5:37am 
Glad to see this update!
Superior General Delvardus  [author] 13 Apr @ 6:59pm 
@Raddpaxz
If there is something out there that really catches my attention the same way the shipset from Elves of Stellaris has, then maybe. But for right now there are no plans besides a couple megastructure skins being added to some of my own Star Wars sets (though I have contemplated the possibility of at least doing a Gigastructures comparability patch for the Asari ringworld).
Raddpaxz 12 Apr @ 4:18pm 
helo general delvardus, i do have a question as a follower of your work, do you plan to do another shipset gigas megastructures? for example the united fleet shipset, btw have a good day
Superior General Delvardus  [author] 19 Jan @ 8:38am 
@MaxiundMicky
No worries, it's actually good that you brought this to my attention as I am not really into Stellaris at the moment, though this will change when 4.0 releases as I really like what I see there. All my mods are in maintain only mode for the time being.

But once I get back to modding when 4.0 comes out I will very much be finishing what remains of the elven re-skins needed here as all that does remain are a few of the more complex gigas. Though I am more interested in doing the Big Vat and the Alderson Disk first (but the Maginot Ringworld shouldn't be too much trouble either).
MaxiundMicky 19 Jan @ 2:40am 
If you ever feel like it adding to the structures again, Id appreciate a look at the Maginot Ring World! Alderson Disk and Frameworld would also be cool but especially the latter I can imagine is a lot of work, so I wouldn't expect it.
MaxiundMicky 19 Jan @ 2:37am 
Oh wow thanks! I didn't mean to be rude about it but Im glad the reminder helped haha
doctornull 18 Jan @ 8:01pm 
Awesome
Superior General Delvardus  [author] 18 Jan @ 7:39pm 
@MaxiundMicky
Well this is beyond embarrassment for me as a modder. I thought I had this one updated already! My sincere apologies to everyone here, I assure you this won't happen again!

Well... it's updated now, and with a full test of all re-skins in this mod as well. The only structures that needed fixing were the macroengineering testing site and the terraforming megastructures. Surprisingly the attack moon, planetcraft and elysium work perfectly fine despite the past comments.
MaxiundMicky 18 Jan @ 12:31pm 
Are there any plans for updating this in the future?
Superior General Delvardus  [author] 16 Oct, 2024 @ 5:26pm 
@HsEctor
Looks like I am going to have to go though everything in a test game, I will see if I can get a fix out this weekend.
HsEctor 16 Oct, 2024 @ 3:10pm 
The same issue as @TurgidJuiceTree with the Orbital Elysium too, looks elven during construction then snaps back to default, could be a Gigas issue tho
Superior General Delvardus  [author] 15 Oct, 2024 @ 7:58pm 
@TurgidJuiceTree
They worked fine when I last checked though the Gigastructures team could had changed something since then, I'll test this tomorrow.
TurgidJuiceTree 15 Oct, 2024 @ 3:24pm 
For some reason the attack moons retain their giga look when fully built, but they look like your mod when under construction
Superior General Delvardus  [author] 9 Sep, 2024 @ 9:01am 
@BroncoXeno2035
I'll think about doing that for those who do not use Gigastructures, it shouldn't be too much extra work.
BroncoXeno2035 8 Sep, 2024 @ 10:13am 
Is there a smaller version of this mod so if you don't have Giga, the vanilla Megastructures are impacted?
MaxiundMicky 26 Aug, 2024 @ 2:22pm 
If I can add anything else, i was thinking the frameworld could make use of the existing model for the science nexus or i think assembly as a base, with the round parts as the expansion parts of the frame
MaxiundMicky 9 Aug, 2024 @ 12:00pm 
There is maginot ringworlds, but only for normal ringworlds. It does not work on penrose ringworld
Superior General Delvardus  [author] 9 Aug, 2024 @ 9:00am 
@MaxiundMicky
I did not even know that there was a maginot upgrade for a ringworld section, I guess I can see if there is anything I can do.
MaxiundMicky 9 Aug, 2024 @ 2:49am 
Quite surprised that there is no maginot ringworld unfortunately. Id probably already be fine with the ringworld model staying the same and only getting the orbital building
Superior General Delvardus  [author] 4 Jun, 2024 @ 8:45pm 
@TurgidJuiceTree
I would love to check but Gigastructures has not been updated to 3.12 yet. So... any bugfix will have to wait.
TurgidJuiceTree 4 Jun, 2024 @ 3:29pm 
attack moons look default when built. Shows your version in the fleet designer though.
doctornull 16 Mar, 2024 @ 8:53pm 
That one ended up off-center when fully built, and might be too small as well:

