Total War: WARHAMMER III

Total War: WARHAMMER III

Bound Spell Greater Blue Fire of Tzeentch
63 Comments
Kniggar 16 May @ 10:57pm 
How many charges do you get or is it rechargable?
One More Red Nightmare 31 Mar @ 4:13am 
@Molcarat @Nerevarine try to unsub and resub to this mod. I had crashes and this solved my problem
KingsQuester 30 Mar @ 2:06pm 
@Molcarat Thanks for Answering me, always looking to see how other modders are doing stuff.
Molcarat  [author] 30 Mar @ 7:56am 
@KingsQuester
There are three windup stances for shooting magic. The same windup stance shares the same animation. Amberspear used the same windup stance as this mod. The way and how many shots are fired by the shooting magic depends on the animation, not on the database. The asset editor has been updated to make it easier to transfer the animation, so I changed it to an unused windup stance and fixed it.

@Nerevarine
Did you used previous saved data? The skill tree has been updated and recommends a new game be started.
KingsQuester 29 Mar @ 2:51pm 
What did ya change to fix it ?
Nerevarine 27 Mar @ 4:19pm 
Instantly crashing when launching with it.
gamestopjesus 27 Mar @ 12:48pm 
it was updated today? its not working?
bnw82002 27 Mar @ 10:40am 
I can confirm this is causing a CTD along with the other Kairos mods. Feel free to update whenever. Thanks for the mod and I cannot play our lazer bird in chief without it.
Rziha 1 Feb @ 6:49am 
So I don't have this bound spell? Im using it along with SFO
Get Donked On 21 Jan @ 3:41pm 
ye you need to have Exalted Lord of Change with Kairos Animation mod active the other one seems irrelevant
Nerevarine 21 Jan @ 12:30pm 
Doesn't seem to work correctly, only one missile is being launched.
akeean 15 Jan @ 12:55pm 
Very nice combo of mods, makes the Lord of Change feel more like the boss demon that it should be.
KermitXBL 28 Dec, 2024 @ 7:33pm 
Both Exalted Lord of Change and Kairos summon one portal and launch just 1 Projectile. both level 3 on the skill tree.
Molcarat  [author] 25 Dec, 2024 @ 1:13am 
Issues with animations existing in the base game since patch 6.0 not being able to be overwritten have been addressed. Please let me know if there are any issues.
Cultist of Tzeentch 24 Dec, 2024 @ 8:43pm 
It seems to work fine on the exalted LoC but Kairos only shoots one missile when casting Greater Blue Fire

Tested with only this and the required mods on.
ApM 23 Dec, 2024 @ 7:42am 
Greater Blue Fire not working for me instead of like the video it only shoots one spell
칼 프란츠 4 Aug, 2024 @ 1:37am 
good mod! update please
Gleen Cross 24 Jun, 2024 @ 7:59pm 
Mod used to work a couple of months ago, but not anymore. Hope the author fix it eventually, it looks so damn cool
Fenris 14 May, 2024 @ 9:49am 
any hope for an update? :)
satonaro 23 Mar, 2024 @ 6:25am 
Bumping the post, any chance for an update? was an amazing mod
Da Man 98 18 Mar, 2024 @ 8:22pm 
Want this mod to work
layana 4 Dec, 2023 @ 2:24am 
update plz
Puppychow 2 Nov, 2023 @ 5:15pm 
Thank you for making these.
Molcarat  [author] 4 Oct, 2023 @ 6:56am 
This mod requires animation mod and fixing the skill tree alone will not fix it. I will fix this as well once I finish updating Lord of Change animation mod.
satonaro 3 Oct, 2023 @ 12:57pm 
Any chance for an update?
bnw82002 7 Sep, 2023 @ 5:54am 
Just confirming what other folks have said, it is broken since the patch.
Nerevarine 2 Sep, 2023 @ 3:57pm 
Just wanted to let you know that the skill does not show up on the skill tree ever since the new patch.
Aristocratic Astorian 20 Aug, 2023 @ 7:13am 
Is it meant to only shoot one, just used it in a fight and it shot a single projectile
daredevil83 21 May, 2023 @ 3:48am 
awesome mod, but is it possible to increase the accuracy of the missiles? i can litterally stand above a unit and use it and it will barely hit anyway :O
Sebastian 13 May, 2023 @ 3:48pm 
Awesome mod, looks bloody awesome.