https://i.imgur.com/eSsc12U.jpeg

Don't usually build on those little stars. Anyway, hope this is helpful for you.
Superior General Delvardus  [author] 16 Mar, 2024 @ 4:13pm 
@doctornull
Sigh... always something broken these days.
Thanks for letting me know, I'll patch it in the next few days (sorta busy right now)
doctornull 16 Mar, 2024 @ 10:12am 
Partial Dyson Sphere on an M-class looks misaligned:

https://i.imgur.com/UImSV7I.jpeg
Superior General Delvardus  [author] 7 Mar, 2024 @ 6:42am 
@GlandalfLeRose
It wouldn't surprise me if the Gigastructures team changed the entity being loaded again. I'll investigate.
Coco l'Astiqué 7 Mar, 2024 @ 2:17am 
hi it's me again, it seems like the orbital elysium have the vanilla design on my game
any idea why ?
Superior General Delvardus  [author] 4 Mar, 2024 @ 3:50pm 
@GlandalfLeRose
It's possible. I do want to start adding to this mod again (I took a bit of a break from playing and modding Stellaris until now) and the Birch World could certainly use a unique skin for the elves. I just need to figure out what it should look like.
Coco l'Astiqué 4 Mar, 2024 @ 1:46am 
Hi, do you think you will add the brich world one day ?
xDanilor 12 Jan, 2024 @ 1:39pm 
thanks!
Superior General Delvardus  [author] 12 Jan, 2024 @ 1:27pm 
@xDanilor
Below
xDanilor 12 Jan, 2024 @ 1:25pm 
stupid question: when you say to put this mod after giga and elves, does that mean it should be below or above them in the list?
Superior General Delvardus  [author] 3 Nov, 2023 @ 8:54am 
@Xinotai
Should be fixed now
Xinotai 3 Nov, 2023 @ 3:22am 
Greetings, the aditional habitable districts on a ringworld (technology: Ultra-Efficient Ringworld Support Systems) dont work with the elven texture, instead the classic texture is mixed in the elven structure
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3070591265

I haven't tested it with the other ringworld sizes yet.
Superior General Delvardus  [author] 20 Oct, 2023 @ 9:27am 
@Ordamur
If there were to be compatibility with scaling mods it wouldn't be made by me as I never use them (I simply just don't understand the appeal to be honest). Because of this I don't really feel like I should be putting in extra work to make a compatibly patch for such.
Ordamur 20 Oct, 2023 @ 6:22am 
I really love the look of those Gigastructures, great job. However, might it be possible to implement (or ad in a different mod) a compatibility with Real Space System Scale? In Combination with this mod, the Structures appear sometimes just slightly off place, but mostly they scale too small, so they glitch under the planetary/solar surface (at least that's the case for me with Equatorial Shipyard, Penrose Spheres and Dyson Spheres). Other Structures on the other hand work just fine, e.g., Asteroid Manufactories Orbital Arcologies.
Superior General Delvardus  [author] 11 Oct, 2023 @ 1:00pm 
@Duck go quack
Change skins? I am assuming that you are using the Elven shipset and building the megastructures like these normally would be built. It works fine for me in that case and I highly doubt Planetary Diversity has anything to do with this (even though I don't use that mod).
Duck go quack 11 Oct, 2023 @ 12:24pm 
i cant seem to get the megastructures to change skins. I have the mod load after both gigastructures and elves of stellaris but it still doesn't work. I am also using all the planetary diversity and stating it here just in case that could matter.
ArxCore 7 Sep, 2023 @ 9:17pm 
@Superior General Delvardus Thanks for answer!
Superior General Delvardus  [author] 7 Sep, 2023 @ 7:29am 
@ArxCore
Savegame compatible yes, system scale compatible no
ArxCore 7 Sep, 2023 @ 3:50am 
And with the Real Space System Scale mod
ArxCore 7 Sep, 2023 @ 3:45am 
Hello. May I know if it is compatible with saving?
Superior General Delvardus  [author] 5 Sep, 2023 @ 11:25am 
@XeN0
Maybe eventually I can have a look at the machine shipset but to actually set up the ringworlds the same way I did them here would require AryxCami's permission for me to make modified variants of the assets from that set. As of right now my motivation for Stellaris modding is at a low due to the Stellaris devs allowing visual bugs to persist in the basegame. But since I also really like the machine shipset this could be a possible modding project for me to do in the future.
XeN0 4 Sep, 2023 @ 8:08pm 
First off I would like to say this looks fantastic! I use this shipset now over the machine shipset due to the gargantuan ringworlds especially. On that note, would it be possible for you to work with corsairmarks to release a fix for his titanic, behemoth, and gargantuan ringworlds patch he released for the machine shipset? In his words he did not adjust the models of the larger rings so they look "bendy", unlike your mod which fixes that.