I feel a bit slow though, I can't find where the options to enhance the skill are.
Agnathio Ordinatus 29 Apr, 2023 @ 2:16am 
This is incredible! great job! I love it!

could i please ask if you could add this to vilitch the curseling? (he's my favourite!) :)
IIFriggII 25 Apr, 2023 @ 6:26pm 
the animations are awesome :D

would love to see a kairos with All the cool animations, and preff a much higher max target count, so his attacks affects a good part of the hit units ^^
Your Mother 13 Feb, 2023 @ 8:16am 
thank you kind sir
Molcarat  [author] 13 Feb, 2023 @ 7:12am 
Glad you like it. Added options to enhance the skill.
Your Mother 4 Feb, 2023 @ 11:52pm 
Love this. I wish it did more damage.
Nashoba 17 Jan, 2023 @ 1:26am 
+1 WarriorGoddess
WarriorGoddess 9 Jan, 2023 @ 12:39pm 
I LOOOVE the animatiton of this. But i cant help but feel it is very underwhelming in terms of performance.. maybe remove the use limit? or at least have an option too.
THE DEEP 30 Oct, 2022 @ 8:53am 
@Elitewrecker PT sound cool , is there a gif ?
Elitewrecker PT 16 Sep, 2022 @ 6:56am 
Weird interaction I've seen.
If you use a mod to get more spells for Kairos (like every lore), and one of those spells is Amber Spear - when you cast Amber Spear you shoot a dozen of them like if you were using this spell.
Swallowed_Light 2 Sep, 2022 @ 12:49pm 
I found the problem, it's working now.
Swallowed_Light 2 Sep, 2022 @ 11:28am 
Yes, I did.
Yros 2 Sep, 2022 @ 10:50am 
@Molcarat : sounds good :) 120s CD doesn't seem that excessive too. Also, after playing Kairos for hours in the past few days, I somehow feel like the normal blue fire is great against large / single units, whereas the greater blue fire version is better against small infantries since it has a wider range of effect.
Molcarat  [author] 1 Sep, 2022 @ 10:17pm 
@Swallowed_Light
Did you enable the required mods?
Swallowed_Light 1 Sep, 2022 @ 6:10pm 
checked the campaign, it doesn't work there either.
Swallowed_Light 1 Sep, 2022 @ 4:20pm 
This might just be an issue with the battle vs. AI, but the bound spell only shoots a single projectile from the middle.
Cryswar 31 Aug, 2022 @ 12:51pm 
What the hell, that's SO COOL! Great work dude, and thank you for sharing this~
Molcarat  [author] 31 Aug, 2022 @ 7:16am 
Okay, I' ll consider a submod. However, unless adding more magic, I will replace normal bluefire because it doesn't look good to have only one sticking out of the UI.

I would remove the shared cooldown, as it was not intended.
This spell, though inaccurate, does up to double the normal bluefire.
So the cooldown will be 120 seconds as a compromise.
Also, there are currently no plans to make any other changes to the campaign character skills, as changing them may destroy save data.
Molcarat  [author] 31 Aug, 2022 @ 7:15am 
@Extreme Strategy YT
Nice work. I will use the video for description.
Yros 30 Aug, 2022 @ 8:14am 
Personally, I see two ways this could be implemented properly:

«1] Keep the 'Greater Blue Fire of Tzeentch' as a bound spell locked behind 'Greater Arcane Conduit' but make it actually relevant, as a 'greater' (improved and independent) version of the base spell. 90s cooldown to avoid abuses, no shared cooldown, and roughly 50% more damages, compared to the maxed Blue Fire version.

«2] Move the 'Greater Blue Fire of Tzeentch' from a separate spell and instead put it as a 3rd level for the basic Blue Fire of Tzeentch. It wouldn't be locked behind Greater Arcane Conduit, would still cost Winds of Mana instead of being a bound spell, would display the improved animation, and you can add a slight damage increase, or an increase in the number of projectiles, worthy of a 3rd level.

And perhaps, like @One More Red Nightmare suggested, a 'graphic only' submod version which only replaces the current animation of the basic Blue Fire with yours?
Yros 30 Aug, 2022 @ 8:14am 
The spell looks gorgeous... but ... I find some of the values very hard to explain.

The biggest issue I see is the cooldown, and shared cooldown, both being way too high. Look, I get it: you wanted to balance the fact that you're placing a spell meant to consume WoM as a bound spell, sure, but still: 180s coolwdown ? There are only 3 uses (that part makes sense since it's similar for other bound spells) , 3*180s = 9 MINUTES . Most fights end up in two to five minutes so...

For reference, Volley of Kurnous (a bound spell from the Sisters of Twilight, Wood Elves) is much stronger and yet only has a 90s cooldown, which makes a lot more sense for two reasons : one, it's basic spell, and two, it is still 3 times longer than the base spell cooldown (28s) . And no shared cooldown.